Include UFO door opening cost in path preview
Resize and keep aspect ration

Only OpenGL mode has been taken into account.
New options:
keepAspectRatio, boolean
cursorInBlackBandsInFullscreen, boolean
cursorInBlackBandsInWindow, boolean
cursorInBlackBandsInBorderlessWindow, boolean
Keep aspect ratio with no OpenGL

Now the "keep aspect ratio" feature functions even when OpenGL is not employed.
Allow aircraft to be selectable from intercept window when out

Feature request 242
Compulsory adoption of new intercept screen
Make LMB consistently set destination in intercept screen
feature242 continued
Portuguese update
Improved custom resource handling
Woo sliders!!!
Stop adding visible unit buttons after tenth enemy
Further visible enemy button tweaks
Merge pull request #640 from cfailde/bug261

Stop adding visible unit buttons after tenth enemy
Let player prehear sound settings in options screen

.. rather than the current set volumes then click ok to hear the
difference repeat until satisfied approach.
Fix build on Ubuntu since yaml-cpp 0.5 upgrade.

Thanks to sjamaan for help on #OpenXcom, and this Stack Overflow question for the solution: http://stackoverflow.com/questions/3128497/compiler-error-coming-out-of-yaml-cpp
Merge pull request #641 from cfailde/prehear

Let player prehear sound settings in options screen
Merge pull request #642 from evktalo/master

Fix build on Ubuntu since yaml-cpp 0.5 upgrade.
Fix units being saved from zombification by player saving game

as currently the necessary information is not being recorded in the save
file
Merge pull request #643 from cfailde/zombie_fix

Fix units being saved from zombification by player saving game
Experimental options cause UI issues? Naaaaaaah