final prelim code run features added

6-19-13
	x make menu to activate unlockables
		x make one unlockable that changes the color of the material of the
ammo you're using
		x in the Unlockable class
			x make another class with that holds all saveable info
			x and then unlockable should just be the structure of one of the
saveable pieces
		x in gameStates's awake is where the load should happen and then use
that load
			x to write to a static version on the unlockable in the
shooterController
		x default file load file if save file is absent
		x test on tablet

6-20-13
	x collider box resize on smaller screens? (maybe check first with deon
if I need this)
		x have a gameObject that has a collider and a component that controls
it's size
		x small component that on awake checks what the screen size or DPI is
		x set collider size accordingly
		x get sizing on Awake
	x check feasiblity of gamecenter

6-21-13
	x Update doc as I wrap up on the first leg of programming
functionality of the game
	x find out where the slow down is coming from
	x figure out whether to control robots disappearing in the robot
controller or
		the projectile controller.
	x points accrued through running should be based on distance run not a
flat amount
		this way if you're running fast you're rewarded more for it.
updating most recent works of grav rabb
Merge branch 'master' of https://github.com/dplunkett/dan_work