Use indexed vertex array drawing. This reduces the effective number of vertices in a model by 20-40%.
qwzm: Build fix
Remove shadow parts from a few models.
Remove another "shadow".
Render models using vertex buffer objects instead of vertex arrays. Patch reviewed by Cyp.
Move the OV_EXCLUDE_STATIC_CALLBACKS define out of the code.
Fix the mac builds broken by aa40e70b44523820f628352ba546cadb6fb494af.
Merge branch 'bugfixes'
Make sequence video rendering use VBOs instead of immediate mode.
Remove --disable-sound and associated #defines to clean up clutter in audio code. This closes ticket:3871.
Make sure the right sequences.wz gets copied.
qtscript: Add removeLabel(label) function. Fix documentation for addLabel().
Clean up upgrade function code.
Clean up addConstructionLine and allow construction and demolish beam colours be moddable.
Remove zoom limits in debug mode.
Do not investigate model vertices when determining defense foundation depth and placement.
Merge branch 'master' of https://github.com/Warzone2100/warzone2100
qtscript: addDroid() and addStructure() now return the created game objects on success.
Added new global isMultiplayer which is true iff the current game is a online game.
qtscript: Add new function propulsionCanReach(propulsion, x1, y1, x2, y2).
Patch by NoQ, with help text change suggested by aubergine.
Seems time don't stop, so bump the year to 2013.