getting started on the new station view
start of the lobby screen. not really sure what to put on it
lua methods to manipulate station cargo/equip stock
commodities market basic display
initial row mouseover calc and highlight
rename list alpha to just alpha, its used for more than lists. give the skin some color region draw ops
table row click event
consider draw offset when finding widget by point
clear all tables rows
most of the rest of cargo buying and selling
add more station tabs
move equipment table widgets out to a lib, we'll reuse a lot of it for the equipment market
start of equipment market, rip of commodity market
make equipment table columns configurable by caller
reimplement ships on sale logic in lua
basic auto-updating ship market
take implicit widget from a specific arg position

otherwise stringy constants can get misinterpreted as labels
start of the ship view
add skins