Changed some parameters. Made a bit nicer code on last commit and added documentation.
Added some randomization to group behavior.
Added a random force that disturbs the current direction just a little bit (not noticable).
Smoothened out the randominess.
added standard LIFE_LENGTH, energy, color in the population/agent files.
Added doc to randomForce()
Moved randomization from the loops.
Merge branch 'master' of git://github.com/Ramqvist/Simulated-ecosystem

Conflicts:
	src/chalmers/dax021308/ecosystem/model/agent/AbstractAgent.java
	src/chalmers/dax021308/ecosystem/model/agent/DeerAgent.java
	src/chalmers/dax021308/ecosystem/model/population/AbstractPopulation.java
Merge branch 'master' of git://github.com/Ramqvist/Simulated-ecosystem
Got rid of that "0" that was printing.
Now wolves hunt i groups. Made all group a bit more sparse.
EVENT_START is now start instead of stop. Added clone population list method in AbstractPopulation
Merge branch 'master' of git://github.com/Ramqvist/Simulated-ecosystem

Conflicts:
	src/chalmers/dax021308/ecosystem/model/agent/WolfAgent.java
Added more functionallity to New Simulation view.
More updates to NewSimView, also changed OpenGL background to light brown.
Added dimension constants to EcoWorld.
Added simulation dimensions change function in start new sim view.
Made EcoWorld a little more thread safe.
Added logics to divide the slowest population into 2 separate workers instead of 1.
Added a counter keeping track of how long agents lived. Each population has a list with how old their members got when they died. Added a stat class in util for statistical computations.