add ambient light, change wireframe to flat surface
Merge branch 'rotate_and_slide_ball' of https://github.com/salarkhan/trippin-balls into plane-fix

merging light fix and collision detection to plane fix
alerts 'you win' when ball reaches screen edge
Broke up program into Game and PlayerActions modules
Reassigned end-of-plane conditional

Merge branch 'detect-plane-edge-collision' of https://github.com/salarkhan/trippin-balls into plane-fix

Conflicts:
	app.js