Final commit before engine rewrite
Introducing a much more cleaner Engine. Forcing everything to draw through the Engine.
Fixed problems with beginGL; Fixed y axis problem with off-center projection
Begin of multipass implementation. Having trouble with setting the optiks right
Multipass Rendering implemented.
Remove GLGraphics from Project, no need to hack it ;)
Pointlight added and implemented Shader
assozioationswarms refinement
ShadowMaps implemented; Testing SoftShadow; Lots of changes to the engine due to this.
new swarm aesthetics test
new background in swarm test
SoftShadow example is working
Texture tests successfull
Got full control over texturing and coloring, YAY
Auto normals and texcoords for ribbons. Texture reuqesting ability in the engine. Start implementing VSM Shadow Pass
Current state of the VSM Shadow integration
Proper implementation of Point Lights
Poly Lights with textures working like a charm :)
DLA Tests. Looking good :)
Merge branch 'denny' into dev

Conflicts:
	Drole1.5/src/drole/gfx/assoziation/BildweltAssoziation.java
	Drole1.5/src/drole/gfx/assoziation/BildweltAssoziationAgent.java
	Drole1.5/src/drole/gfx/assoziation/BildweltAssoziationPensee.java