Added empty classes to create and hold world details
Began converting Map into ValueMap which other classes subclass and specialize
Does not compile
Finished transforming Map into HeightMap and ValueMap. Now Compiles.
Started rain map.
Map drawer can now show a rain layer.
Made rain layer togglable, need to set a timer for how fast a key can repeat.
Added forests
Reverted rain generation to smooth noise, will add rain shadows later
Added forest logic to World
Added deserts
Moved to IDE
Added SpriteBatch
Removed temp files
Made deep water darker
Refactored RainMap