terrain collision
'merge'
cancling updates when camera moves beyond drawing region
Merge remote-tracking branch 'remotes/origin/linux-compat' into node_threejs
drawing sky first, sorting terrain better
fading between tiles
terrain textures
moved terrain texture generation to 4 individual textures, modified octree to allow picking at huge distances.
better atmosphere in terrain
Merge branch 'webrtc' into node_threejs
fixed location of transform tool for objects with parents
update to terrain normals
terrain tile loading now async (but still on main thread)
terrain tile loading now threaded
performance work
much faster updates
better normals
option for shader rough stitch, more work on when to update
wireframe mode
interfaces to terrain generation cleaned up. Sample height map generator