Small fixes should give major impact :D
Make sure we will unlock low value targets to make room for the preferred if we need ot
First iteration for better movement for non speed tanking vessels
Second Iteration of better movement for TurretVessels
Stop bouncing tagerts so much FFS!
bugfixes, better handling
nullexception fix
Just a little bit nicer
Merge branch 'DevDaxten' of git://github.com/Daxten/Questor into BleedingEdge