Made windows window borders c_white like their linux equivalents.
Close overmap with 'm' key.
Merge branch 'master' of https://github.com/TheDarklingWolf/Cataclysm-DDA
Changed makefile to use -std=c++0x. Also changed a compatibility issue in game.h
Changed RNG to use STD's <random>, with std::default_random_engine.
The RNG functions now use uniform int distribution and uniform real distribution.
RNG namespace made. Only has normal function and the generator "gen".
Gen is seeded in main, directly after "seed = time(0)".
Revert "RNG namespace made. Only has normal function and the generator "gen"."

This reverts commit 5a0f485374ae862ad84aaac7a887e55e69943ce4.
Revert "Changed RNG to use STD's <random>, with std::default_random_engine."

This reverts commit c9641f2a9d11890265f2c292488fbcd274c4923c.
Revert "Changed makefile to use -std=c++0x. Also changed a compatibility issue in game.h"

This reverts commit dc6671c1104a353ea78fdba779117978bc6c9cc2.
Spawns abandoned/ruined vehicles on roads
Fixes for debug messages and vehicle alignment
Wildlife Additions

Added coyotes and moose.  Added the cat to the spawn list.  Minor animal
color and text edits.
Ignoring unwanted files
Cannibal morale adjustment
Merge more wildlife.
Make nylon-based gear use material COTTON, not PLASTIC

Rationale: nylon really behaves more like cotton than like hard plastics (which seem to be the primary purpose of the PLASTIC material).

Also, it's silly that you can't patch up your backpacks. I know I've had to do that IRL, so I don't see why it shouldn't be possible in-game.

This might also let us scrap the check in the item damage code which skips over storage items.
Save and load future weather conditions so it doesn't get scrambled.
More PLASTIC -> COTTON, seem to have failed to save the file
Merge pull request #666 from ethankaminski/armor-mat

Make nylon-based gear use material COTTON, not PLASTIC
Add weather radio note to changelog.