When changing the static dictionaries so they're specific, where would I
set them to a new dictionary object?
is there some kind of place I can put an Initialize() function in the
server script?


On Sun, Jun 2, 2013 at 4:51 PM, Tuomas Laakkonen <pigworts2@gmail.com>wrote:

> Ok, just making corrections.
> Thanks very much!
>
>
> On Sun, Jun 2, 2013 at 4:46 PM, Drew DeVault <notifications@github.com>wrote:
>
>> In PartyCraft/SpamController.cs:
>>
>> > +using System.Text;
>> > +using Craft.Net;
>> > +using Craft.Net.Data;
>> > +using Craft.Net.Server;
>> > +
>> > +namespace PartyCraft
>> > +{
>> > +    class SpamController
>> > +    {
>> > +        public static Dictionary<string, int> sd = new Dictionary<string, int>();
>> > +        public static Dictionary<string, string> pm = new Dictionary<string, string>();
>> > +
>> > +        public static void Init(string name)
>> > +        {
>> > +                sd.Add(name, 0);
>> > +                pm.Add(name, "");
>>
>> Use string.Empty
>>
>> —
>> Reply to this email directly or view it on GitHub<https://github.com/SirCmpwn/PartyCraft/pull/13/files#r4491689>
>> .
>>
>
>