MageShader fixed
Merge. Post-merge necessary.
sonstwie 2
Merge branch 'sonstwie' of https://github.com/FUSEEProjectTeam/Fusee into sonstwie
Post-merge fixes.
Added new input method
Added correct light behaviour for Objects. Added Debuglines.

Signed-off-by: CoffeeParser <denis.dik@hs-furtwangen.de>
Improved Memory Consumption, added convenience methods for users. Added SceneVisitorStartAction.cs.

Signed-off-by: CoffeeParser <denis.dik@hs-furtwangen.de>
Further memory optimizations in Solar.cs

Signed-off-by: CoffeeParser <denis.dik@hs-furtwangen.de>
Changed Sphere.obj.model

Signed-off-by: Denis Dik <denis.dik@hs-furtwangen.de>
Merge branch 'develop' into SceneManagement

Conflicts:
	ExternalBinaries/JSIL
Merge branch 'sonstwie' into develop

WebBuild does not work! Mage does not work without VS!

Conflicts:
	src/Engine/Imp/WebGL/Scripts/Fusee.Engine.Imp.WebGL.js
New submodule with two bugfixes
shader inc post merge fix
Fixed crash when pressing unknown keys on keyboard (like mute or something)
Fixing Quaternions (part 1)

This is part 1 of my attempt to fix our quaternion implementation.
CubeAndTiles is working. Now I have to check SceneManagement.
Fixing Quaternions (part 2)

Problem: CubeAndTiles doesn't use a scaling matrix so the rotation
matrix is the first operation. However, in this case the matrix must be
transposed to work like expected. This is not necessary if there are
other operations before a rotation.
Implemented Debug lines to web build.

Signed-off-by: Denis Dik <denis.dik@hs-furtwangen.de>
Added transform.Forward for forward direction.

Signed-off-by: CoffeeParser <denis.dik@hs-furtwangen.de>
Merge remote-tracking branch 'remotes/origin/develop' into SceneManagement

Conflicts:
	ExternalBinaries/JSIL
	src/Math/Core/MathHelper.cs