tex params
commit prior to trying a different approach, using different

example code
add sprite.{frag,vert} for our purposes.
haul in lots of example code and a bit of porting to it..
fix refs to vbo,ebo,vao
use proper types, or at least ones that i think should fit properly
one more page of porting until it should compile..
attempt at setting proper texture coordinates..or at least ones

that work
do bitmasking to combine 4 int8_t's (RGBA) into a int32_t

which is a collective color, being RGBA
make fatal...fatal. move player.png->characters.png

it'll turn into the new spritesheet