expand tileset size. add some new tiles: colored walls, capacitors, new
servers, new player with death animation
blue and green ice death animations
update story with new tile GID's. add a debug helper to save the tileset with index numbers.
add a indexed tileset cheatsheet file saver
lookup player crash animation gid by name
avoid non existent sprites from crashing the view, but notify the console of this.
on character kill, apply the related "%name crash" animation as defined in the story.conf, and delay the event that will remove the model object and sprites
update debug command help
remove old debug command
update story building tileset infos
done player crash animation
support map rectangle objects. these get a GID of -1. we also now load the object width (in tiles).
update object get by xy to check against the object size too. allows for rectangle object collisions.
ignore creating sprites for objects with out-of-bounds GID values
Merge branch 'master' into tileset-resize
recreate the test map.
remove broken levels. time to recreate with our new tileset :)
fix transmutation thinking rectangle objects prevent us mutating. we now test for the object types that can block transmutes: ai, friends, players
fix map-level object modes override now ignores extra spaces.
attempt fix on line of sight vs line segments