E1S2: fixed side 5 gold (increase it, and fix the fact that higher difficulties gave it less gold)
E1S2: fixed spear item

Apparently [effect] apply_to=new does not need an [attack] subtag
Fixed the attack getting the name axe and not spear
E1S2: set Anathryis's facing correctly for Ranchor dialog sequence
E1S2: only allow mining if the miner isn't loaded
E1S2: tweaks to ending cutscene - added some delays, and scroll the viewport before beginning
E1S2: fixed some ai issues

Specifically, removing the side 5 MAI when Ranchor dies and
Making Dalen move to bridge when all loads delivered
E1S2: allow final stage to begin if loads_delivered >= 3 instead of just == 3
E1S2: increased turns by 2. Seems I brought the numbers down too low
E1S2: added some more flat, a few embellishments, and fixed some bottlenecks