Added missile image to data/ and added the source information to the ATTRIBUTION file.
Created template Hermes project which displays a missile in the center of a black screen.
Updated the LICENSE file with the modified BSD license.
Added background image and credits in ATTRIBUTION
Missile no longer draws rectangle/outline
Changed background from black to an image(tower_4.png)
Missile now draws near the ground but centered horizontally
Modified the window dimensions from 800x600 to 1024x768
Made the missile skinnier.
Added a ufo image and added source to ATTRIBUTION
Added new being for the UFO
A single ufo is drawn to the screen
UFO and Missile now extend MassedBeing
Created MissileGroup class
Modified GameWorld class to use MissileGroup
Created UfoGroup class
Modified GameWorld class to use UfoGroup
Added MissileUfoInteractor which causes hit ufos to fly away when hit.
Added take off velocity to Missile to demonstrate the MissileUfoInteractor behavior.
Added an image "silo.png" to overlay onto the missile to give the launch a more 3d impression.
Ufo moves away twice as fast.
Missile launches twice as fast.
UfoGroup.add now returns the Ufo it adds
Missiles now have specified targets.
Missile will travel in the direction of a target.
Missile does not yet adjust speed to guarantee a hit(although the direction it travels is correct).
Made MissileGroup, MissileUfoInteractor and UfoGroup package private
Made SCALE in Missile.java private.
Removed unused override "update()" from Ufo.java