Sound branch added
Initial sound work, propertychangelistener and support in world
Initial sound work, propertychangelistener and support in world
Extracted collision from World to new class CollisionHelper.
Sound for powerUps implemented (Different for self, everyone etc.)
Minor edit in propertyname
Player dies with sound
Refactored the shit out of World.
Fixed minor spelling errors.
World unaware of sound, moved to Game
Update README.md

with slick-util.jar instructions
More refactoring in CollisionHelper.
Moved Body's constants to new class BodyConstants.
Small changes in Body, fixed what I broke in a powerup.
Changed SpeedPowerUp duration to 100 from 150.
Some refactoring in BodySegment.
Removed unused import.
Prevents loading mulitple instances of the same image
Updated comments
Started work on real body test