Save/Load continue. endAction early. Elec tile act delay. Editor sort. Fix. batt/gen

Option to load from player data on start-up. Data saved after selection screen.
Obstacle call endAction can end inAction early. Called in moveChar when speedAdj = 0 (ex: hit wall).
Added Electrified tile activation delay.
Added 0.5s between button sending output.
Editor sorts loaded active cons/locks.
Bot2 dash faster.
Any # is legal to be read from level file.
Fix for gen/batt