ecere/OpenGL/Android: Worked around limitation on projection matrix
- Lighting was not behaving correctly with large value for near/far clipping planes
- Worked around by using scaling in ModelView matrix (scale applied to fog density as well)
- Implemented our own matrix stack for double matrix operations precision
- Now doing full matrix multiplication for proper Projection matrix computation on Android
compiler/ide/autocomplete: Fixed an IDE crash when autocompleting OnKeyHit( from within a timer's DelayExpired in a WindowController