changes to interface
Merge remote-tracking branch 'tom/master'
checked for errors before initializing glew
checked for errors before initializing glew
accidentally commited debug stuff
commented console::onFrame because of trahs
Fixed a bug where too much vertex data was written to the buffer
Added swap files to gitignore, added overlay cluster shader
Added labels and relative positioning of the interface elements
Fixed merge conflict in Root, error checking after initing glew
Change UnitType to a class, and link with lua library
Turned on compiler optimizations
Added Label::setText method
Added Label::setText method
FPS is now a label within a window, started outlining the button class
Finalized initial Interface framework
Draggable and closable flags can now be used independently, added window titles