Dungeon Crawl custom code merge
Added numerous modding hooks.
Added rules:
	Character:KeepLevelOverMax - Don't delevel a character if they are found to be over max level rule.
	Spells:UseCHAScribeHack - Optionally omit spells with CHA in effect12 when using scribespells and traindiscs
	Combat:MonkACBonusWeight - Adjust the weight threshold for monk AC bonus
	Combat:ClientStunLevel - Adjust the level clients kicks and bashes start to roll for stuns
	Combat;QuiverWRHasteDiv - Adjust the divisor applied to weight reduction for haste calcs
	Combat:UseArcheryBonusRoll - Make archery stationary bonus a roll
	Combat:ArcheryBonusChance - Archery stationary bonus chance

Added account flags and associated perl wrappers
Added EVENT_ITEM_TICK for interactive items
Added EVENT_DUEL_WIN and EVENT_DUEL_LOSE, which exports $enemyname and $enemyid
Added timer and interval to console worldshutdown command
Added EQW interface for worldshutdown and server-wide messages
Merge pull request #1 from EQEmu/master

Sync
Merge pull request #2 from EQEmu/master

sync
Removed my bookmark comments and cleaned up itemtick for cases where there are no tick items.
Various customizations from DungeonCrawl
Merge pull request #3 from EQEmu/master

sync
Fixing some regressions
Merge pull request #51 from josheb/master

Quest events and customizations
VS2010 compatibility
Fix NULL to nullptr for SQL queries
Fix NULL to nullptr for SQL queries take 2
Merge branch 'master' of git://github.com/EQEmu/Server
Merge pull request #54 from af4t/master

VS2010 compatibility adjusts
Changed dummy strings written into the TaskSelector packet from nullptr to ABCD since the packet size calculation was based on the strings being 4 characters long.
Fixed NPC::GetScore and XS_NPC_GetScore
VS2012 fix + return 0 fix
Merge pull request #4 from EQEmu/master

sync
Remove trailing whitespace
Change space indentation to tabs
-- Added Bot primary weapon proc (secondary and ranged already exist)
-- Added Bard Bot Instrumentation bonuses
-- Added checks to avoid AE Buff casting on enemy mobs
-- Fixed a few typos in 'Vah Shir'-related code