* Updated to ZDoom 4071:
- Don't use the global numsectors variable when testing if a map is a Build map in P_IsBuildMap() and P_LoadBuildMap().
- In P_SetSafeFlash(), check the requested state against every actor when Dehacked moves the flash to some other class's states instead of just assuming it's good.
- In A_ReFire, allow refiring when a weapon is pending, but weapon switching is not okay at this time.
- P_MovePsprites() should now always call P_CheckWeaponSwitch(), because the latter function now has its own WF_WEAPONSWITCHOK check in the correct place.
- When doing kickback in P_DamageMobj(), choose a random direction if the target and origin are in the exact same spot.
- Fixed: G_CheckSpot() should not use the player start's z position unless LEVEL_USEPLAYERSTARTZ is set.
- Force node building for garrison.wad from The Master Levels so that the teleporter to the red key won't leave you in the ground.

git-svn-id: http://mancubus.net/svn/hosted/gzdoom/trunk@1517 b0f79afe-0144-0410-b225-9a4edf0717df
* Updated to ZDoom 4081:
- Updated DUMB revision.
- Added Oktalyzer support.


git-svn-id: http://mancubus.net/svn/hosted/gzdoom/trunk@1518 b0f79afe-0144-0410-b225-9a4edf0717df
- Added DUMBEXPORT macro to Oktalyzer loaders so that they accept to compile.

git-svn-id: http://mancubus.net/svn/hosted/gzdoom/trunk@1519 b0f79afe-0144-0410-b225-9a4edf0717df
* Updated to ZDoom 4090:
- Updated DUMB revision.


git-svn-id: http://mancubus.net/svn/hosted/gzdoom/trunk@1520 b0f79afe-0144-0410-b225-9a4edf0717df
* Updated to ZDoom 4100:
- Updated DUMB revision.


git-svn-id: http://mancubus.net/svn/hosted/gzdoom/trunk@1521 b0f79afe-0144-0410-b225-9a4edf0717df
* Updated to ZDoom 4110:
- Updated DUMB revision.


git-svn-id: http://mancubus.net/svn/hosted/gzdoom/trunk@1522 b0f79afe-0144-0410-b225-9a4edf0717df
* Updated to ZDoom 4120:
- Updated DUMB revision.


git-svn-id: http://mancubus.net/svn/hosted/gzdoom/trunk@1523 b0f79afe-0144-0410-b225-9a4edf0717df