quitamos portero
habilitamos animacion de disparar en Shooter (es fake hasta que tengamos
la imagenes finales)
fixed comments
Added security check code
* some cleanup
improved walkers stop animation
improved StopCommand animation
Fixed: canShot() should be checked before adding the command. If we
check within the command, we could be cheating the AI.
Added utility to make random (or provabilistic) decisions
Added WaitCommand, to make walkers wait for a time.
Improved the walker stop behaviour when MoveCommands end (with a
movementEnd() method).
added helper methods, to make the management of "cooldowns" easier for
the AI
Improved helper methods for the AI.
* rename of isBusy() for better understanding.
AI: Added new character decisions.
* now storm troopers walk, wait and shot from time to time.
Added method to get some random entity of a given type from the Game
object.
AI: StormTroopers now shoot to jedis.
* includes a little refactor
commented log trace
Created JediKnight entity
* added JediKnight awareness to all needed processes.
* added some jedis to Map
Created JediKnight entity
* las classes nuevas se habian caido del commit! las pongo
added method to get a random entity (with exclusion)
fixed JediAnimator
added and integrated ParryLaserCommand
* includes multiple jumps