Apply GL_QCOM_binning_control if available

		We can try different HINTS later or even with option to toggle for Adreno GPU

		CPU_OPTIMIZED_QCOM                  - binning algorithm focuses on lower CPU
											utilization (this path increases vertex
											processing)
		GPU_OPTIMIZED_QCOM					- binning algorithm focuses on lower GPU
											utilization (this path increases CPU
											usage)
		RENDER_DIRECT_TO_FRAMEBUFFER_QCOM - render directly to the final 
											framebuffer and bypass tile memory 
											(this path has a low CPU usage, but
											in some cases uses more memory 
											bandwidth)
	
Ref : http://www.khronos.org/registry/gles/extensions/QCOM/QCOM_binning_control.txt