working on windows draw function. not where it needs to be yet
Got drawing to function with glDrawPixels.

There were a few issues:
-Some of the initialization was wrong. (I think it was the MatrixMode or the Ortho)
-glDrawPixels needed to use GL_RGB as the format.
-I changed RasterPos needed to be adjusted or a new coordinate system needed to be established.
-Swap Buffers needs to be used to draw.
changed bitmap to use a vector instead of an array and for it to use the color class rather than the color struct
changed contructors as well as got rid of commented code
Merge pull request #4 from codyjackson/window

Merging into master. Everything looks pretty darn clean.