Updated terminal velocity to something more appropriate
Updated TASKS
Added WIP MapTransition
TiledMap and Tile are now ILoadable. LoadMap function TeeEngine now
calls LoadContent() for a TiledMap
Updated to reflect refactoring
Renamed ReadTiledXml to FromTiledXml
Updated TASKS
Added new GameOptions class
Updated to include new GameOptions class
Changed terminal velocity to 5
Renamed GameShader to PostGameShader
Added Visible property to TileLayer
Changed pxTileWidth and pxTileHeight to TileWidth and TileHeight
Added Repeatable Zone Image
Changed MapTransition to use new Zone tile pattern
Added ClearEntities and GetEntityNames() methods
Updated Example map to include cliffs
Added Entity Defaults for both constructors. Updated subclasses
Updated example map
Player is now placed according to the entrance specified on the map