IV:MP uses now EFLC instead of GTA IV
Cleaned up whole project code
Created RAGEEngine closed source module(TBA)
Cleaned up some code
Updates project maps
Added hidden folder for public to the gitignore file
Changed font from default DX font to arial
Added DumpVFTable function
Fixed CChat assertion fail(iterrator not incrementable)
Added CVehicle Engine/HeadLight/Light-State Set&Get Functions(via IVVehicle table)
Cleaned up CEFLCSupport functions
Added commentary to CGame source file
Added CTime class for time synchronization
Added jenkins one at a time hash function to CGameFunctions
Reversed GTA_CreateThread function
Fixed some COffsets offsets
Patched I Luv LC with I Luv IVMP
Patched "loading..." in 5 different languages to "busy.. hold on"
Added Money functions to PlayerInfo class
Fixed clientside module loading
Cleaned up some code

Rewritten whole CIVScriptVM Process Hook
NOTE: Server will be available to force loading GTA IV scripts(like carwash, parachute, clubs etc..)
NOTE: This version is still in development, hold on :)
Added forgotten font change to cchat.cpp
Merge branch 'master' of https://github.com/IVMultiplayer/IVMultiplayer
Some screenies :):

http://i.imgur.com/YsBAp7Z.jpg
http://i.imgur.com/NSp1tl1.jpg
http://i.imgur.com/NSp1tl1.jpg
http://i.imgur.com/fTGB5X6.jpg
http://i.imgur.com/DR5AUoq.jpg
http://i.imgur.com/t85o2Nb.jpg
http://i.imgur.com/XADJOsr.jpg
http://i.imgur.com/zLld8VM.jpg
http://i.imgur.com/5OzYZ0g.jpg
http://i.imgur.com/3n343DH.jpg
http://i.imgur.com/lpCgf1x.jpg
http://i.imgur.com/v1VLt5n.jpg
http://i.imgur.com/MiXkfX5.jpg
http://i.imgur.com/7Dg7Diw.jpg
http://i.imgur.com/xZZlKl2.jpg
http://i.imgur.com/eyYZNVT.jpg
http://i.imgur.com/nvUi0On.jpg
http://i.imgur.com/hNHBBIn.jpg
http://i.imgur.com/KeHDLMY.jpg
http://i.imgur.com/PGpzzGo.jpg

Regards
FRi & XForce