Parry now can block any blockable attack in the air
Bugg
Oop
95% certain I've fixed a serious bug re: Armor
Removed debug
Connect status is more sane, but does not take into account counterhits (yet)
Connect status is more sane, but does not take into account counterhits (yet)
Connect status is more sane, but does not take into account counterhits (yet)
Connect status is more sane, but does not take into account counterhits (yet)
Connect status is more sane, but does not take into account counterhits (yet)
Connect status is more sane, but does not take into account counterhits (yet)
Connect status is more sane, but does not take into account counterhits (yet)
AbsorbedHits now happens no matter what
I accidentally a paren
Neutralize now executes
Oops, order of ops
This parameter did not need to exist

Conflicts:
	content/characters/Black/down.mv
	content/characters/Black/down8A.mv
	content/characters/Black/down8B.mv
	content/characters/Black/down8C.mv
	content/characters/Black/down8D.mv
	content/characters/Black/down8E.mv
	src/engine/interface.cc
Neither did this variable
Debug
All sprintfs culled