3D view: textured draw mode now has a Shadeless option in the Shading panel,
to draw textures without shading. For Cycles this was not possible yet, and
for Blender Internal you had to move away all lights which was also not ideal.

(Caminandes feature request)

git-svn-id: https://svn.blender.org/svnroot/bf-blender/trunk/blender@60783 954f8c5b-7b00-dc11-b283-0030488c597c
Fix #37090: Blender crashes on "Make single user" option

issue was caused by id->mewid pointing to an invalid memory
after file load.

The rule here: all the tools need to reset it to NULL (or
other value they need) in the beginning.

Currently some tools are doing newid clear in the beginning
and some does it in the end. We need to clean it up so clear
only happens in the beginning.

But ideal we need some kind NewIDContext to make duplication
safe for threading.

git-svn-id: https://svn.blender.org/svnroot/bf-blender/trunk/blender@60784 954f8c5b-7b00-dc11-b283-0030488c597c
Fix stubs for player

git-svn-id: https://svn.blender.org/svnroot/bf-blender/trunk/blender@60786 954f8c5b-7b00-dc11-b283-0030488c597c
add 'Extrude Region, Vertex Normal' to the extrude menu, equivalent of 'Extrude, Escape, Alt+S'


git-svn-id: https://svn.blender.org/svnroot/bf-blender/trunk/blender@60788 954f8c5b-7b00-dc11-b283-0030488c597c