Fixed crash when Autocompletion list was empty and hence had no selected entry.
Updated GenProgram.go with Var=>GoSyntaxFmt.

VariableToGoSyntaxFormatted.go.
Updated ConceptionApp to LiveEditorApp level of live go compilation.

Ran into some trouble with Xcode crashing, hopefully resolved by now.
Added beginning of LiveFunctionWidget.
Made TextFieldWidget reject input when unselected.
Working on LiveFunction Composite Widget.

Making the CompositWidget draggable, but the rest goes to individual
text fields.
Fixed missing line.
Minor code beautifying (before medium GestureRecognizer/Mapping system redesign).
TextFieldWidget now sets cursor at tapped position.
General code cleanup.
Starting Widget::HitTest2(), added GestureType, InputEvent::HasType(), removed old dead code.
Starting work on InputEventQueue.
Continued work on InputEventQueue, now recognizing single and double taps.
Fixed partial recognition of gestures when it's "too late".
Refactoring InputEventQueue processing.
Continued work on gesture matching; now matching by pointer-filtered events.

Next up need to make sure a gesture in process involving pointer A only
shouldn't delay gesture recognition for pointer B only.
Added IsPointerButtonEvent() templated funcs, removed duplicate key down events.
Further abstraction/refactoring of MatchTap, etc.
Partially recognized gestures no longer block remaining gestures.

Events involved in partially recognized gestures are marked as
reserved, but all other events keep getting processed until none left.
Added a note regarding missing undo functionality.