NOT WORKING.
fixed merge conflicts on AnimationDirection->AnimationDirection2
Basic implementation of Player having the correct animation for the direction.
Monsters animations change with their movement. But none of the animations switch out of the walking state and into the idle state.
preparing for pull
Merge branch 'AnimationDirection2' of https://github.com/4950/ShittyPrototype into AnimationDirection2
player can now walk around the whole map
Merge remote-tracking branch 'origin/AnimationDirection2' into dirty-develop

Conflicts:
	DirtyGame/Game/Core/EntityFactory.cs