triplea: 1.7.0.3-1~getdeb1

  * New upstream version
    * Got headless game to show options to client's, for changing the game,
    changing to an autosave, sending a save to the server, and getting the
    savegame from the host. (veqryn)
    * Got headless game to restart its lobby connection once per 8 hours.
    (veqryn)
    * Got headless game server to be able to connect to lobby, and host games
    repeatedly without requiring any UI or swing event thread. Also got to
    immediately reload autosave when a player quits. (veqryn)
    * Got headless game server to be able to pick games, and have a mini-ui
    for hosting and for during the game. (veqryn)
    * Got headless game server to be able to host minimap, with the game
    screen headless. (veqryn)
    * First pass at setting up framework for a headless game server. (veqryn)
    * Preventing AA units with maxRoundsAA from getting removed early from
    battle. (veqryn)
    * Fixed bug causing Random Territory Start delegate to fail in online
    games due to requesting dice too quickly. (veqryn)
    * Updating Great War ww1 map and xml, to improve options and balance.
    (veqryn)
    * Updating packaged JRE to Java 7 update 21 for x86. (veqryn)
    * Made fuelCost no longer charge for allied air dependants, paratroopers,
    and owned air on owned fighters not making an attack. (veqryn)
    * Created new game option property, "Use Fuel Cost", which will control
    if we charge for fuel in our movement. (veqryn)
    * Added an option to turn off the end of turn report, into the game menu
    bar. (veqryn)
    * Changed engine preference for max memory into a "system.ini" file, that
    way a user can delete or reinstall TripleA if they screw up. (veqryn)
    * Created new engine preference option to set the maximum memory used for
    triplea, for joining, hosting, and also an option to have triplea always
    restart with higher memory maximum. (veqryn)
    * Created new option in engine preferences to show engine log console,
    and also had the console show current memory usage. (veqryn)
    * Reducing maximum memory to 896mb, down from 1024mb, in order to stop
    these errors from happening, and not allowing engine to add 20% to this
    when joining online games or hosting. (veqryn)
    * Figuring out some user's Java jvm's and/or the JRE included with
    triplea, only allow up to xmx 1024mb of memory maximum, and that the
    program completely fails when going over this limit, often causing the
    user to be unable to join or host games online. (veqryn & diaz)
    * Fixing some lock not held errors. (veqryn)
    * Fixed bug causing triggered notifications to not use local images when
    shown on a client computer. (veqryn)
    * Not allowing scrambling question when only and SBR raid is in a
    territory and scramble to SBR is turned off. (veqryn)
    * Fixed bug causing Territory Effects to not be applied at all, ever.
    Also fixed possible issue with 'choose best roll' in low luck. (veqryn)
    * Fixed bug causing national objectives which rewarded players on a
    per-territory basis using the "each" modifier to not work. (veqryn)
    * Fixed bug causing paratrooping land units who's air transports were hit
    by AA fire to not be removed from the battle. (veqryn)
    * Fixed possible null pointer in color chooser for color property, which
    occurred when chosing the color for map text. (veqryn)