Moving the Definition of the RGB typedef to a namespace in the DREAM3D constants file. Condensing the GenerateIPFColor code to make it much simpler.
Putting in place the pure virtual method to generate the C. Schuh and S. Patala disorientation coloring algorithm for each symmetry class. updates #97
Removing ability to write IPF and Rodrigues colors. We should be use the XDMF write for this.
Fixing failing test due to header file being generated with bad paths.
Fixing issue where the z resolution was set to 0.0 with a 2D CTF file instead of the default 1.0 used when reading an ANG file. This was causing issues with other filters. Fixes #117
Refactored the orientation ops classes to return a DREAM3D::Rgb for a color instead of passing in a pointer to an unsigned char array. This updates #97 by adding all the necessary skeleton codes for the generation of the Misorientation Coloring developed by Schuh and Patala.