- Added SmoothMoves to Global plugins
 - Added existing animations for various characters in the game
 - Updated DinnerDash e02 to use animations
 - Refactored DinnerDash to account for animations. Movement and AStar was moved to ConsumableMover because it makes more sense that way.
Merge branch 'DinnerDashBuilder'
 - new item icons are now correctly displayed in the speech bubbles
 - fixed bug with Awake() competing for first order… make better use of SetupLocal and SetupGlobal next time Robin
Merge branch 'DinnerDashBuilder'