changed isMaxEnemies to reachedMaxEnemies

Because it actually makes sense, yo
Added cursor for mouse

Doesn't move yet.
Stopped the game trying to start the player sprite

Since the player isn't a sprite right now it shouldn't be started.
Added cursor movement

Wasn't that easy? :D
Enemies are now red
Gave player a health value
Added hud.js

hud.js will be used to display information (instructions, health etc.)
to the player
Actually added hud.js. Whoops
Made bullets shoot to the crosshair
Cursor starts off the screen
Remove the start text after 5 seconds
Don't show a mouse cursor
Functions are now in the format var x = function
Updated cursor
Added a gameStarted variable.

I'll use this a lot more throughout to check if the game has start.
Added a current time display

Currently in milliseconds.
HOLY SHIT I FIXED THE BUG
Added font variables
Added a todo.txt
NOPE. STILL THERE. FUCK THAT SHIT.