Fixed anvil GUI textures on reobf.
Fixed radioactive decay handler, should cause less lag (stopped using ScheduledTickHandler and switched to Item's onUpdate())
(ScheduledTickHandler still responsible for lab bench reactions)
Moved chem stuff to Item's onUpdate() and TE's updateEntity()... Should reduce lag. Removed registration for ScheduledTickHandler.
Added hammer recipe for Anvil... everything still gives potatoes...
Merge branch 'master' of https://github.com/AITS-Team/AITS