Performance improvements for textured particles which are tinted
Remove hard lock of 60 FPS when using requestAnimationFrame
Canvas: Fix a crash in Firefox due to scale(0, 0) in cc.Node and make sure to only draw at full pixels in order to not degrade performance / visual quality
Fixed comparison against few function arguments from using strict equality === with null to equality == as undefined values wouldnt cause the default values to be assigned which could cause leaks as cleanup wouldnt get triggered and default zOrdering wouldnt be set properly
fixed #2074: Scene init twice bug
Merge pull request #888 from tomasztunik/master

Fix in logical comparisons of undefined argument values against `null` for setting default argument values
Merge pull request #889 from ShengxiangChen/issue2074

fixed #2074: Scene init twice bug
fixed #890 folder has been renamed from "Draw_Nodes"  to "draw_nodes"
fixed #890 folder has been rename from "Draw_Nodes" to "draw_nodes"
Merge pull request #892 from dingpinglv/Iss890_RenameFolderName

fixed #890 folder has been renamed from "Draw_Nodes" to "draw_nodes"
fixed #1934: fix bug in CCApplication, fix compatibility in EGLView

fix bug in CCApplication, fix compatibility in EGLView
fixed #1934: added function to reset canvas while keeping the size

added function to reset canvas while keeping the size
Merge pull request #893 from Wu-Hao/master

fixed #1934: fix bug in CCApplication, fix compatibility in EGLView
fixed #2078 Sync "initWithFile" to "init" for JSB
Merge branch 'master' of https://github.com/cocos2d/cocos2d-html5 into Iss2078_SyncInitWithFile
fixed #2078 Sync "initWithFile" to "init" for JSB
fixed #2078 Sync "initWithFile" to "init" for JSB
add LoaderScene Class
Merge remote-tracking branch 'origin/master' into issue1658_MultiSceneResourcesLoader
add LoaderScene Class