ensured killing of ffmpeg
working around blocking while waiting for ffmpeg to read by using thread pool for fifo writes, removing old fifo's when server stops, still not working, ffmpeg not putting out any data
closer, dropping a lot of data from the second stream
trying to get the multi to work, think i'm killing myself w/ threading right now
removed threading code, still isn't better, freezes in single input after a bit. need to refactor into messenger fannout