remove useless imports
wait for Scene.renderingBegin to retrieve local to world/world to local matrices to avoid updating the transforms list multiple times when multiple objects are added during the same frame
add shader compilation fallback and automated switch between multi-pass/single pass for the phong effect
rename Blending.NORMAL to Blending.OPAQUE
moved ShaderDataBindingsProxy in aerys.minko.render.shader
add missing ShaderCompilerError class
add missing AmbientShader