fix TreeSharp compile error
TreeSharp updates
Add TreeTest app
!!!THIS NEEDS TESTING!!! - *** I ran a dozen missions and did not have a problem, but this very well may get you killed. ***

Adds 2 diff PriorityTarget lists, on for PrimaryWeapons and one for Drones. If drones are disabled behavior should not change (but needs to be verified!) If you do have drones then you should set the 3 new settings to the values you want.
!!!THIS NEEDS TESTING!!!
Fix for loading scripts before turning the module on
before we lock up a wreck make sure we do not already have our max targets locked (there are ppl that cant do math and setup questor with more low, high and salvage targets together then the ship can actually do)
We only remove Frigates from the PrimaryWeaponPriorityTargets that are too close and going too fast IF and only if useDrones==true AND OutOfDronesCount == 0 (i.e. we have not run out of drones on this mission yet)
fix for malformed XML
Do not add warp scrambling frigates to the primaryweapons priority target list unless they are further away or going slower than:

distanceNPCFrigatesShouldBeIgnoredByPrimaryWeapons or
speedNPCFrigatesShouldBeIgnoredByPrimaryWeapons
this should avoid most situations where the frigate you just removed from the primary weapons priority target list would be re-added to the list
fix bug in the repair routines where we were trying to repair drones without checkign to see if the toon was configured to use drones.
Added DLL injector source code
Added domain manager.

Updated the solution file.
fix gray vs grey... we now use "grey" everywhere in questor and have removed all references to 'gray'

the greylisted missions should now be working properly.
Update Questor/Storylines/Storyline.cs

Adding /* COURIER/DELIVERY - GALLENTE */ - "The Creeping Cold" and /* COMBAT - GALLENTE */ - "Inspired" Missions
Merge pull request #321 from Irenicus1977/patch-2

Adding Storyline Missions
Convert TestTest to be an example of using DirectEve without InnerSpace.  WIP
Script fixes
Adjust OptimalRange to be a per mission (cache vs settings) setting... so that eventually we can extend this to get questor to better calculate optimalrange based on ewar effects
EVE / DE Hangar.StackAll() exception workarounds...
additional bits from the script fix commit