Starting augmenting the tiles
Totally untested entity stuff
Part 4 (moving the player and digging)
Moved random floor position into level namespace
Refresh, mixin groups
Moved play scene into its own namespace
More generic entity management
Entity as pos? check should be more performant
Changed the entity dowhatsit to a js array
Made the tiles an array of arrays
array2d namespace
Using array2d in level
A do-each macro for entities
All scenes are maps and have entities by default
Moved entity rendering into scene
Moved level stuff into ruin
Moved getting entity with property into scene
An update-by-mixins function
Moved entity-at-position? into scene
Handling out of bounds access in level