Handle SKSVGBundleObjects that are from a different bundle on the OS X demo app.
Show the bundle that SKSVGBundleObject points to.
I was making that overly complicated.
Encapsulate OS X's demo's log enabler call in an autorelease pool, just in case.
Get the renderInContext:... on the image rep working via CGLayers.
Make the deprecated warning for the image rep look nicer.
Use CGContextDrawLayerAtPoint instead of having to worry about creating our own rect.
Place the SVGKitImageRep static cast at the right place in the image rep tester.
Create an image rep tester that tests how NSImage handles SVG file.
make sure the preprocessor macro is defined correctly.
Add a method to SVGKImage to tell if there is a CALayerTree already inited.
Autorelease objects being assigned instead of creating a temporary object, assigning the temporary object, then releasing the temporary object.
Use initWithBytes:length:encoding: in NSDictionaryFromLibxmlAttributes instead of creating a temporary string to store the string in.
Also use NSString's initWithBytes:length:encoding on handleFoundCharacters:length:
Passing self in libxml so we don't have to worry about two parsers running at once.
Minor spacing change.
Minor spacing changes.
Have the cached images be of a different class for better management.
Return the value from SVGKImageCached, regardless of if it returned an image or not.
Have SVGKSource have functions for its subclasses that call its subclasses.
Don't use an export list on the debug build.