Level 1 adjusted

    - Level 1 Walls are now changing with resolution
    -
Issue 14# Nearly finished

    - Standard resolution changed to 1080p for debugging and adjusting
    - relationX and Y renamed to relation() because I'm stupid
    - Cutie adjusted
    - SettingState :load() after resolution change, and selected changed to resolution.
    - Enemy spawn turned off, because pathfinding isn't working anymore
    - SideChangeSystem refactored
    - SpeedlimitSystem, DashingSystem and PlayerMoveSystem refactored