--Small mistake in detecting who fired gun, fixed it.
-- Better killicons.
-- Correct rev. number
-- Testing new way of refilling ammunition:
Now you don't need to hit ammo with "refill" box, just bring it near it and it'll start transmiting ammunition slowly
-- Ricochet sounds (Thanks to Marcus)
-- Penetration sounds (Thanks to Marcus)
-- Fixed wrong commit number
-- Update for proper shooter detection.
-- Removed safezone placeholder.
-- Added fews hooks. Everything is explained in "For programmers.txt"
Restored some changes that got overwritten
-- Added refilling effect.
-- Changed refilling speed.
-- At last fixed inflicting damage to player sitting in chair (that I broke).
122mm/60mm
--Added 7.62mg, 60mm mortar, 122mm howitzer, and 3 "semi auto" cannons (25 37 45mm). They work like autocannons, but are only 5 shot, lighter, more accurate, and hit a little harder. They sacrifice rate of fire for weight, basically.
--Made mortars fire faster
--Adjusted RACs to 200 round belts instead of 50, HMG mags are a bit bigger and reload much faster. 20mm rate of fire nerfed a bit so it's not ridiculous.
--Autocannons made a little lighter
--removed 50mm autoloader (replaced by 45mm semiauto)
--reduced 140mm AL reload time by 5 seconds
Forgot to change revision number in globals (don't forget to do this frankess!)

also enabled spalling
REstored old AC model for acs, semiautos will use newer ac model
Reduced weight of the SAs a bit
-- A couple of new killicons
-- New visual effect for refilling
-- Testing visual damage indicator (damaged props should appear as damaged)
-- Testing new way of calculating aera and volume of props.
-- Made new calc system toggable. If you want your props to be calculated by their mesh then set "acf_meshcalcs 1" in console.
-- Few small fixes to code.
-- Another adjustment in killicons.
--Small fix in armor calculations