map depth and stencil buffers activation from GLUT to WebGL
map depth and stencil buffers activation from SDL to WebGL
map depth and stencil buffers activation from GLFW to WebGL
add tests for WebGL context attributes (antialiasing, depth, stencil) when they are enabled or disabled
handle empty inline asms; fixes #1729
Added a ChangeLog.
Merge pull request #1733 from juj/changelog

Added a ChangeLog.
Fix test browser.test_sdl_canvas_size on Linux and OSX.
handle internal illegal iX fields in calculateStructAlignment
improve [2 x i40] testcase
add fasta_float test
move to FROUND option for Math.fround
use fround in asm initializers and coercions
fround on numerical constants, and fix some related parse issues
fix int to float conversions to differentiate float from double
simplify fround initializer
respect fround in fptrunc/ext
add fpext and fptrunc to list of llvm conversions, so we differentiate float/double in them
properly apply fround to all float constants, even if they are fractions and look like doubles
emit tempFloat global