Cannibal morale adjustment
Set neutral attitude (anger = 0) to IGNORE.

Right now creatures with 0 anger will be ordered to track down the
player. It seems more realistic to have 0 anger creatures ignore the
player (as they aren't hostile). The end result of this is wildlife are
slightly less likely to attack if the player gives them a wide berth,
compared to before where they were guaranteed to attack eventually.
Prevent random bionic generation from creating null or faulty bionics
Remove unimplemented bionics - not properly dummied out, no implementation
Make sure androids don't start with endgame bionics, if any exist
Remove commented-out "cheater's block". Served no purpose.
Cougar stalk change

Changed MTRIG_TIME to MTRIG_STALK; now it only rolls to increase after a
creature starts to follow the player instead of as soon as they see
them. Name change was in-case someone wanted to implement an actual
MTRIG_TIME later for something else.
GCC has sqrt(double), but MSVC has sqrt(float) + sqrt(double) + sqrt(long double), so we need to specify which one to use
Merge adjustments to cannabilism handling.
Sweak cannibalism penalty back up a bit.
Add a message for a cannibal relishing human flesh.
Merge changes to animal hostility.
Merge fixes to Android trait.
Merge MSVC build fixes.