Fixes Dupe bug by checking for nil iAmounts before defaulting to piNumber
Update castle1b.kod

Battered spawn only
Update throne1.kod

All Tusked
Update castle1.kod

Change from 20% Zombies and 40% Skeleton to 60% skeleton
Update e2.kod

100% Mollusks
Update a5.kod

Removed trolls and added Frogmen to this screen.
Update castle1b.kod
Fixed nil multiplication/no application of crit damage.

I orginally multiplied damage with the crit factor *after* sending it to AssessDamage. This resulted in the extra damage not actually being applied to the victim and (since AssessDamage hands out nil values on killing blows) multiplication with nil. This fixes both issues by multiplying with the crit factor before damage is sent to AssessDamage.
Eliminating fixed DM defense.

This makes testing extremely annoying by setting DM defense to 1000 at all times. This is purely flavor and serves no actual purpose except for to annoy testers on a dm account.
Update heal.kod
Update hospice.kod
Update majheal.kod
Update vampdrn.kod
Update brthlife.kod
Merge pull request #92 from cyberjunk/master

Fixes a bug in latest movement update.
Merge pull request #93 from PKChrisChan/mobAdjustment

Slight mob adjustment
Fixes crash when using auto-genereated .cfg file
Merge branch 'dupefix'
Merge pull request #95 from MorbusM59/FIX-format-on-healing-text

Fix: Nil multiplication in battler, healing number format, fixed dm defense.
Merge branch 'master' of https://github.com/Daenks/Meridian59_103