Remove extra logging for GLCore32
Re-enable VAOs for GLESv2
Cleaning up, using VertexDescriptor for stride.
Added output debugging for windows. Update for latest version of pegasus
Updated memory interfaces while tracking down a bug
Resolve an error with gcc not quite understanding the kernel constants (these do need to be cleaned up).
Also resolved two warnings about int casts to void * in GL related code. Used size_t instead of unsigned int.
Fixed a bug with set_frag_data_location not clearing memory including terminator.
Fix for id is uninitialized upon construction in VertexDescriptor
Update version of xwl to resolve issues found by valgrind on linux.
Cleanup ndk entry
Fix iOS compile
Added indexed test for model test 3 (still no luck on Galaxy Nexus); refactoring some gles2 rendering; refining filesystem read file; added more logging
Allow toggle of default allocator with USE_DEBUG_ALLOCATOR macro.
Initialize values; safeguard in case renderer is not initialized.
Pay more attention to path sizes here
Safe shutdown in case systems aren't initialized
Safer shutdown for test_universal
More testing and cleanup - Galaxy Nexus drivers are broken - so no more wasting time with this nonsense.
Cleaning up GLES2 renderer
Re-enabled universal test + fonts