structure pipes are not valid things to path through

without this, it appears that chassi are happy to spit out things in the
direction of a coblestone pipe, and have it eaten.
Use getRawInventory here to handle doublechests
iterate entries. don't get, then find. then find. then find.
Passive Suppliers are not interested in different-damage variants, they only sink exact matches
Remove various supplier double iteration
use entrySet here
more entry use in providers
more entrySet in serverpacketbufferhandler
add delayThrottle for suppliers
Delay one second at init and roughly spread throttledUpdateEntity over LOGISTICS_DETECTION_FREQUENCY ticks
Go over blockActivated handling
Merge branch 'Dev' of ssh://github.com:22/RS485/LogisticsPipes-Dev into Dev
Remove the gray lines on the default non-pointed chassi exit textures