It's to prevent it from auto type casting. i.e. in javascript, "1" == 1,
but "1" !== 1



On Sun, May 5, 2013 at 6:01 PM, annsonn <notifications@github.com> wrote:

> In server/game.js:
>
> >
> >    // FOR EACH PLAYER Send job/hand/board?
> > -  for (var i; i < this.players.length; i++) {
> > -    // is this how you call this???? no idea....
> > -  	// this.sockets.to(this.players[i].playerId).emit('init', jobManager.dealJob(), deck.deal(deck.handsize));
> > +  for (var i = 0; i < this.players.length; i++) {
> > +    var playerId = this.players[i]
> > +    console.log('sending to ' + playerId);
> > +    if (i === 0){
>
> 3x "="?
>
> —
> Reply to this email directly or view it on GitHub<https://github.com/annsonn/saboteur/pull/19/files#r4087753>
> .
>



-- 
Kenneth Lee
vizualize.me/kenneth