began tracking all files in our game
cleaned up and removed non-working files from initial version
created level 1, added soldier movement code
added chasing algorithm to automatedSprite
Added a static enemy manager class
no issue, forgot to include enemyManager in previous commit
added an enemySpawnLocation list in level 1 and added list processing to the EnemyManager class
Added MousePointer class to use as crosshairs for shooting in game
Added a Projectile class for bullets
Renamed EnemyManager to EnvironmentManager and added methods to keep track of projectiles, and remove zombies.
Added the ability to shoot in Level1Manager - need to debug code for calculating the angle in Projectile
added collision detection to zombies, bullets, soldier within EnvironmentManager
Added TitleScreen class and modified EnvironmentManager to remove bullets upon zombie collisions
added level switching to main game1.cs file
Added a GameOverScreen class for when the game ends
level 2 code partially working
Level 2 is now functioning.
Added crosshairs to show the mouse position in the title screen and game over screen
Added buttons on the title screen with logic to either advance to level 1 or instruction screen. Added instruction screen. Still need to add logic to go back to title screen from instructions.
added logic to return to title screen from instructions