* fix command baton block interaction
* npcs will now use 'home point' as priority shelter point.  (this is by
default the place an npc is spawned)(if no home point, they will default
to closest available door)
* fix npcs attempting to path through top block of doors
* pathfind wander attempts to go through upper block of a door
* implement player set npc 'bed' area
* cow-farm (possibly others) does not place resources into correct slots
* fix up TE bounds rendering, move to dedicated trigger function
* command baton interaction on server is f'n weird (all of the
left-click interaction stuff is messed up)
* remove rotten flesh from applicable NPC food sources(perhaps all
potion-effect foods)