Name: D. Scott Nettleton
Data: 03/01/2013
PURPOSE:  Preliminary work on UI textboxes, wsGame abstract base class added. All game-specific actions will take place within an object inheriting the wsGame object. Default texture was also added, which will be loaded if a texture cannot be found, etc. It is bright magenta and therefore easy to spot in game.
FILES:  florinMake
        main.cpp
        textures/textBox.png
        textures/wsDefaultTexture.png
        ws.cpp
        wsAssets.h
        wsAssets/wsPanelElement.h
        wsAssets/wsTextBox.cpp
        wsAssets/wsTextBox.h
        wsGameFlow/wsGame.h
        wsGameFlow/wsGameLoop.cpp
        wsGameFlow/wsGameLoop.h
        wsGraphics/wsRenderSystem.cpp