Made Die() function for enemies
Trying to make the game not run like shit

There's a vector that I'm storing all the indexes for bullets that are
on screen, and I'm trying to figure out a streamlined way to delete them
from the vector once the bullet itself is gone.  At the moment it's
slowing the game down A LOT.
Revert "Trying to make the game not run like shit"

This reverts commit 25c4878ea9db86c10e5c58724093608f60cac6ef.
Game runs poorly, fixing it

Read the description for "Trying to make the game not run like shit".
Revert "Revert "Trying to make the game not run like shit""

This reverts commit feadf05540ecbe66c4f8bda27f02de162c65c1c1.
Turned framelimit back on
Tweaked collisions for player and made broken ones for enemies

Going to make player "slide" on walls, but that's for another day.