Fixed COM_ParseExt 1 byte buffer overflow issue in MP
Disable epilepsy mode with r_clear 42 in MP
Fixed some general buffer overwrites, possible NULL dereferencing and one particularly volatile issue where writing a .sab with a saber whose name is too long causes nasty out of bounds memory access.
Merge branch 'master' of https://github.com/Razish/OpenJK
Tweaked CG_AddRadarEnt and CG_AddBracketEnt as Ensiform suggested, after I noted some issues in VS' code analysis.
Corrected a few potential buffer overruns that might be caused by some nefarious server mods...
Commented out some derp "if(0 && ...)" checks in the code
Fix overflow in CG_ParseTeamInfo from ioquake/ioq3/cde5fcfb
Fix overflow in CG_ParseTeamInfo from ioquake/ioq3/cde5fcfb
Merge branch 'master' of https://github.com/Razish/OpenJK
Fixed clientlist color bleed on team free
Corrected issue #171. Thanks to @redsaurus for the tip.
Fixed issue #171 for real this time (again, redsaurus' idea)
copypasta'd sdl gamma stuff from ioquake3