- more work on gibbing system
- gibs can now be cut up recursively
- gibs are cut more dynamically, it figures out automatically which bone needs to be split and the scripts merely flag the bones that can be split to begin with
- more work on gibbing system
-- recursive splitting
-- fixed some issues
- fixed blood color networking
- made blood particles and decals work for client side ragdolls
- disabled default antlion gibbing
- improved flashlight on detailsprites by drawing it with a single pass
- reduced default values of filmgrain and chromatic aberration a bit
- added a nightvision override cheat cvar