fixing minor bug introduced from refactoring
adding airship caching
adding ai controller class
adding hardpoints/implementing fire functionality
removing unnecessary asserts
updating proj files
moving fire mechanics down to player controller class
adding support for multiple airships and moving the physics class instantiation/disposal to the gamestate
adding additional airship to scene
adding usePlayerController arg
replacing airshipmovementdata with airshipstate
removing some unused shader code
implementing buff support
adding acceleration members
propagating new airshipState structure
propagating new airshipState structure
removing some unused shader code
reordering struct to make it ~cleaner~
airship now correctly imports statedata rather than rolling itself
removing minor filename issue