demo revision
overriding animation should now reinstate overridden animation properly, fixes and enhancements for doors and switches
prerendered background maps are now merged to fix #22, debug panel shows maps to fix #23
camera movement fix for #24
conversations, narratives, text bubbles, and lots of minor bug fixes
camera bug fixes, character animation behavior enhancements, destructable rework, misc game and layer bug fixes
ability no longer reuses cast effect entity to fix #26
entities respect silent param to fix #27, triggers now chain to fix #28
background map repeat should render properly to fix #25
EntityExtended createAnim and addAnim no longer ignore some animSettings to fix #30, bug fixes for camera and ui elements after refactor
made note that pull requests should be for the dev branch
DYNAMIC to MOVABLE and KINEMATIC to DYNAMIC to make the performance property less confusing
[TopDown] Added a config to allow top-down games more easily.
[TopDown] Added optional vertical sprite flipping
Ability lookAt moved to EntityExtended, added cooldown to abilities, some small garbage collection improvements
more garbage collection fixes, narrative and conversation camera improvement
garbage free pathfinding yeah!
minor fix to ui element when static
readme and contributing updates
pathfinding debug now hooks character and not creature