Kill swp file.
Align types in server's g_edict_t with game's g_edict_t.
Break g_edict_t and g_client_t into server-visible and game-visible structures. This highlights some things we'll likely want to move.
Fix MAX_MODELS / MAX_BSP_MODELS mixup in sv_types.h, change server error cases to ERR_DROP.
Move class_name and model to server-visible entity struct.
Make g_edict_t.next_think a uint32_t, like g_level.time is. No idea how wickedshell missed this one :P
Rename all g_edict_local_t function pointers to uppercase for coding convention.
Rename edict_t functions to match their function pointers.
Merge branch 'master' of https://github.com/jdolan/quake2world