made Pull Anchor trigger SailOnAnim. When Anim is done playing, trigger exitGame
Merge branch 'master' into sailOn. this merge brings in proper setGameTitle mechanic from master branch.
added event for when crane is stowed to trigger sailOn animation
Ship Odyssey: Extracted code from BoatSailAnim.swf into two .as files. Used proper crane events in mxml
Ship Odyssey: Crane can now be dragged to zero. Padding on the scale had been reduced.
Merge branch 'master' into sailOn CLEANUP MERGED deleted stray assets in odysseyAssets, added new release build

Conflicts:
	Flash/ShipOdyssey/src/odysseyAssets/CraneAnimation.fla
	Flash/ShipOdyssey/src/odysseyAssets/CraneAnimation.swf
Ship Odyssey: Code taken out of BootyMeter.swc and moved into BootyMeterCostBar. Loot meter 'goal' text alligned. Chance of hook grabbing nothing implemented.
Merge branch 'seg-srri-umass-tp-data-games/master'
Merge remote-tracking branch 'serg/master' bring in latest changes to serg before pull request for issue #53

Conflicts:
	Flash/ShipOdyssey/bin-release/ShipOdyssey.swf
Merge branch 'MikeSalyh-TP-data-games/master'