Fixed null pointer in touch input processing
Fixed action trigger onComplete of interpolate action
Passed along pointOccupied check to super class if bitmap is missing, it may be a gpu renderer
Made some tweaks to the starling renderer to use the internal onFrame handler, also changed the onShow screen method call to come after the screen is added to the stage. Added a ImageUtil class to resize images
Fixed isTouching method on InputManager
passing pointOccupied check to super if there is gpuObject on bitmap renderers
Added null checks to starling view and resource texture release
Changed spatials to use passed in worldPosition
Tweaked tween play repeat logic
Added deltaTime to global expressions.
Added randomRange helper method to expressions
Added null check to animation controller
Removed default mimaping from engine renderers
Added null check to global expression manager
Fixed Nape spatial collision filtering. Also disabled notifications to Non-Dynamic entities without the isTrigger flag enabled on the colliding spatial object
Put scrolling background auto adjust for power of 2 logic back in place
Added casting of property types in PropertySetter
Removed state machine warnings
Fixed input manager touch settings index
Add ability to make Tweens ignore the times cale. Also InterpolateAction forces Tween to inherit the ignoreTimeScale value from the parent trigger component