Fixed compiling DebugMem in Visual Studio.
Encoder: Changed fprintfElement to pass the list by reference.
Fixed memory leak in PostProcessTest
Added getScriptController to Test.
Added TerrainTest to CMake builds
Merge pull request #717 from sgrenier/next

Fixes terrain fragment shader compile error on GL ES
Merge branch 'next' of https://github.com/blackberry/GamePlay into next
Rebuilt gameplay-encoder for normalmap generation on RAW files
Merge pull request #718 from seanpaultaylor/next

Next
Merge pull request #715 from dgough/next

Fixed DebugMem compile error in Visual Studio
Updated the main README.md to point to the dev guide
Updated the README.md to point to the setup instructions
Merge pull request #719 from dgough/next

Updated the main README.md
Events will not be passed to forms / containers / controls that are not visible.
Controls no longer perform useless "am I enabled?" check when handling events.
Fixes the test app so that the virtual gamepad is disabled when not in use.
Merge branch 'next' of https://github.com/blackberry/GamePlay into next
Also fixing a memory leak in Gamepad.cpp.

Conflicts:
	gameplay-tests/src/TestsGame.cpp
Adds gamepadEventInternal on Platform
Merge pull request #721 from seanpaultaylor/next

Adds gamepadEventInternal on Platform
Merge pull request #720 from ablake/next

UI changes and a memory leak.
Added a UI to terrain test for toggling various options.
Minor fix to allow padding to be declared within containers in .form files.
Merge branch 'next' of https://github.com/blackberry/GamePlay into next