Updated high/low watermarks to lower values. This should fix problems in DJ MAX series and Hatsune Miku: Project Diva.
Fixed divide by zero issue and tweaked the values just right for rhythm games
Fine-tuned the block size and queue values to stutter less and produce lower latency audio.
Merge remote-tracking branch 'upstream/master'
Updated block values so that we will have lower latency audio...
Additionally I have fixed the issue with too loud sound effects and broken
buttons in audio settings screen. Before this fix, you wouldn't be able to
set the volume above 5 despite the fact that 8 is the default value.
5
Polish translation. Probably still incomplete, but it's more than 75% I
think. :)
This should be better, previous values still caused a peak blowout. Also
limited sound SE and BGM value to 8, because any higher and you have
garbage.
More fine-tuning...
Added ifdef for low latency audio.
Merge remote-tracking branch 'upstream/master'
Fixed bad SE volume limit in sceAttrac.
Increased default sound volume to 5. Just because 4 is too low,
literally.
Fix texture misalignment & distortion in multiple games
Fix memory sizes for Eiyuu Densetsu HD Remaster games, thanks to @Darth1701.
Qt and Blackberry buildfix.
Fix a possible infinite loop in the symbol map.
Merge pull request #2677 from thedax/hdRemasterSupport

HDRemaster support: Fix memory sizes for Eiyuu Sensetsu games
Win32: Switch to RawInput for keyboard processing. Lets us distinguish LSHIFT/RSHIFT and LCTRL/RCTRL.
Use EXT_swap_control_tear when available to ensure that VSync never slows things down (tears instead if it can't keep up, better than stuttering)
Fix bug with unthrottle as virtual key. Add button to restore default key mappings.