Fix a styling issue, and allow shader names to be translated in the Win32 menubar.
Merge pull request #4678 from thedax/win32ShaderTranslations

Win32 Menubar: Allow postprocessing shader names to be translated.
Improve vfpu disasm for a few instructions.
Format the tex mapping mode in the GE debugger.
Android: Default to PSP-1000 for now, until we know what's causing the issues.
Merge pull request #4680 from unknownbrackets/debugger

Improve vfpu disasm for a few instructions
Fix really stupid typo caused by being in a hurry.
Merge pull request #4681 from thedax/fixAndroidBlackscreens

Android: Default to PSP-1000 for now, until we know what's causing the blackscreen issues.
Use a consistent i18n pointer name for PostShaders.
Merge pull request #4686 from thedax/i18nPointerName

Win32 Menu: Use a consistent i18n pointer name for PostShaders.
Some math approximation research. Found a good approximate arcsin (to implement vasin in the future).
Fix issue where the partial stretch option would only be saved on Blackberry. Fixes #4682.
Minor optimization in ADDI2R
Shave one instruction off slti and slt on ARM.
Make the texcoord speedhack a bit less aggressive at eliminating uvscaleoffset uniform updates.

Should fix #4688 and the new problem in #2919 while keeping Frontier Gate Boost working.
Revert "Shave one instruction off slti and slt on ARM."

This reverts commit 04742e00fc19b2af2243f6c1191f01bca5b53180.
Resurrect the vtx decoder jit option for debugging
Fix bug in vtxdec jit when hardware skinning
oops
Support for modified jit-enabled VerySleepy.

This allows profiling the jit.  Should have zero perf impact when not
in use, since it's entirely triggered by VerySleepy.