Added images for the player stat ui component.

Updated resources to not print a stack trace when there is an error loading a file

fixed bug where resize was not called when states were re-introduced into the game (load state, load another, resize window, go back)

Moved clip methods from Character State to GFX for use in Adventure state

fixed bug where tile layer rendering would show black lines

Added checks to reduce excessive calls for the effect system

Added a processed variable in the EntityEffect making sure it is processed before it is trashed

fixed mindless zombies from rnning after a dead target

upgraded player stats to show healt and "mana" for the two active skills.

Prettied up the player stats ui