- Committing all my work from last week in a batch because I was working on the 4.0 project
- Removed ScreenChange.js, functionality is now in StartMenu.js
- Removed my (Francis) test scene
- Reshuffled asset folders to reduced redundancy and clutter
- Refactoring of DisplayLinkRange.js, EventLinkedList.js, Drawlinks.js,
- Moved code from LevelSetup.js's Start() function to its Awake() function because it needed to be called before my GUI classes
- Integrated new GUI system into all scenes, will document the new system soon
- Changed the scenes to use the new GUI System prefab
- Removed the GUI components from the Main Camera in the LevelSettingsPrefab
- Moved current assets for the intro from Intro Images to Start Menu
- Fixed some building selection bugs with DisplayLinkRange and ModeController
- Cleaned up some commented code
- Change Intel List to use a single box for the button and GUI.DrawTexture with for the event node
- Fixed a bug in DisplayLinkRange that was reducing FPS
- Removed StartScreen.js from the current GUI system and integrated it into the new GUI system
- Deleted GameMenu.js since ti's integrated into GUIManager.js
- Fixed a bug where ResolutionManager.cs' InitializeResolutionSettings() function wasn't being called when restarting a level
- Repositioned Status Marquee image to better align with text