Assorted minor improvements:
1) Allow skills in increments of 1 instead of 2 (total cost is unchanged)
2) Profession screen shows skill name not ident (eg marksmanship not gun)
3) Mutation category now returns nothing when tied, instead of favoring
whatever is first.  Your first mutation will no longer generally drop you
into whatever category's alphabetically first.
Remove testing debugmsg, skip bad skill input when displaying professions.
Refresh the display after choosing a book, ditto vehicle part.
Refresh the display more when performing long actions.
Makes "quiet" quiet and not silent. Restores on-move effect.
Rebalance.
Fix missing separator.
Swap description.
Restore small.
First pass.
Checking stuff.
New method.
Eureka!
Fix bicycles and make all recipes that require welders to need goggles.
Make foot pedals have sound again, just not the roaring engine noise.
Scicorpses fix

Now everyone at least threw on a lab coat, and half of 'em remembered
their IDs.  Looks working here.
indent fix
Broadened scope

Includes NG and drug dealers, as well as a shot at underwear.  Numbers
are for planning at this point; feel free to nitpick.
Syntax problems

The blood-spatter code seems to be causing problems for
underwear-selection.  Removed underwear for now.
More syntax, works better now