Cleaned up cout mess I made last night
made it a bit more ADOM-like

Walls are #'s and the player is an @ symbol. Changed the warp to a W, makes more sense to me, idk. Trying to make it so we can have moving enemies too.

If we're thinking of turning this into a roguelike though, we may as well use a library for this stuff lol. We'll see what happens
VERY light base for other creatures in map
cleaned up the code some more

pointers are just laziness. Starting to wonder about memory leaks though. I think I'll have to start clearing the pointers I use or something. Not exactly sure how that works just yet
Added some stuff. Too tired
I think I merged correctly. Lost the char replacements though...
Updated map, replaced player initial repr on map
Added warping

Added the ability to warp from map to map; loading multiple maps, warp
tiles.