Add new place_spawns() function to generate random-ish static spawns of monsters.
Replace the city mongroup with static spawns of zombies scattered about.
add dependency information for g++ linux builds
Added a new method for input.
Made the main menu use the new input system.
Merge branch 'master' of github.com:TheDarklingWolf/Cataclysm-DDA into dda-master
Initialize temp_cur with the appropriate define.
Prune map.h as an include for line.cpp.
Revert "Replace the city mongroup with static spawns of zombies scattered about."

This reverts commit bc44340bd9d536475db14aaf1094c29d103d774e.
Initial support for unit tests using libtap.
unarmed vs. inventory screen offset fix
distinct message for cigars
Fix off-by-one error in construction menu that was making construction menu crash on entry of a `.
updated makefile to build each test from it's own source file as libtab uses the main entry point as it's test runner
add dependency information for g++ linux builds
make clean remove dependency files too
Merge pull request #123 from benjamg/hotfix/makefile_anytests

Support multiple tests with libtab
Using larger chunks of memory instead of VLAs.

This lets clang++ compile cataclysm.
Fix Temp in status
A bit of input refactoring inside game.cpp
More code uses input.h functions rather than directly calling getch()

Fixed the menu loop I broke last commit
Fixed factions ignoring input that should close the window
Removed an accidental double call to get_input() in game::close()
Updated a DebugLog string to display get_input() rather than input()