Branched for removing obj_tag (first_obj, etc)
Merge remote-tracking branch 'origin/master' into remove_otag
Work on removal of object_tag
More removal of obj_tags
Some cleanup on const-correctness for find* functions
Ignore .ptp-sync
More obj_tag removals
More obj_tag removals
Last of removing obj_tag
bugfixes
otag removal bug cleanup
Merge branch 'master' into remove_otag
Final (hopefullly) touches to replacement of otag with ObjectSet;
Fixed some exception handling
Added object IDs back in the game
Bump version - 2.47c
Fixed infinite recursion..
Fixed bug with LookupCrtId
Fixed bug with LookupCrtId
Merge branch 'remove_otag' of ssh://github.com/mitchej123/RealmsCode
into remove_otag

Conflicts:
	server.cpp
Non fully working commit: Changing of mudObject: name to a bstring and
making it private so that anytime it's updated any sets that are using
it as a key are properly dealt with.
Almost working commit: mudObject name --> private
FIX: Fixed bug with modifiying name - one of the key values of
ObjectSet/MonsterSet/PlayerSet - name is now private and setName()
properly removes and readds the containable item to the parent set.
Added removeFrom/AddToSet for mudObject