Imported fly source from gltest.
Adapted renamed fly (Aerial) into VC2012.

Compiles but does not link.
Fixed link errors for surface mod's VC2012 project.
Added actual instance of Aerial.

It works, but there's no model yet, so nothing seems to appear.
Also, the aerodynamics tensor configuration file fails to load.

Note that VC2008 shouldn't be able to test the new features of
C++11.
Added initial model (F-15 Eagle) for Aerial for testing.

Hey, I won't say it's the best modeling result around.
It's just a testing placeholder model.
Made Aerial's some variables load from Squirrel initializer script.

Also deleted obviously unusable codes from Aerial-draw.cpp.
We should do this for Aerial.cpp, too.
Registered aerodynamic tensors in F15.nut.

Also added process classes to interpret the wing positions
and their aerodynamic tensors.
Renamed struct hitbox to HitBox for the sake of Aerial implementation.
Added HitBox support to Aerial in a manner similar to Autonomous.
Added surface.vcxproj.filter to version control.

Visual Studio 2012 seems to need it to remember filter structure.
Added Aerial (F15) object to the Bullet Dynamics Engine world.

Now it's falling off to the ground plane and responding well.
Adding gltestplus.vcxproj.filters for VC2012 project.
Subclassed Aerial to create more concrete F15 class.
Revived wing drags for Aerial objects.

We use new Squirrel initializer script method to load aerodynamic
tensors, which seem to responding now.
Made F15 load wing tip vapor effect positions from script.
Fixed floating zero division caused by F15::cockpitView().
Added control surfaces features based on names to F15.

They make the difference, but I'm not sure they are correctly implemented.
Added F15's control surface parameters and forces to property window.
Added debug control surface drawing to F15::drawtra().
Visualized control surfaces movements as tilting of debug shapes.

We don't have aileron nor elevator models in F15.mqo nor motion
definitions so we cannot show their intended position.
But we can see the problem of the current settings and tweaked
them with this visualization.
Now it looks much better and somewhat playable as a simple
flight simulator.