Removed SDL_Delay and replaced it with quiting on Close button (top right window corner)
New moveLikely method (handles the best random player) + some cleaning
Commented dome std::cout messing up in the stdout.txt file
Some not important changes
Enhanced node evaluation
The game is now a zero-sum game. The solution is temporary -> it needs to be cleaned, especially usage of Node class fields in finalEvaluate and initialEvaluate
Removed boost library - it is not needed any more
Resources added - fonts and images