initial commit
sprite file separated from main logic
a few more files for ya
cutscene class functional
bomb scenes added, with associated wire class
display scales - cursor changes with respect to overlapping objects - wires respond to being snipped
timer and step counter added
transition to death sequence functional
number formatting updated to look like proper timer
more final versions of wires and bomb added
multi-frame cutscenes, four wires in level one
pointer icon now linked to trap object - trap objects can be hidden / revealed to be activated
obstacle objects added
full integration of active / hidden traps, blocked by obstacle objects
random cutscenes upon death
third level completed - first level updated
new cutscenes - cutscene bug workaround implemented
8:00pm! Deadline! Game done!
few tweaks
restructured with new example project