Fix using wrong arguments in Cmd_Give_f. Regression introduced in commit a3ef42942b3ace5158a486f3ce954eb63f5a4a0c
Fixed error message in BG_EvaluateTrajectoryDelta using wrong argument
minor bot fixes
optimised searching in CG_SpawnCGameEntFromVars, G_CallSpawn, BG_ParseField
bad things D:
Check tempSpectate and TEAM_SPECTATOR for CMD_ALIVE. Fixes issue #18
Cleaned up game-side cvars, added callbacks for cvarModified.
Added fractional timelimits. timelimit 2.5 == 2m30s. still missing client-side handling, but nothing necessarily broken
g_engineModifications to enable/disable engine modifications that are only compatible with jampDed
Added cg_noTaunt
Cleaned up cgame-side cvars, added callbacks for cvarModified. Removed unused cvars
Fixed some cvars being CVAR_SERVERINFO but never used. Removed unused cvar sv_mapname
Fix for anim sounds to address issue #30
Merge pull request #31 from TheSil/master

Anim sounds fix
Clean up the entity spawning in cgame and server side is all on its own again instead of BG_parsing
Merge pull request #39 from ensiform/master

Merge the ent spawn code changes (cleans up cgame/game side stuff)
Print/Error Cleanup First pass.  This also renames trap_Printf to trap_Print in the game module.
Better fix to hide the cursor during load
Whoops missed this function for earlier commit
Couple of commands not allowed in intermission