+first commit
+ OUYA target builds now with OUYA cocos files
+ REMOVED generated and compiled stuff
+ RENAMED ouya cocos2d-x build to cocos2dxouya
+ now we use an env var for the android sdk path as well
+ ADDED two different Adroid.mk for android and ouya cocos2d-static
+ MODIFIED Android.mk of proj.android and proj.ouya to pick the module android and ouya instead of cocos2dx (module names represent folders)
+ MODIFIED the build_native.sh to search for the modules in platform/ instead of in the MetaProject/, because the modules "ouya" and "android" are subfolders of platform/
+ first uni try
+ ADDED new makefile target for cleaning everything cc related
+added uni bindings for keyDown and keyUp events
+added the keyUpEvent to the binding controller
+added findControllerByDeviceId to the binding controller
+ ADDED CCOuyaController, which encapsulates the JNI binding for the Ouya Controller class (WIP)
+ CCOuyaController çan now obtain a controller by its Device ID
+ use CCOuyaController in test scene
+added the getButtonPressed method
+a global Reference is created so objects are valid after one jni call
Merge branch 'master' of 192.168.171.3:/opt/gitrepos/MetaProject

Conflicts:
	MetaProject/projects/HelloCpp/Classes/HelloWorldScene.cpp
+merged
+ ADDED listeners to the CCOuyaController, which are informed about every event from the controllers
+ HelloWorldScene is now an OuyaControllerListener
Merge branch 'master' of ssh://smybol.dyn-o-saur.com:46789/opt/gitrepos/MetaProject

Conflicts:
	MetaProject/projects/HelloCpp/Classes/HelloWorldScene.cpp
	MetaProject/projects/HelloCpp/Classes/HelloWorldScene.h
+ ADDED call to dispatcher in CCOuyaController
+added function to delete the global reference to an JNI-Object so the GC can remove the object properly