Added a function to State to help a player move
Added shoot to the moves for Player
Spread out the printing in the gameLoop
Added a function to Wumpus to see if killed
Fixed a bug in our Player methods.

Arose from when we added "alive" as a status function to Players
Made State functions to take str -> player moves
Refactored makeMoveFromString for State
Fixed string->move function for Player.move
Refactored Player/Wumpus to use a different method
Maybe made getPossibleRooms better
Fixed our getRoom function
Added Player.smell
Removed some debugging code
Added Player.smell to module export
Created a function to smell from State
Simplistic game loop
Added a check for ammo in Player.shoot
Ensured numArrows was exported in Player
Fixed State makeMove... to allow for player to die
Revert "Fixed State makeMove... to allow for player to die"

This reverts commit d626b73e2f87f4622ffe15269d34575627d54e47.