Normalized line endings
Added nearest and linear interpolation to Snes_Spc
Minor bug fixes
Added documentation that was mysteriously left out
Fixed a whole lot of warnings from clang/Xcode
Replaced snes_spc with higan accurate smp, but kept blargg's dsp
Clean up files and fix the MSVC project
Fix up Qt project
Deleted old files
Added saving ability, currently only implemented by Sfm_Emu
Remove 64 sample step from skip() when playing at the native sample rate
The rest of the seeking fix, or else it crashes
Implemented SPC/SFM tempo control
Yeah, byuu had SMP control port reset right the first time, I misinterpreted some other emulator code
Yes, the SPC control register is supposed to clear its read ports, but SPC files aren't supposed to trigger that with their initial control register
Added SMP ports to the SFM state, for keeping the last state of the ports in the event that the register log has or will run empty
Whoops, missed some function declarations
Reset the SMP registers in a different fashion
Implemented the SMP disassembler, for debugging purposes
Fix conflicts of merge