- Made all assets loadable from buffer, to work with a memory mapped archive
- Added wav loading code to Wav.cpp/Wav.hpp
- Removed wav_reader
- Updated Mac OS X project
- Fixed path when loading from files (needed root asset path, not relative asset path)
- Updated the iOS project
- Changed asset archive path naming
- Switched Android project to use Ant instead of Eclipse (can't turn off asset compression in Eclipse)
- Removed duplicate copies of assets in Android folder
- Updated Android test project to use the new memory mapped assets