Add SaveCurrent loaded to configuration for BiomeGroups
Refactor configuration proerty getters into cutom Configuration class
Add SaveCurrent loaded to configuration for Entity Categories
Add SaveCurrent loaded to configuration for LivingHandler and SpawnListEntries
Add SaveCurrent loaded to configuration for StructureHandler
Add Toggle for Universal Entity CFGs instead of modSpecific.
Improve toggling to remeber previous saved sorting. Applies to sortByBiome as well.
Closes #47
Merge branch 'feature/parserUpgrade' into dev0.9
SpawnListEntry Configured to read and save optional parameters
LivingHandler and SpawnList optional can be chained together by prefixing either or both with the AND '&' symbol.
Spawn parent tag now considers the operands '&' or '|' as valid prefixes.
Setup SpawnList optional with valid property keys
Tweak parsing property tag failure message to better indicate which parent tag is failing
Merge branch 'feature/spawnListOptionals' into dev0.9 Closes #30
Fix bug when switching between Universal and modConfig directory styles where all entities would be printed into all mod configs.
Cleanup some commented out crap
When EmptyVanillaSpawnlist is enabled, vanilla spawn list entries are still imported.
JAS now searches all vanilla entry types irrelevent to the type of Entity JAS detects.
Clear vanilla spawnlists is enabled by default, still toggleable by configuration.
All Entities shouldSpawn properties default to true.
Spawning still does not occur if the entity type is NONE or wieght <= 0.
Merge branch 'feature/useability' into dev0.9
Closes #52
Fix issue with alternating shared save configurations from different worlds
Each BiomeDictionary Type is represented by an attribute. Custom attributes can be added similarly to custom biome groups.
Neither Attribute IDs, BiomeGroups, or BiomeMappings are not allowed to be the same. BiomeMappings overwrite Attribute IDs overwrite BiomeGroups.