Created/worked on bludgeon weapons class
Getters and setters for bullets from different weapons
Created DrawBullet Class for adaptable bullet drawing
Edited observer functionality in PlayerMotion, worked on weapons
Testing
Merge branch 'weapons' of https://github.com/ProfAmesBC/Game2013.git into weapons
Created generic "raygun" method to suggest a method of adapting the
bullets to new weapons
Added KeyListener to BludgeoningWeapons
Merge branch 'weapons' of https://github.com/ProfAmesBC/Game2013.git into weapons
Random weapons changes
Fixed keylistener
Bludgeoning weapon hits
Fixed pipe weapons
PipeWeapon
Worked on Weapons interface
Working on filling game with weapons
Filled game with Weapons
Created SphereBullet class that extends Projectile. Made Projectile
class more universal
Created bullet with quadric in SphereBullet class
Removed speed argument from SphereBullet class