Option to set number of days in season
Customizable amount of squares that 'move view' shifts.
oopsie
Fix random crash on creating new character with bionics
Move seasons enum to calendar.
Calculate weather conditions ahead of time.
Add weather radio broadcast type to radio towers.
Const up calendar access as much as possible.
Add city names to names module.
Add city names pulled from http://en.wikipedia.org/wiki/List_of_New_England_towns to names.json.
Attach a random city name to cities as they are constructed.
Move weather data to a cpp file.
Refactor calendar::print_time() to allow outputting the time to the current hour.
Teensy cleanup of string outputting code.
Topping off a partly-full container from an infinite source is a success.

Fixes issue #629.
NPC conversation uses player::skillLevel, rather than uninitialized sklevel

Fixes a bug where if you tried to get training from an NPC right after loading a save, the NPC would think that you've got 0 in all your skills.
Only offer one swap when picking up items.

Fixes issue #588.
Add a calendar method to return the dat of the week as a string.
Generate future weather on game load.
Add weather forecasting function and hook up to radios.