Updated to attach resources to executable
Change wclear to call clearok instead of wrefresh

Fixes #1149
* Split vehicle disembarking out of game::examine().
* Split vehicle control out of ACTION_SLEEP.
* Add new default keybinding for vehicle control: '^'.
* Allow vehicle disembark from vehicle control menu.
* Only query for disembarking moving vehicles.
Properly fling player when exiting a moving vehicle.
Missed a return statement.
Fix disarming blade trap as per issue #1403.
Safely hop from slow-moving vehicles, get hurt from quick ones.
Don't roll player if diving from a vehicle into water.
Hackishly special case liquid un-use handling in iuse.cpp.
Roll backwards when exiting a reversing vehicle.
Added max trait points to the options menu. Addresses issue #1410
Removed int& from set_traits
Multidrop screen now shows a summary of what is about to be dropped
Wielded items highlighted in lightblue, and worn items are highlighted in cyan.
Partial quantities are shown with { } braces.
Redraw not optimized; does not interfere with 80 column display on Windows.

Signed-off-by: D Lue Choy <dluechoy@>
don't do pow(int, 2.0) - (int * int) is all but guaranteed to be faster
Fixed loading of max trait points from options
Merge PR #1400 - vehicle updates
Merge PR #1412 - fix blade trap disarming
Merge PR #1416 - unusing liquids (disinfectant)
Merge PR #1394 - catacurse wclear change
Merge PR #1380 - Windows makefile gives the app an icon