Apply pivot to a rendered Sprite.
Min body parts needs to be larger than 0.
Pivot is the joint center.
Debugging commands for part rotation.
Case insensitive command lookup.
More rotation debug commands.
Change rotation debug target.
Libgdx render still wrong for rotation. Might push sprite manipulation out of Renderer.
Push sprite manipulation out of Renderer.
The needs were too specialized for each caller.
Everyone was passing in useless 1s and 0s.
This should make troubleshooting part rotation have less of an impact on the rest of the rendering engine.