server: Store the wait structure in the wait entry and add an accessor function for the thread.
server: Pass a wait queue entry to the signaled/satisfied object functions.
server: Store abandoned state as a flag in the wait structure.
server: Implement waiting on keyed events.
ntdll/tests: Add a number of tests for keyed events.
kernel32: Simplify constant string length calculation.
wbemprox: Avoid a crash on file or directory queries with an empty WHERE clause.
wined3d: Get rid of the unused MAX_PALETTES constant.
wined3d: Get rid of GL_EXT_paletted_texture support.

No current drivers support this, and it's probably broken. Also note that
since we removed paletted texture support from wined3d, this would only be
used for WINED3DFMT_P8_UINT blits.
wined3d: Get rid of RTL_READDRAW.

I don't think we ever want to use glDrawPixels().
d3dx9: Simplify D3DXLoadSurfaceFromResourceA().
d3dx9: Simplify D3DXLoadSurfaceFromResourceW().
secur32/tests: Better defined InitializeSecurityContext tests.
msvcr80: Add more ARM forwards.
msvcr90/tests: Add more ARM forwards and use them in tests.
msvcr100: Add more ARM forwards.
ntdll: Add a trace for transmitter's buffer empty flag.
ntdll: Stop waiting for COM-port events if the device handle gets closed.
kernel32/tests: Remove a useless trace.
kernel32/tests: Increase time interval that WriteFile could spend for an overlapped IO write.