First version of the SOurce SDK 2013
Fixed various missing files
Adding a CONTRIBUTING file so the rights that GitHub users grant to Valve with Contributions are clearly outlined.
Add executable permission to ccache and protoc.
Trying to get all rebased to the new SDK.
Merge remote-tracking branch 'remotes/source-sdk-2013/master' into valve

Conflicts:
	mp/src/common/GameUI/IGameUI.h
	mp/src/common/compiledcaptionswap.cpp
	mp/src/common/hl2orange.spa.h
	mp/src/common/randoverride.cpp
	mp/src/common/studiobyteswap.cpp
	mp/src/common/studiobyteswap.h
	mp/src/common/xbox/xboxstubs.h
	mp/src/devtools/bin/fxc_prep.pl
	mp/src/devtools/bin/psh_prep.pl
	mp/src/devtools/bin/updateshaders.pl
	mp/src/devtools/bin/vsh_prep.pl
	mp/src/game/client/AnimateSpecificTextureProxy.cpp
	mp/src/game/client/C_Env_Projected_Texture.h
	mp/src/game/client/C_MaterialModifyControl.cpp
	mp/src/game/client/C_WaterLODControl.cpp
	mp/src/game/client/EffectsClient.cpp
	mp/src/game/client/IsNPCProxy.cpp
	mp/src/game/client/MonitorMaterialProxy.cpp
	mp/src/game/client/ProxyHealth.cpp
	mp/src/game/client/ScreenSpaceEffects.cpp
	mp/src/game/client/ScreenSpaceEffects.h
	mp/src/game/client/TeamBitmapImage.cpp
	mp/src/game/client/TeamBitmapImage.h
	mp/src/game/client/ViewConeImage.cpp
	mp/src/game/client/ViewConeImage.h
	mp/src/game/client/WaterLODMaterialProxy.cpp
	mp/src/game/client/WorldDimsProxy.cpp
	mp/src/game/client/achievement_notification_panel.cpp
	mp/src/game/client/achievement_notification_panel.h
	mp/src/game/client/alphamaterialproxy.cpp
	mp/src/game/client/animatedentitytextureproxy.cpp
	mp/src/game/client/animatedoffsettextureproxy.cpp
	mp/src/game/client/animatedtextureproxy.cpp
	mp/src/game/client/animationlayer.h
	mp/src/game/client/baseanimatedtextureproxy.cpp
	mp/src/game/client/baseanimatedtextureproxy.h
	mp/src/game/client/baseclientrendertargets.cpp
	mp/src/game/client/baseclientrendertargets.h
	mp/src/game/client/basepresence.cpp
	mp/src/game/client/basepresence.h
	mp/src/game/client/basepresence_xbox.cpp
	mp/src/game/client/beamdraw.cpp
	mp/src/game/client/beamdraw.h
	mp/src/game/client/bone_merge_cache.cpp
	mp/src/game/client/bone_merge_cache.h
	mp/src/game/client/bonetoworldarray.h
	mp/src/game/client/c_ai_basehumanoid.cpp
	mp/src/game/client/c_ai_basenpc.cpp
	mp/src/game/client/c_ai_basenpc.h
	mp/src/game/client/c_baseanimating.cpp
	mp/src/game/client/c_baseanimating.h
	mp/src/game/client/c_baseanimatingoverlay.cpp
	mp/src/game/client/c_baseanimatingoverlay.h
	mp/src/game/client/c_basecombatcharacter.cpp
	mp/src/game/client/c_basecombatcharacter.h
	mp/src/game/client/c_basecombatweapon.cpp
	mp/src/game/client/c_basecombatweapon.h
	mp/src/game/client/c_basedoor.cpp
	mp/src/game/client/c_basedoor.h
	mp/src/game/client/c_baseentity.cpp
	mp/src/game/client/c_baseentity.h
	mp/src/game/client/c_baseflex.cpp
	mp/src/game/client/c_baseflex.h
	mp/src/game/client/c_baseplayer.cpp
	mp/src/game/client/c_baseplayer.h
	mp/src/game/client/c_basetempentity.cpp
	mp/src/game/client/c_basetempentity.h
	mp/src/game/client/c_baseviewmodel.cpp
	mp/src/game/client/c_baseviewmodel.h
	mp/src/game/client/c_breakableprop.cpp
	mp/src/game/client/c_breakableprop.h
	mp/src/game/client/c_colorcorrection.cpp
	mp/src/game/client/c_colorcorrectionvolume.cpp
	mp/src/game/client/c_dynamiclight.cpp
	mp/src/game/client/c_effects.cpp
	mp/src/game/client/c_effects.h
	mp/src/game/client/c_entitydissolve.cpp
	mp/src/game/client/c_entitydissolve.h
	mp/src/game/client/c_entityparticletrail.cpp
	mp/src/game/client/c_env_fog_controller.cpp
	mp/src/game/client/c_env_fog_controller.h
	mp/src/game/client/c_env_particlescript.cpp
	mp/src/game/client/c_env_projectedtexture.cpp
	mp/src/game/client/c_env_screenoverlay.cpp
	mp/src/game/client/c_env_tonemap_controller.cpp
	mp/src/game/client/c_fire_smoke.cpp
	mp/src/game/client/c_fire_smoke.h
	mp/src/game/client/c_fish.cpp
	mp/src/game/client/c_forcefeedback.cpp
	mp/src/game/client/c_func_areaportalwindow.cpp
	mp/src/game/client/c_func_breakablesurf.cpp
	mp/src/game/client/c_func_conveyor.cpp
	mp/src/game/client/c_func_dust.cpp
	mp/src/game/client/c_func_dust.h
	mp/src/game/client/c_func_lod.cpp
	mp/src/game/client/c_func_occluder.cpp
	mp/src/game/client/c_func_reflective_glass.cpp
	mp/src/game/client/c_func_reflective_glass.h
	mp/src/game/client/c_func_rotating.cpp
	mp/src/game/client/c_func_smokevolume.cpp
	mp/src/game/client/c_func_tracktrain.cpp
	mp/src/game/client/c_gib.cpp
	mp/src/game/client/c_gib.h
	mp/src/game/client/c_hairball.cpp
	mp/src/game/client/c_impact_effects.cpp
	mp/src/game/client/c_impact_effects.h
	mp/src/game/client/c_info_overlay_accessor.cpp
	mp/src/game/client/c_lightglow.cpp
	mp/src/game/client/c_movie_explosion.cpp
	mp/src/game/client/c_particle_fire.cpp
	mp/src/game/client/c_particle_smokegrenade.cpp
	mp/src/game/client/c_particle_system.cpp
	mp/src/game/client/c_physbox.cpp
	mp/src/game/client/c_physbox.h
	mp/src/game/client/c_physicsprop.cpp
	mp/src/game/client/c_physicsprop.h
	mp/src/game/client/c_physmagnet.cpp
	mp/src/game/client/c_pixel_visibility.cpp
	mp/src/game/client/c_pixel_visibility.h
	mp/src/game/client/c_plasma.cpp
	mp/src/game/client/c_playerlocaldata.h
	mp/src/game/client/c_playerresource.cpp
	mp/src/game/client/c_playerresource.h
	mp/src/game/client/c_point_camera.cpp
	mp/src/game/client/c_point_camera.h
	mp/src/game/client/c_point_commentary_node.cpp
	mp/src/game/client/c_prop_vehicle.cpp
	mp/src/game/client/c_prop_vehicle.h
	mp/src/game/client/c_props.cpp
	mp/src/game/client/c_props.h
	mp/src/game/client/c_ragdoll_manager.cpp
	mp/src/game/client/c_recipientfilter.cpp
	mp/src/game/client/c_recipientfilter.h
	mp/src/game/client/c_rope.cpp
	mp/src/game/client/c_rope.h
	mp/src/game/client/c_rumble.cpp
	mp/src/game/client/c_rumble.h
	mp/src/game/client/c_sceneentity.cpp
	mp/src/game/client/c_sceneentity.h
	mp/src/game/client/c_shadowcontrol.cpp
	mp/src/game/client/c_slideshow_display.cpp
	mp/src/game/client/c_slideshow_display.h
	mp/src/game/client/c_smoke_trail.cpp
	mp/src/game/client/c_smoke_trail.h
	mp/src/game/client/c_smokestack.cpp
	mp/src/game/client/c_soundscape.cpp
	mp/src/game/client/c_soundscape.h
	mp/src/game/client/c_spotlight_end.cpp
	mp/src/game/client/c_sprite.cpp
	mp/src/game/client/c_sprite.h
	mp/src/game/client/c_sprite_perfmonitor.cpp
	mp/src/game/client/c_steamjet.cpp
	mp/src/game/client/c_stickybolt.cpp
	mp/src/game/client/c_sun.cpp
	mp/src/game/client/c_sun.h
	mp/src/game/client/c_te.cpp
	mp/src/game/client/c_te_armorricochet.cpp
	mp/src/game/client/c_te_basebeam.cpp
	mp/src/game/client/c_te_basebeam.h
	mp/src/game/client/c_te_beamentpoint.cpp
	mp/src/game/client/c_te_beaments.cpp
	mp/src/game/client/c_te_beamfollow.cpp
	mp/src/game/client/c_te_beamlaser.cpp
	mp/src/game/client/c_te_beampoints.cpp
	mp/src/game/client/c_te_beamring.cpp
	mp/src/game/client/c_te_beamringpoint.cpp
	mp/src/game/client/c_te_beamspline.cpp
	mp/src/game/client/c_te_bloodsprite.cpp
	mp/src/game/client/c_te_bloodstream.cpp
	mp/src/game/client/c_te_breakmodel.cpp
	mp/src/game/client/c_te_bspdecal.cpp
	mp/src/game/client/c_te_bubbles.cpp
	mp/src/game/client/c_te_bubbletrail.cpp
	mp/src/game/client/c_te_clientprojectile.cpp
	mp/src/game/client/c_te_decal.cpp
	mp/src/game/client/c_te_dynamiclight.cpp
	mp/src/game/client/c_te_effect_dispatch.cpp
	mp/src/game/client/c_te_effect_dispatch.h
	mp/src/game/client/c_te_energysplash.cpp
	mp/src/game/client/c_te_explosion.cpp
	mp/src/game/client/c_te_fizz.cpp
	mp/src/game/client/c_te_footprint.cpp
	mp/src/game/client/c_te_glassshatter.cpp
	mp/src/game/client/c_te_glowsprite.cpp
	mp/src/game/client/c_te_impact.cpp
	mp/src/game/client/c_te_killplayerattachments.cpp
	mp/src/game/client/c_te_largefunnel.cpp
	mp/src/game/client/c_te_legacytempents.cpp
	mp/src/game/client/c_te_legacytempents.h
	mp/src/game/client/c_te_muzzleflash.cpp
	mp/src/game/client/c_te_particlesystem.cpp
	mp/src/game/client/c_te_particlesystem.h
	mp/src/game/client/c_te_physicsprop.cpp
	mp/src/game/client/c_te_playerdecal.cpp
	mp/src/game/client/c_te_projecteddecal.cpp
	mp/src/game/client/c_te_showline.cpp
	mp/src/game/client/c_te_smoke.cpp
	mp/src/game/client/c_te_sparks.cpp
	mp/src/game/client/c_te_sprite.cpp
	mp/src/game/client/c_te_spritespray.cpp
	mp/src/game/client/c_te_worlddecal.cpp
	mp/src/game/client/c_team.cpp
	mp/src/game/client/c_team.h
	mp/src/game/client/c_team_objectiveresource.cpp
	mp/src/game/client/c_team_objectiveresource.h
	mp/src/game/client/c_team_train_watcher.cpp
	mp/src/game/client/c_team_train_watcher.h
	mp/src/game/client/c_tesla.cpp
	mp/src/game/client/c_tesla.h
	mp/src/game/client/c_test_proxytoggle.cpp
	mp/src/game/client/c_testtraceline.cpp
	mp/src/game/client/c_tracer.cpp
	mp/src/game/client/c_tracer.h
	mp/src/game/client/c_user_message_register.cpp
	mp/src/game/client/c_user_message_register.h
	mp/src/game/client/c_vehicle_choreo_generic.cpp
	mp/src/game/client/c_vehicle_jeep.cpp
	mp/src/game/client/c_vehicle_jeep.h
	mp/src/game/client/c_vguiscreen.cpp
	mp/src/game/client/c_vguiscreen.h
	mp/src/game/client/c_weapon__stubs.h
	mp/src/game/client/c_world.cpp
	mp/src/game/client/c_world.h
	mp/src/game/client/camomaterialproxy.cpp
	mp/src/game/client/cbase.h
	mp/src/game/client/cdll_bounded_cvars.cpp
	mp/src/game/client/cdll_bounded_cvars.h
	mp/src/game/client/cdll_client_int.cpp
	mp/src/game/client/cdll_client_int.h
	mp/src/game/client/cdll_util.cpp
	mp/src/game/client/cdll_util.h
	mp/src/game/client/cl_animevent.h
	mp/src/game/client/cl_mat_stub.cpp
	mp/src/game/client/cl_mat_stub.h
	mp/src/game/client/classmap.cpp
	mp/src/game/client/client_factorylist.cpp
	mp/src/game/client/client_factorylist.h
	mp/src/game/client/client_thinklist.cpp
	mp/src/game/client/client_thinklist.h
	mp/src/game/client/clienteffectprecachesystem.cpp
	mp/src/game/client/clienteffectprecachesystem.h
	mp/src/game/client/cliententitylist.cpp
	mp/src/game/client/cliententitylist.h
	mp/src/game/client/clientleafsystem.cpp
	mp/src/game/client/clientleafsystem.h
	mp/src/game/client/clientmode.h
	mp/src/game/client/clientmode_normal.cpp
	mp/src/game/client/clientmode_normal.h
	mp/src/game/client/clientmode_shared.cpp
	mp/src/game/client/clientmode_shared.h
	mp/src/game/client/clientshadowmgr.cpp
	mp/src/game/client/clientsideeffects.cpp
	mp/src/game/client/clientsideeffects.h
	mp/src/game/client/clientsideeffects_test.cpp
	mp/src/game/client/colorcorrectionmgr.cpp
	mp/src/game/client/colorcorrectionmgr.h
	mp/src/game/client/commentary_modelviewer.cpp
	mp/src/game/client/commentary_modelviewer.h
	mp/src/game/client/death.cpp
	mp/src/game/client/detailobjectsystem.cpp
	mp/src/game/client/detailobjectsystem.h
	mp/src/game/client/dummyproxy.cpp
	mp/src/game/client/enginesprite.h
	mp/src/game/client/entity_client_tools.cpp
	mp/src/game/client/entityoriginmaterialproxy.cpp
	mp/src/game/client/episodic/c_npc_advisor.cpp
	mp/src/game/client/episodic/c_npc_puppet.cpp
	mp/src/game/client/episodic/c_prop_coreball.cpp
	mp/src/game/client/episodic/c_prop_scalable.cpp
	mp/src/game/client/episodic/c_vehicle_jeep_episodic.cpp
	mp/src/game/client/episodic/c_vort_charge_token.cpp
	mp/src/game/client/episodic/c_weapon_hopwire.cpp
	mp/src/game/client/episodic/episodic_screenspaceeffects.cpp
	mp/src/game/client/episodic/episodic_screenspaceeffects.h
	mp/src/game/client/episodic/flesh_internal_material_proxy.cpp
	mp/src/game/client/flashlighteffect.cpp
	mp/src/game/client/flashlighteffect.h
	mp/src/game/client/fontabc.h
	mp/src/game/client/functionproxy.cpp
	mp/src/game/client/functionproxy.h
	mp/src/game/client/fx.cpp
	mp/src/game/client/fx.h
	mp/src/game/client/fx_blood.cpp
	mp/src/game/client/fx_blood.h
	mp/src/game/client/fx_cube.cpp
	mp/src/game/client/fx_discreetline.cpp
	mp/src/game/client/fx_discreetline.h
	mp/src/game/client/fx_envelope.cpp
	mp/src/game/client/fx_envelope.h
	mp/src/game/client/fx_explosion.cpp
	mp/src/game/client/fx_explosion.h
	mp/src/game/client/fx_fleck.cpp
	mp/src/game/client/fx_fleck.h
	mp/src/game/client/fx_impact.cpp
	mp/src/game/client/fx_impact.h
	mp/src/game/client/fx_interpvalue.cpp
	mp/src/game/client/fx_interpvalue.h
	mp/src/game/client/fx_line.cpp
	mp/src/game/client/fx_line.h
	mp/src/game/client/fx_quad.cpp
	mp/src/game/client/fx_quad.h
	mp/src/game/client/fx_shelleject.cpp
	mp/src/game/client/fx_sparks.cpp
	mp/src/game/client/fx_sparks.h
	mp/src/game/client/fx_staticline.cpp
	mp/src/game/client/fx_staticline.h
	mp/src/game/client/fx_tracer.cpp
	mp/src/game/client/fx_trail.cpp
	mp/src/game/client/fx_trail.h
	mp/src/game/client/fx_water.cpp
	mp/src/game/client/fx_water.h
	mp/src/game/client/game_controls/ClientScoreBoardDialog.cpp
	mp/src/game/client/game_controls/IconPanel.cpp
	mp/src/game/client/game_controls/IconPanel.h
	mp/src/game/client/game_controls/MapOverview.cpp
	mp/src/game/client/game_controls/NavProgress.cpp
	mp/src/game/client/game_controls/NavProgress.h
	mp/src/game/client/game_controls/SpectatorGUI.cpp
	mp/src/game/client/game_controls/basemodel_panel.cpp
	mp/src/game/client/game_controls/basemodel_panel.h
	mp/src/game/client/game_controls/basemodelpanel.cpp
	mp/src/game/client/game_controls/basemodelpanel.h
	mp/src/game/client/game_controls/baseviewport.cpp
	mp/src/game/client/game_controls/baseviewport.h
	mp/src/game/client/game_controls/buymenu.cpp
	mp/src/game/client/game_controls/buymenu.h
	mp/src/game/client/game_controls/buysubmenu.cpp
	mp/src/game/client/game_controls/buysubmenu.h
	mp/src/game/client/game_controls/classmenu.cpp
	mp/src/game/client/game_controls/classmenu.h
	mp/src/game/client/game_controls/clientscoreboarddialog.h
	mp/src/game/client/game_controls/commandmenu.cpp
	mp/src/game/client/game_controls/commandmenu.h
	mp/src/game/client/game_controls/imagemouseoverbutton.h
	mp/src/game/client/game_controls/intromenu.cpp
	mp/src/game/client/game_controls/intromenu.h
	mp/src/game/client/game_controls/mapoverview.h
	mp/src/game/client/game_controls/mouseoverhtmlbutton.h
	mp/src/game/client/game_controls/mouseoverpanelbutton.h
	mp/src/game/client/game_controls/spectatorgui.h
	mp/src/game/client/game_controls/teammenu.cpp
	mp/src/game/client/game_controls/teammenu.h
	mp/src/game/client/game_controls/vguitextwindow.cpp
	mp/src/game/client/game_controls/vguitextwindow.h
	mp/src/game/client/gametrace_client.cpp
	mp/src/game/client/geiger.cpp
	mp/src/game/client/glow_overlay.cpp
	mp/src/game/client/glow_overlay.h
	mp/src/game/client/history_resource.cpp
	mp/src/game/client/history_resource.h
	mp/src/game/client/hl2/C_Func_Monitor.cpp
	mp/src/game/client/hl2/c_antlion_dust.cpp
	mp/src/game/client/hl2/c_ar2_explosion.cpp
	mp/src/game/client/hl2/c_barnacle.cpp
	mp/src/game/client/hl2/c_barney.cpp
	mp/src/game/client/hl2/c_basehelicopter.cpp
	mp/src/game/client/hl2/c_basehelicopter.h
	mp/src/game/client/hl2/c_basehlcombatweapon.cpp
	mp/src/game/client/hl2/c_basehlcombatweapon.h
	mp/src/game/client/hl2/c_basehlplayer.cpp
	mp/src/game/client/hl2/c_basehlplayer.h
	mp/src/game/client/hl2/c_citadel_effects.cpp
	mp/src/game/client/hl2/c_corpse.cpp
	mp/src/game/client/hl2/c_corpse.h
	mp/src/game/client/hl2/c_energy_wave.cpp
	mp/src/game/client/hl2/c_env_alyxtemp.cpp
	mp/src/game/client/hl2/c_env_headcrabcanister.cpp
	mp/src/game/client/hl2/c_env_starfield.cpp
	mp/src/game/client/hl2/c_extinguisher.cpp
	mp/src/game/client/hl2/c_func_tankmortar.cpp
	mp/src/game/client/hl2/c_hl2_playerlocaldata.cpp
	mp/src/game/client/hl2/c_hl2_playerlocaldata.h
	mp/src/game/client/hl2/c_info_teleporter_countdown.cpp
	mp/src/game/client/hl2/c_npc_antlionguard.cpp
	mp/src/game/client/hl2/c_npc_combinegunship.cpp
	mp/src/game/client/hl2/c_npc_hydra.cpp
	mp/src/game/client/hl2/c_npc_manhack.cpp
	mp/src/game/client/hl2/c_npc_rollermine.cpp
	mp/src/game/client/hl2/c_plasma_beam_node.cpp
	mp/src/game/client/hl2/c_prop_combine_ball.cpp
	mp/src/game/client/hl2/c_prop_combine_ball.h
	mp/src/game/client/hl2/c_rotorwash.cpp
	mp/src/game/client/hl2/c_script_intro.cpp
	mp/src/game/client/hl2/c_strider.cpp
	mp/src/game/client/hl2/c_te_concussiveexplosion.cpp
	mp/src/game/client/hl2/c_te_flare.cpp
	mp/src/game/client/hl2/c_thumper_dust.cpp
	mp/src/game/client/hl2/c_vehicle_airboat.cpp
	mp/src/game/client/hl2/c_vehicle_cannon.cpp
	mp/src/game/client/hl2/c_vehicle_crane.cpp
	mp/src/game/client/hl2/c_vehicle_crane.h
	mp/src/game/client/hl2/c_vehicle_prisoner_pod.cpp
	mp/src/game/client/hl2/c_waterbullet.cpp
	mp/src/game/client/hl2/c_weapon__stubs_hl2.cpp
	mp/src/game/client/hl2/c_weapon_crossbow.cpp
	mp/src/game/client/hl2/c_weapon_gravitygun.cpp
	mp/src/game/client/hl2/c_weapon_physcannon.cpp
	mp/src/game/client/hl2/c_weapon_stunstick.cpp
	mp/src/game/client/hl2/clientmode_hlnormal.cpp
	mp/src/game/client/hl2/clientmode_hlnormal.h
	mp/src/game/client/hl2/fx_antlion.cpp
	mp/src/game/client/hl2/fx_bugbait.cpp
	mp/src/game/client/hl2/fx_hl2_impacts.cpp
	mp/src/game/client/hl2/fx_hl2_tracers.cpp
	mp/src/game/client/hl2/hl2_clientmode.cpp
	mp/src/game/client/hl2/hl_in_main.cpp
	mp/src/game/client/hl2/hl_prediction.cpp
	mp/src/game/client/hl2/hud_ammo.cpp
	mp/src/game/client/hl2/hud_autoaim.cpp
	mp/src/game/client/hl2/hud_battery.cpp
	mp/src/game/client/hl2/hud_blood.cpp
	mp/src/game/client/hl2/hud_bonusprogress.cpp
	mp/src/game/client/hl2/hud_credits.cpp
	mp/src/game/client/hl2/hud_damageindicator.cpp
	mp/src/game/client/hl2/hud_filmdemo.cpp
	mp/src/game/client/hl2/hud_flashlight.cpp
	mp/src/game/client/hl2/hud_hdrdemo.cpp
	mp/src/game/client/hl2/hud_health.cpp
	mp/src/game/client/hl2/hud_locator.cpp
	mp/src/game/client/hl2/hud_poisondamageindicator.cpp
	mp/src/game/client/hl2/hud_quickinfo.cpp
	mp/src/game/client/hl2/hud_radar.cpp
	mp/src/game/client/hl2/hud_radar.h
	mp/src/game/client/hl2/hud_suitpower.cpp
	mp/src/game/client/hl2/hud_suitpower.h
	mp/src/game/client/hl2/hud_weaponselection.cpp
	mp/src/game/client/hl2/hud_zoom.cpp
	mp/src/game/client/hl2/shieldproxy.cpp
	mp/src/game/client/hl2/vgui_rootpanel_hl2.cpp
	mp/src/game/client/hl2mp/c_hl2mp_player.cpp
	mp/src/game/client/hl2mp/c_hl2mp_player.h
	mp/src/game/client/hl2mp/c_te_hl2mp_shotgun_shot.cpp
	mp/src/game/client/hl2mp/clientmode_hl2mpnormal.cpp
	mp/src/game/client/hl2mp/clientmode_hl2mpnormal.h
	mp/src/game/client/hl2mp/hl2mp_hud_chat.cpp
	mp/src/game/client/hl2mp/hl2mp_hud_chat.h
	mp/src/game/client/hl2mp/hl2mp_hud_target_id.cpp
	mp/src/game/client/hl2mp/hl2mp_hud_team.cpp
	mp/src/game/client/hl2mp/hud_deathnotice.cpp
	mp/src/game/client/hl2mp/ui/backgroundpanel.cpp
	mp/src/game/client/hl2mp/ui/backgroundpanel.h
	mp/src/game/client/hl2mp/ui/hl2mpclientscoreboard.cpp
	mp/src/game/client/hl2mp/ui/hl2mpclientscoreboard.h
	mp/src/game/client/hl2mp/ui/hl2mptextwindow.cpp
	mp/src/game/client/hl2mp/ui/hl2mptextwindow.h
	mp/src/game/client/hltvcamera.cpp
	mp/src/game/client/hltvcamera.h
	mp/src/game/client/hud.cpp
	mp/src/game/client/hud.h
	mp/src/game/client/hud_animationinfo.cpp
	mp/src/game/client/hud_base_account.cpp
	mp/src/game/client/hud_base_account.h
	mp/src/game/client/hud_basechat.cpp
	mp/src/game/client/hud_basechat.h
	mp/src/game/client/hud_basedeathnotice.cpp
	mp/src/game/client/hud_basedeathnotice.h
	mp/src/game/client/hud_basetimer.cpp
	mp/src/game/client/hud_basetimer.h
	mp/src/game/client/hud_bitmapnumericdisplay.cpp
	mp/src/game/client/hud_bitmapnumericdisplay.h
	mp/src/game/client/hud_chat.cpp
	mp/src/game/client/hud_chat.h
	mp/src/game/client/hud_closecaption.cpp
	mp/src/game/client/hud_closecaption.h
	mp/src/game/client/hud_controlpointicons.cpp
	mp/src/game/client/hud_controlpointicons.h
	mp/src/game/client/hud_controlpointpanel.cpp
	mp/src/game/client/hud_crosshair.cpp
	mp/src/game/client/hud_crosshair.h
	mp/src/game/client/hud_element_helper.cpp
	mp/src/game/client/hud_element_helper.h
	mp/src/game/client/hud_hintdisplay.cpp
	mp/src/game/client/hud_lcd.cpp
	mp/src/game/client/hud_lcd.h
	mp/src/game/client/hud_macros.h
	mp/src/game/client/hud_msg.cpp
	mp/src/game/client/hud_numericdisplay.cpp
	mp/src/game/client/hud_numericdisplay.h
	mp/src/game/client/hud_pdump.cpp
	mp/src/game/client/hud_pdump.h
	mp/src/game/client/hud_posture.cpp
	mp/src/game/client/hud_redraw.cpp
	mp/src/game/client/hud_squadstatus.cpp
	mp/src/game/client/hud_vehicle.cpp
	mp/src/game/client/hud_vehicle.h
	mp/src/game/client/hud_vguiscreencursor.cpp
	mp/src/game/client/hud_voicestatus.cpp
	mp/src/game/client/hud_weapon.cpp
	mp/src/game/client/hudelement.h
	mp/src/game/client/hudtexturehandle.h
	mp/src/game/client/iclassmap.h
	mp/src/game/client/icliententityinternal.h
	mp/src/game/client/iclientmode.h
	mp/src/game/client/iclientshadowmgr.h
	mp/src/game/client/iclientvehicle.h
	mp/src/game/client/iconsole.h
	mp/src/game/client/idebugoverlaypanel.h
	mp/src/game/client/ifpspanel.h
	mp/src/game/client/ihudlcd.h
	mp/src/game/client/iinput.h
	mp/src/game/client/iloadingdisc.h
	mp/src/game/client/imessagechars.h
	mp/src/game/client/in_camera.cpp
	mp/src/game/client/in_forcefeedback.cpp
	mp/src/game/client/in_joystick.cpp
	mp/src/game/client/in_main.cpp
	mp/src/game/client/in_main.h
	mp/src/game/client/in_mouse.cpp
	mp/src/game/client/inetgraphpanel.h
	mp/src/game/client/initializer.cpp
	mp/src/game/client/initializer.h
	mp/src/game/client/input.h
	mp/src/game/client/interpolatedvar.cpp
	mp/src/game/client/interpolatedvar.h
	mp/src/game/client/ipresence.h
	mp/src/game/client/iprofiling.h
	mp/src/game/client/itextmessage.h
	mp/src/game/client/ivieweffects.h
	mp/src/game/client/iviewrender.h
	mp/src/game/client/iviewrender_beams.h
	mp/src/game/client/ivmodemanager.h
	mp/src/game/client/kbutton.h
	mp/src/game/client/lampbeamproxy.cpp
	mp/src/game/client/lamphaloproxy.cpp
	mp/src/game/client/lerp_functions.h
	mp/src/game/client/mathproxy.cpp
	mp/src/game/client/matrixproxy.cpp
	mp/src/game/client/menu.cpp
	mp/src/game/client/menu.h
	mp/src/game/client/message.cpp
	mp/src/game/client/movehelper_client.cpp
	mp/src/game/client/movehelper_client.h
	mp/src/game/client/mp3player.cpp
	mp/src/game/client/mp3player.h
	mp/src/game/client/networkstringtable_clientdll.h
	mp/src/game/client/panelmetaclassmgr.cpp
	mp/src/game/client/panelmetaclassmgr.h
	mp/src/game/client/particle_collision.cpp
	mp/src/game/client/particle_collision.h
	mp/src/game/client/particle_iterators.h
	mp/src/game/client/particle_litsmokeemitter.cpp
	mp/src/game/client/particle_litsmokeemitter.h
	mp/src/game/client/particle_prototype.cpp
	mp/src/game/client/particle_prototype.h
	mp/src/game/client/particle_proxies.cpp
	mp/src/game/client/particle_simple3d.cpp
	mp/src/game/client/particle_simple3d.h
	mp/src/game/client/particle_util.h
	mp/src/game/client/particledraw.h
	mp/src/game/client/particlemgr.cpp
	mp/src/game/client/particlemgr.h
	mp/src/game/client/particles_attractor.cpp
	mp/src/game/client/particles_attractor.h
	mp/src/game/client/particles_ez.cpp
	mp/src/game/client/particles_ez.h
	mp/src/game/client/particles_localspace.cpp
	mp/src/game/client/particles_localspace.h
	mp/src/game/client/particles_new.cpp
	mp/src/game/client/particles_new.h
	mp/src/game/client/particles_simple.cpp
	mp/src/game/client/particles_simple.h
	mp/src/game/client/particlesphererenderer.cpp
	mp/src/game/client/particlesphererenderer.h
	mp/src/game/client/perfvisualbenchmark.cpp
	mp/src/game/client/perfvisualbenchmark.h
	mp/src/game/client/physics.cpp
	mp/src/game/client/physics.h
	mp/src/game/client/physics_main_client.cpp
	mp/src/game/client/physpropclientside.cpp
	mp/src/game/client/physpropclientside.h
	mp/src/game/client/playerandobjectenumerator.cpp
	mp/src/game/client/playerandobjectenumerator.h
	mp/src/game/client/playerenumerator.h
	mp/src/game/client/prediction.cpp
	mp/src/game/client/prediction.h
	mp/src/game/client/prediction_private.h
	mp/src/game/client/proxyentity.cpp
	mp/src/game/client/proxyentity.h
	mp/src/game/client/proxyplayer.cpp
	mp/src/game/client/proxypupil.cpp
	mp/src/game/client/ragdoll.cpp
	mp/src/game/client/ragdoll.h
	mp/src/game/client/ragdollexplosionenumerator.h
	mp/src/game/client/recvproxy.cpp
	mp/src/game/client/recvproxy.h
	mp/src/game/client/rendertexture.cpp
	mp/src/game/client/rendertexture.h
	mp/src/game/client/sdk/c_sdk_env_sparkler.cpp
	mp/src/game/client/sdk/c_sdk_player.cpp
	mp/src/game/client/sdk/c_sdk_player.h
	mp/src/game/client/sdk/c_sdk_team.cpp
	mp/src/game/client/sdk/c_sdk_team.h
	mp/src/game/client/sdk/c_te_firebullets.cpp
	mp/src/game/client/sdk/clientmode_sdk.cpp
	mp/src/game/client/sdk/clientmode_sdk.h
	mp/src/game/client/sdk/sdk_fx_impacts.cpp
	mp/src/game/client/sdk/sdk_fx_weaponfx.cpp
	mp/src/game/client/sdk/sdk_hud_ammo.cpp
	mp/src/game/client/sdk/sdk_hud_chat.cpp
	mp/src/game/client/sdk/sdk_hud_chat.h
	mp/src/game/client/sdk/sdk_hud_health.cpp
	mp/src/game/client/sdk/sdk_hud_message.cpp
	mp/src/game/client/sdk/sdk_hud_weaponselection.cpp
	mp/src/game/client/sdk/sdk_in_main.cpp
	mp/src/game/client/sdk/sdk_prediction.cpp
	mp/src/game/client/sdk/vgui/sdkviewport.cpp
	mp/src/game/client/sdk/vgui/sdkviewport.h
	mp/src/game/client/sdk/vgui/vgui_rootpanel_sdk.cpp
	mp/src/game/client/sdk/vgui/vgui_rootpanel_sdk.h
	mp/src/game/client/simple_keys.cpp
	mp/src/game/client/simple_keys.h
	mp/src/game/client/smoke_fog_overlay.cpp
	mp/src/game/client/smoke_fog_overlay.h
	mp/src/game/client/splinepatch.cpp
	mp/src/game/client/splinepatch.h
	mp/src/game/client/spritemodel.cpp
	mp/src/game/client/stdafx.cpp
	mp/src/game/client/tempent.h
	mp/src/game/client/text_message.cpp
	mp/src/game/client/text_message.h
	mp/src/game/client/texturescrollmaterialproxy.cpp
	mp/src/game/client/thermalmaterialproxy.cpp
	mp/src/game/client/timedevent.h
	mp/src/game/client/timematerialproxy.cpp
	mp/src/game/client/toggletextureproxy.cpp
	mp/src/game/client/toggletextureproxy.h
	mp/src/game/client/toolframework_client.cpp
	mp/src/game/client/toolframework_client.h
	mp/src/game/client/train.cpp
	mp/src/game/client/vgui_avatarimage.cpp
	mp/src/game/client/vgui_avatarimage.h
	mp/src/game/client/vgui_basepanel.cpp
	mp/src/game/client/vgui_basepanel.h
	mp/src/game/client/vgui_bitmapbutton.cpp
	mp/src/game/client/vgui_bitmapbutton.h
	mp/src/game/client/vgui_bitmapimage.cpp
	mp/src/game/client/vgui_bitmapimage.h
	mp/src/game/client/vgui_bitmappanel.cpp
	mp/src/game/client/vgui_bitmappanel.h
	mp/src/game/client/vgui_centerstringpanel.cpp
	mp/src/game/client/vgui_consolepanel.cpp
	mp/src/game/client/vgui_debugoverlaypanel.cpp
	mp/src/game/client/vgui_entityimagepanel.cpp
	mp/src/game/client/vgui_entityimagepanel.h
	mp/src/game/client/vgui_entitypanel.cpp
	mp/src/game/client/vgui_entitypanel.h
	mp/src/game/client/vgui_fpspanel.cpp
	mp/src/game/client/vgui_game_viewport.cpp
	mp/src/game/client/vgui_game_viewport.h
	mp/src/game/client/vgui_grid.cpp
	mp/src/game/client/vgui_grid.h
	mp/src/game/client/vgui_helpers.h
	mp/src/game/client/vgui_imagehealthpanel.cpp
	mp/src/game/client/vgui_imagehealthpanel.h
	mp/src/game/client/vgui_int.cpp
	mp/src/game/client/vgui_int.h
	mp/src/game/client/vgui_loadingdiscpanel.cpp
	mp/src/game/client/vgui_messagechars.cpp
	mp/src/game/client/vgui_netgraphpanel.cpp
	mp/src/game/client/vgui_slideshow_display_screen.cpp
	mp/src/game/client/vgui_textmessagepanel.cpp
	mp/src/game/client/vguicenterprint.h
	mp/src/game/client/view.cpp
	mp/src/game/client/view.h
	mp/src/game/client/view_beams.cpp
	mp/src/game/client/view_effects.cpp
	mp/src/game/client/view_scene.cpp
	mp/src/game/client/view_scene.h
	mp/src/game/client/viewangleanim.cpp
	mp/src/game/client/viewangleanim.h
	mp/src/game/client/viewdebug.cpp
	mp/src/game/client/viewdebug.h
	mp/src/game/client/viewpostprocess.cpp
	mp/src/game/client/viewpostprocess.h
	mp/src/game/client/viewrender.cpp
	mp/src/game/client/viewrender.h
	mp/src/game/client/voice_menu.cpp
	mp/src/game/client/warp_overlay.cpp
	mp/src/game/client/weapon_selection.cpp
	mp/src/game/client/weapon_selection.h
	mp/src/game/client/weapons_resource.cpp
	mp/src/game/client/weapons_resource.h
	mp/src/game/server/AI_Criteria.cpp
	mp/src/game/server/AI_Criteria.h
	mp/src/game/server/AI_Interest_Target.cpp
	mp/src/game/server/AI_Interest_Target.h
	mp/src/game/server/AI_ResponseSystem.cpp
	mp/src/game/server/AI_ResponseSystem.h
	mp/src/game/server/BaseAnimatingOverlay.cpp
	mp/src/game/server/BaseAnimatingOverlay.h
	mp/src/game/server/BasePropDoor.h
	mp/src/game/server/CRagdollMagnet.cpp
	mp/src/game/server/CRagdollMagnet.h
	mp/src/game/server/CommentarySystem.cpp
	mp/src/game/server/EffectsServer.cpp
	mp/src/game/server/EntityDissolve.cpp
	mp/src/game/server/EntityDissolve.h
	mp/src/game/server/EntityFlame.cpp
	mp/src/game/server/EntityFlame.h
	mp/src/game/server/EntityParticleTrail.cpp
	mp/src/game/server/EntityParticleTrail.h
	mp/src/game/server/EnvBeam.cpp
	mp/src/game/server/EnvFade.cpp
	mp/src/game/server/EnvHudHint.cpp
	mp/src/game/server/EnvLaser.cpp
	mp/src/game/server/EnvLaser.h
	mp/src/game/server/EnvMessage.cpp
	mp/src/game/server/EnvMessage.h
	mp/src/game/server/EnvShake.cpp
	mp/src/game/server/EnvSpark.cpp
	mp/src/game/server/EventLog.cpp
	mp/src/game/server/EventLog.h
	mp/src/game/server/GameStats_BasicStatsFunctions.cpp
	mp/src/game/server/MaterialModifyControl.cpp
	mp/src/game/server/PointAngularVelocitySensor.cpp
	mp/src/game/server/RagdollBoogie.cpp
	mp/src/game/server/RagdollBoogie.h
	mp/src/game/server/ServerNetworkProperty.cpp
	mp/src/game/server/ServerNetworkProperty.h
	mp/src/game/server/SkyCamera.cpp
	mp/src/game/server/SkyCamera.h
	mp/src/game/server/TemplateEntities.cpp
	mp/src/game/server/TemplateEntities.h
	mp/src/game/server/WaterLODControl.cpp
	mp/src/game/server/actanimating.cpp
	mp/src/game/server/actanimating.h
	mp/src/game/server/ai_activity.cpp
	mp/src/game/server/ai_baseactor.cpp
	mp/src/game/server/ai_baseactor.h
	mp/src/game/server/ai_basehumanoid.cpp
	mp/src/game/server/ai_basehumanoid.h
	mp/src/game/server/ai_basenpc.cpp
	mp/src/game/server/ai_basenpc.h
	mp/src/game/server/ai_basenpc_flyer.cpp
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	mp/src/game/server/ai_basenpc_flyer_new.cpp
	mp/src/game/server/ai_basenpc_flyer_new.h
	mp/src/game/server/ai_basenpc_movement.cpp
	mp/src/game/server/ai_basenpc_physicsflyer.cpp
	mp/src/game/server/ai_basenpc_physicsflyer.h
	mp/src/game/server/ai_basenpc_schedule.cpp
	mp/src/game/server/ai_basenpc_squad.cpp
	mp/src/game/server/ai_behavior.cpp
	mp/src/game/server/ai_behavior.h
	mp/src/game/server/ai_behavior_assault.cpp
	mp/src/game/server/ai_behavior_assault.h
	mp/src/game/server/ai_behavior_fear.cpp
	mp/src/game/server/ai_behavior_fear.h
	mp/src/game/server/ai_behavior_follow.cpp
	mp/src/game/server/ai_behavior_follow.h
	mp/src/game/server/ai_behavior_lead.cpp
	mp/src/game/server/ai_behavior_lead.h
	mp/src/game/server/ai_behavior_passenger.cpp
	mp/src/game/server/ai_behavior_passenger.h
	mp/src/game/server/ai_behavior_rappel.cpp
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	mp/src/game/server/ai_behavior_standoff.cpp
	mp/src/game/server/ai_behavior_standoff.h
	mp/src/game/server/ai_blended_movement.cpp
	mp/src/game/server/ai_blended_movement.h
	mp/src/game/server/ai_component.h
	mp/src/game/server/ai_concommands.cpp
	mp/src/game/server/ai_condition.cpp
	mp/src/game/server/ai_condition.h
	mp/src/game/server/ai_debug.h
	mp/src/game/server/ai_default.cpp
	mp/src/game/server/ai_default.h
	mp/src/game/server/ai_dynamiclink.cpp
	mp/src/game/server/ai_dynamiclink.h
	mp/src/game/server/ai_event.cpp
	mp/src/game/server/ai_eventresponse.cpp
	mp/src/game/server/ai_eventresponse.h
	mp/src/game/server/ai_goalentity.cpp
	mp/src/game/server/ai_goalentity.h
	mp/src/game/server/ai_hint.cpp
	mp/src/game/server/ai_hint.h
	mp/src/game/server/ai_hull.cpp
	mp/src/game/server/ai_hull.h
	mp/src/game/server/ai_initutils.cpp
	mp/src/game/server/ai_initutils.h
	mp/src/game/server/ai_link.cpp
	mp/src/game/server/ai_link.h
	mp/src/game/server/ai_localnavigator.cpp
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	mp/src/game/server/ai_looktarget.cpp
	mp/src/game/server/ai_looktarget.h
	mp/src/game/server/ai_memory.cpp
	mp/src/game/server/ai_memory.h
	mp/src/game/server/ai_motor.cpp
	mp/src/game/server/ai_motor.h
	mp/src/game/server/ai_moveprobe.cpp
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	mp/src/game/server/ai_moveshoot.cpp
	mp/src/game/server/ai_moveshoot.h
	mp/src/game/server/ai_movesolver.cpp
	mp/src/game/server/ai_movesolver.h
	mp/src/game/server/ai_movetypes.h
	mp/src/game/server/ai_namespaces.cpp
	mp/src/game/server/ai_namespaces.h
	mp/src/game/server/ai_navgoaltype.h
	mp/src/game/server/ai_navigator.cpp
	mp/src/game/server/ai_navigator.h
	mp/src/game/server/ai_navtype.h
	mp/src/game/server/ai_network.cpp
	mp/src/game/server/ai_network.h
	mp/src/game/server/ai_networkmanager.cpp
	mp/src/game/server/ai_networkmanager.h
	mp/src/game/server/ai_node.cpp
	mp/src/game/server/ai_node.h
	mp/src/game/server/ai_npcstate.h
	mp/src/game/server/ai_obstacle_type.h
	mp/src/game/server/ai_pathfinder.cpp
	mp/src/game/server/ai_pathfinder.h
	mp/src/game/server/ai_planesolver.cpp
	mp/src/game/server/ai_planesolver.h
	mp/src/game/server/ai_playerally.cpp
	mp/src/game/server/ai_playerally.h
	mp/src/game/server/ai_relationship.cpp
	mp/src/game/server/ai_route.cpp
	mp/src/game/server/ai_route.h
	mp/src/game/server/ai_routedist.h
	mp/src/game/server/ai_saverestore.cpp
	mp/src/game/server/ai_saverestore.h
	mp/src/game/server/ai_schedule.cpp
	mp/src/game/server/ai_schedule.h
	mp/src/game/server/ai_scriptconditions.cpp
	mp/src/game/server/ai_scriptconditions.h
	mp/src/game/server/ai_senses.cpp
	mp/src/game/server/ai_senses.h
	mp/src/game/server/ai_sentence.cpp
	mp/src/game/server/ai_sentence.h
	mp/src/game/server/ai_speech.cpp
	mp/src/game/server/ai_speech.h
	mp/src/game/server/ai_speechfilter.cpp
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	mp/src/game/server/ai_squad.cpp
	mp/src/game/server/ai_squad.h
	mp/src/game/server/ai_squadslot.cpp
	mp/src/game/server/ai_squadslot.h
	mp/src/game/server/ai_tacticalservices.cpp
	mp/src/game/server/ai_tacticalservices.h
	mp/src/game/server/ai_task.cpp
	mp/src/game/server/ai_task.h
	mp/src/game/server/ai_trackpather.cpp
	mp/src/game/server/ai_trackpather.h
	mp/src/game/server/ai_utils.cpp
	mp/src/game/server/ai_utils.h
	mp/src/game/server/ai_waypoint.cpp
	mp/src/game/server/ai_waypoint.h
	mp/src/game/server/base_gameinterface.cpp
	mp/src/game/server/base_transmit_proxy.cpp
	mp/src/game/server/base_transmit_proxy.h
	mp/src/game/server/baseanimating.cpp
	mp/src/game/server/baseanimating.h
	mp/src/game/server/basebludgeonweapon.cpp
	mp/src/game/server/basebludgeonweapon.h
	mp/src/game/server/basecombatcharacter.cpp
	mp/src/game/server/basecombatcharacter.h
	mp/src/game/server/basecombatweapon.cpp
	mp/src/game/server/basecombatweapon.h
	mp/src/game/server/baseentity.cpp
	mp/src/game/server/baseentity.h
	mp/src/game/server/baseflex.cpp
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	mp/src/game/server/basegrenade_concussion.cpp
	mp/src/game/server/basegrenade_contact.cpp
	mp/src/game/server/basegrenade_timed.cpp
	mp/src/game/server/basemultiplayerplayer.cpp
	mp/src/game/server/basemultiplayerplayer.h
	mp/src/game/server/baseprojectile.cpp
	mp/src/game/server/baseprojectile.h
	mp/src/game/server/basetempentity.cpp
	mp/src/game/server/basetempentity.h
	mp/src/game/server/basetoggle.h
	mp/src/game/server/baseviewmodel.cpp
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	mp/src/game/server/bitstring.cpp
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	mp/src/game/server/bmodels.cpp
	mp/src/game/server/buttons.cpp
	mp/src/game/server/buttons.h
	mp/src/game/server/cbase.cpp
	mp/src/game/server/cbase.h
	mp/src/game/server/client.cpp
	mp/src/game/server/client.h
	mp/src/game/server/colorcorrection.cpp
	mp/src/game/server/colorcorrectionvolume.cpp
	mp/src/game/server/controlentities.cpp
	mp/src/game/server/cplane.cpp
	mp/src/game/server/cplane.h
	mp/src/game/server/damagemodifier.cpp
	mp/src/game/server/damagemodifier.h
	mp/src/game/server/data_collector.cpp
	mp/src/game/server/data_collector.h
	mp/src/game/server/doors.cpp
	mp/src/game/server/doors.h
	mp/src/game/server/dynamiclight.cpp
	mp/src/game/server/effects.cpp
	mp/src/game/server/effects.h
	mp/src/game/server/enginecallback.h
	mp/src/game/server/entity_tools_server.cpp
	mp/src/game/server/entityapi.h
	mp/src/game/server/entityblocker.cpp
	mp/src/game/server/entityblocker.h
	mp/src/game/server/entityinput.h
	mp/src/game/server/entitylist.cpp
	mp/src/game/server/entitylist.h
	mp/src/game/server/entityoutput.h
	mp/src/game/server/env_debughistory.cpp
	mp/src/game/server/env_debughistory.h
	mp/src/game/server/env_effectsscript.cpp
	mp/src/game/server/env_entity_maker.cpp
	mp/src/game/server/env_particlescript.cpp
	mp/src/game/server/env_player_surface_trigger.cpp
	mp/src/game/server/env_player_surface_trigger.h
	mp/src/game/server/env_projectedtexture.cpp
	mp/src/game/server/env_screenoverlay.cpp
	mp/src/game/server/env_texturetoggle.cpp
	mp/src/game/server/env_tonemap_controller.cpp
	mp/src/game/server/env_zoom.cpp
	mp/src/game/server/env_zoom.h
	mp/src/game/server/envmicrophone.cpp
	mp/src/game/server/envmicrophone.h
	mp/src/game/server/episodic/ai_behavior_alyx_injured.cpp
	mp/src/game/server/episodic/ai_behavior_alyx_injured.h
	mp/src/game/server/episodic/ai_behavior_passenger_companion.cpp
	mp/src/game/server/episodic/ai_behavior_passenger_companion.h
	mp/src/game/server/episodic/ai_behavior_passenger_zombie.cpp
	mp/src/game/server/episodic/ai_behavior_passenger_zombie.h
	mp/src/game/server/episodic/ep1_gamestats.cpp
	mp/src/game/server/episodic/ep1_gamestats.h
	mp/src/game/server/episodic/ep2_gamestats.cpp
	mp/src/game/server/episodic/ep2_gamestats.h
	mp/src/game/server/episodic/grenade_hopwire.cpp
	mp/src/game/server/episodic/grenade_hopwire.h
	mp/src/game/server/episodic/npc_advisor.cpp
	mp/src/game/server/episodic/npc_combine_cannon.cpp
	mp/src/game/server/episodic/npc_hunter.cpp
	mp/src/game/server/episodic/npc_hunter.h
	mp/src/game/server/episodic/npc_magnusson.cpp
	mp/src/game/server/episodic/npc_puppet.cpp
	mp/src/game/server/episodic/prop_scalable.cpp
	mp/src/game/server/episodic/vehicle_jeep_episodic.cpp
	mp/src/game/server/episodic/vehicle_jeep_episodic.h
	mp/src/game/server/episodic/weapon_hopwire.cpp
	mp/src/game/server/episodic/weapon_oldmanharpoon.cpp
	mp/src/game/server/episodic/weapon_striderbuster.cpp
	mp/src/game/server/episodic/weapon_striderbuster.h
	mp/src/game/server/event_tempentity_tester.cpp
	mp/src/game/server/event_tempentity_tester.h
	mp/src/game/server/eventqueue.h
	mp/src/game/server/explode.cpp
	mp/src/game/server/explode.h
	mp/src/game/server/filters.cpp
	mp/src/game/server/filters.h
	mp/src/game/server/fire.cpp
	mp/src/game/server/fire.h
	mp/src/game/server/fire_smoke.cpp
	mp/src/game/server/fire_smoke.h
	mp/src/game/server/fish.cpp
	mp/src/game/server/fish.h
	mp/src/game/server/fogcontroller.cpp
	mp/src/game/server/fogcontroller.h
	mp/src/game/server/forcefeedback.cpp
	mp/src/game/server/fourwheelvehiclephysics.cpp
	mp/src/game/server/fourwheelvehiclephysics.h
	mp/src/game/server/func_areaportal.cpp
	mp/src/game/server/func_areaportalbase.cpp
	mp/src/game/server/func_areaportalbase.h
	mp/src/game/server/func_areaportalwindow.cpp
	mp/src/game/server/func_areaportalwindow.h
	mp/src/game/server/func_break.cpp
	mp/src/game/server/func_break.h
	mp/src/game/server/func_breakablesurf.cpp
	mp/src/game/server/func_breakablesurf.h
	mp/src/game/server/func_dust.cpp
	mp/src/game/server/func_ladder_endpoint.cpp
	mp/src/game/server/func_lod.cpp
	mp/src/game/server/func_movelinear.cpp
	mp/src/game/server/func_movelinear.h
	mp/src/game/server/func_occluder.cpp
	mp/src/game/server/func_reflective_glass.cpp
	mp/src/game/server/func_smokevolume.cpp
	mp/src/game/server/game.cpp
	mp/src/game/server/game.h
	mp/src/game/server/game_ui.cpp
	mp/src/game/server/gamehandle.cpp
	mp/src/game/server/gameinterface.cpp
	mp/src/game/server/gameinterface.h
	mp/src/game/server/gametrace_dll.cpp
	mp/src/game/server/gameweaponmanager.cpp
	mp/src/game/server/gameweaponmanager.h
	mp/src/game/server/genericactor.cpp
	mp/src/game/server/genericmonster.cpp
	mp/src/game/server/gib.cpp
	mp/src/game/server/gib.h
	mp/src/game/server/globals.cpp
	mp/src/game/server/globals.h
	mp/src/game/server/globalstate.cpp
	mp/src/game/server/globalstate.h
	mp/src/game/server/globalstate_private.h
	mp/src/game/server/grenadethrown.cpp
	mp/src/game/server/grenadethrown.h
	mp/src/game/server/guntarget.cpp
	mp/src/game/server/h_ai.cpp
	mp/src/game/server/h_cycler.cpp
	mp/src/game/server/h_cycler.h
	mp/src/game/server/h_export.cpp
	mp/src/game/server/hierarchy.cpp
	mp/src/game/server/hierarchy.h
	mp/src/game/server/hl1_CBaseHelicopter.h
	mp/src/game/server/hl2/Func_Monitor.cpp
	mp/src/game/server/hl2/ai_allymanager.cpp
	mp/src/game/server/hl2/ai_behavior_actbusy.cpp
	mp/src/game/server/hl2/ai_behavior_actbusy.h
	mp/src/game/server/hl2/ai_behavior_functank.cpp
	mp/src/game/server/hl2/ai_behavior_functank.h
	mp/src/game/server/hl2/ai_behavior_holster.cpp
	mp/src/game/server/hl2/ai_behavior_holster.h
	mp/src/game/server/hl2/ai_behavior_operator.cpp
	mp/src/game/server/hl2/ai_behavior_operator.h
	mp/src/game/server/hl2/ai_behavior_police.cpp
	mp/src/game/server/hl2/ai_behavior_police.h
	mp/src/game/server/hl2/ai_goal_police.cpp
	mp/src/game/server/hl2/ai_goal_police.h
	mp/src/game/server/hl2/ai_interactions.h
	mp/src/game/server/hl2/ai_spotlight.cpp
	mp/src/game/server/hl2/ai_spotlight.h
	mp/src/game/server/hl2/antlion_dust.cpp
	mp/src/game/server/hl2/antlion_dust.h
	mp/src/game/server/hl2/antlion_maker.cpp
	mp/src/game/server/hl2/antlion_maker.h
	mp/src/game/server/hl2/ar2_explosion.cpp
	mp/src/game/server/hl2/ar2_explosion.h
	mp/src/game/server/hl2/assassin_smoke.cpp
	mp/src/game/server/hl2/assassin_smoke.h
	mp/src/game/server/hl2/basehlcombatweapon.cpp
	mp/src/game/server/hl2/basehlcombatweapon.h
	mp/src/game/server/hl2/cbasehelicopter.cpp
	mp/src/game/server/hl2/cbasehelicopter.h
	mp/src/game/server/hl2/cbasespriteprojectile.cpp
	mp/src/game/server/hl2/cbasespriteprojectile.h
	mp/src/game/server/hl2/citadel_effects.cpp
	mp/src/game/server/hl2/combine_mine.cpp
	mp/src/game/server/hl2/combine_mine.h
	mp/src/game/server/hl2/energy_wave.h
	mp/src/game/server/hl2/env_alyxemp.cpp
	mp/src/game/server/hl2/env_headcrabcanister.cpp
	mp/src/game/server/hl2/env_speaker.cpp
	mp/src/game/server/hl2/env_speaker.h
	mp/src/game/server/hl2/env_starfield.cpp
	mp/src/game/server/hl2/extinguisherjet.cpp
	mp/src/game/server/hl2/extinguisherjet.h
	mp/src/game/server/hl2/func_bulletshield.cpp
	mp/src/game/server/hl2/func_bulletshield.h
	mp/src/game/server/hl2/func_recharge.cpp
	mp/src/game/server/hl2/func_tank.cpp
	mp/src/game/server/hl2/func_tank.h
	mp/src/game/server/hl2/grenade_ar2.cpp
	mp/src/game/server/hl2/grenade_ar2.h
	mp/src/game/server/hl2/grenade_beam.cpp
	mp/src/game/server/hl2/grenade_beam.h
	mp/src/game/server/hl2/grenade_brickbat.cpp
	mp/src/game/server/hl2/grenade_brickbat.h
	mp/src/game/server/hl2/grenade_bugbait.cpp
	mp/src/game/server/hl2/grenade_bugbait.h
	mp/src/game/server/hl2/grenade_energy.cpp
	mp/src/game/server/hl2/grenade_energy.h
	mp/src/game/server/hl2/grenade_frag.cpp
	mp/src/game/server/hl2/grenade_frag.h
	mp/src/game/server/hl2/grenade_homer.cpp
	mp/src/game/server/hl2/grenade_homer.h
	mp/src/game/server/hl2/grenade_molotov.cpp
	mp/src/game/server/hl2/grenade_molotov.h
	mp/src/game/server/hl2/grenade_pathfollower.cpp
	mp/src/game/server/hl2/grenade_pathfollower.h
	mp/src/game/server/hl2/grenade_satchel.cpp
	mp/src/game/server/hl2/grenade_satchel.h
	mp/src/game/server/hl2/grenade_spit.cpp
	mp/src/game/server/hl2/grenade_spit.h
	mp/src/game/server/hl2/grenade_tripmine.cpp
	mp/src/game/server/hl2/grenade_tripmine.h
	mp/src/game/server/hl2/grenade_tripwire.cpp
	mp/src/game/server/hl2/grenade_tripwire.h
	mp/src/game/server/hl2/hl2_ai_network.cpp
	mp/src/game/server/hl2/hl2_client.cpp
	mp/src/game/server/hl2/hl2_eventlog.cpp
	mp/src/game/server/hl2/hl2_gamestats.cpp
	mp/src/game/server/hl2/hl2_gamestats.h
	mp/src/game/server/hl2/hl2_player.cpp
	mp/src/game/server/hl2/hl2_player.h
	mp/src/game/server/hl2/hl2_playerlocaldata.cpp
	mp/src/game/server/hl2/hl2_playerlocaldata.h
	mp/src/game/server/hl2/hl2_triggers.cpp
	mp/src/game/server/hl2/hl_playermove.cpp
	mp/src/game/server/hl2/info_darknessmode_lightsource.cpp
	mp/src/game/server/hl2/info_darknessmode_lightsource.h
	mp/src/game/server/hl2/info_teleporter_countdown.cpp
	mp/src/game/server/hl2/item_ammo.cpp
	mp/src/game/server/hl2/item_antidote.cpp
	mp/src/game/server/hl2/item_battery.cpp
	mp/src/game/server/hl2/item_dynamic_resupply.cpp
	mp/src/game/server/hl2/item_dynamic_resupply.h
	mp/src/game/server/hl2/item_healthkit.cpp
	mp/src/game/server/hl2/item_itemcrate.cpp
	mp/src/game/server/hl2/item_longjump.cpp
	mp/src/game/server/hl2/item_security.cpp
	mp/src/game/server/hl2/item_suit.cpp
	mp/src/game/server/hl2/look_door.cpp
	mp/src/game/server/hl2/monster_dummy.cpp
	mp/src/game/server/hl2/npc_BaseZombie.cpp
	mp/src/game/server/hl2/npc_BaseZombie.h
	mp/src/game/server/hl2/npc_PoisonZombie.cpp
	mp/src/game/server/hl2/npc_alyx.cpp
	mp/src/game/server/hl2/npc_alyx.h
	mp/src/game/server/hl2/npc_alyx_episodic.cpp
	mp/src/game/server/hl2/npc_alyx_episodic.h
	mp/src/game/server/hl2/npc_antlion.cpp
	mp/src/game/server/hl2/npc_antlion.h
	mp/src/game/server/hl2/npc_antliongrub.cpp
	mp/src/game/server/hl2/npc_antliongrub.h
	mp/src/game/server/hl2/npc_antlionguard.cpp
	mp/src/game/server/hl2/npc_apcdriver.cpp
	mp/src/game/server/hl2/npc_assassin.cpp
	mp/src/game/server/hl2/npc_assassin.h
	mp/src/game/server/hl2/npc_attackchopper.cpp
	mp/src/game/server/hl2/npc_attackchopper.h
	mp/src/game/server/hl2/npc_barnacle.cpp
	mp/src/game/server/hl2/npc_barnacle.h
	mp/src/game/server/hl2/npc_barney.cpp
	mp/src/game/server/hl2/npc_basescanner.cpp
	mp/src/game/server/hl2/npc_basescanner.h
	mp/src/game/server/hl2/npc_blob.cpp
	mp/src/game/server/hl2/npc_breen.cpp
	mp/src/game/server/hl2/npc_bullseye.cpp
	mp/src/game/server/hl2/npc_bullseye.h
	mp/src/game/server/hl2/npc_bullsquid.cpp
	mp/src/game/server/hl2/npc_bullsquid.h
	mp/src/game/server/hl2/npc_citizen17.cpp
	mp/src/game/server/hl2/npc_citizen17.h
	mp/src/game/server/hl2/npc_combine.cpp
	mp/src/game/server/hl2/npc_combine.h
	mp/src/game/server/hl2/npc_combinecamera.cpp
	mp/src/game/server/hl2/npc_combinedropship.cpp
	mp/src/game/server/hl2/npc_combinegunship.cpp
	mp/src/game/server/hl2/npc_combines.cpp
	mp/src/game/server/hl2/npc_combines.h
	mp/src/game/server/hl2/npc_cranedriver.cpp
	mp/src/game/server/hl2/npc_crow.cpp
	mp/src/game/server/hl2/npc_crow.h
	mp/src/game/server/hl2/npc_dog.cpp
	mp/src/game/server/hl2/npc_eli.cpp
	mp/src/game/server/hl2/npc_enemyfinder.cpp
	mp/src/game/server/hl2/npc_fastzombie.cpp
	mp/src/game/server/hl2/npc_fisherman.cpp
	mp/src/game/server/hl2/npc_gman.cpp
	mp/src/game/server/hl2/npc_headcrab.cpp
	mp/src/game/server/hl2/npc_headcrab.h
	mp/src/game/server/hl2/npc_houndeye.cpp
	mp/src/game/server/hl2/npc_houndeye.h
	mp/src/game/server/hl2/npc_hydra.cpp
	mp/src/game/server/hl2/npc_hydra.h
	mp/src/game/server/hl2/npc_ichthyosaur.cpp
	mp/src/game/server/hl2/npc_kleiner.cpp
	mp/src/game/server/hl2/npc_launcher.cpp
	mp/src/game/server/hl2/npc_manhack.cpp
	mp/src/game/server/hl2/npc_manhack.h
	mp/src/game/server/hl2/npc_metropolice.cpp
	mp/src/game/server/hl2/npc_metropolice.h
	mp/src/game/server/hl2/npc_missiledefense.cpp
	mp/src/game/server/hl2/npc_monk.cpp
	mp/src/game/server/hl2/npc_mossman.cpp
	mp/src/game/server/hl2/npc_playercompanion.cpp
	mp/src/game/server/hl2/npc_playercompanion.h
	mp/src/game/server/hl2/npc_rollermine.cpp
	mp/src/game/server/hl2/npc_rollermine.h
	mp/src/game/server/hl2/npc_scanner.cpp
	mp/src/game/server/hl2/npc_scanner.h
	mp/src/game/server/hl2/npc_spotlight.cpp
	mp/src/game/server/hl2/npc_stalker.cpp
	mp/src/game/server/hl2/npc_stalker.h
	mp/src/game/server/hl2/npc_strider.cpp
	mp/src/game/server/hl2/npc_strider.h
	mp/src/game/server/hl2/npc_turret.cpp
	mp/src/game/server/hl2/npc_turret_ceiling.cpp
	mp/src/game/server/hl2/npc_turret_floor.cpp
	mp/src/game/server/hl2/npc_turret_floor.h
	mp/src/game/server/hl2/npc_turret_ground.cpp
	mp/src/game/server/hl2/npc_turret_ground.h
	mp/src/game/server/hl2/npc_vortigaunt_episodic.cpp
	mp/src/game/server/hl2/npc_vortigaunt_episodic.h
	mp/src/game/server/hl2/npc_zombie.cpp
	mp/src/game/server/hl2/npc_zombine.cpp
	mp/src/game/server/hl2/point_apc_controller.cpp
	mp/src/game/server/hl2/prop_combine_ball.cpp
	mp/src/game/server/hl2/prop_combine_ball.h
	mp/src/game/server/hl2/prop_thumper.cpp
	mp/src/game/server/hl2/proto_sniper.cpp
	mp/src/game/server/hl2/rotorwash.cpp
	mp/src/game/server/hl2/rotorwash.h
	mp/src/game/server/hl2/script_intro.cpp
	mp/src/game/server/hl2/script_intro.h
	mp/src/game/server/hl2/te_gaussexplosion.cpp
	mp/src/game/server/hl2/trigger_super_armor.cpp
	mp/src/game/server/hl2/vehicle_airboat.cpp
	mp/src/game/server/hl2/vehicle_apc.cpp
	mp/src/game/server/hl2/vehicle_apc.h
	mp/src/game/server/hl2/vehicle_cannon.cpp
	mp/src/game/server/hl2/vehicle_crane.cpp
	mp/src/game/server/hl2/vehicle_crane.h
	mp/src/game/server/hl2/vehicle_jeep.cpp
	mp/src/game/server/hl2/vehicle_jeep.h
	mp/src/game/server/hl2/vehicle_jetski.cpp
	mp/src/game/server/hl2/vehicle_prisoner_pod.cpp
	mp/src/game/server/hl2/vehicle_viewcontroller.cpp
	mp/src/game/server/hl2/weapon_357.cpp
	mp/src/game/server/hl2/weapon_alyxgun.cpp
	mp/src/game/server/hl2/weapon_alyxgun.h
	mp/src/game/server/hl2/weapon_annabelle.cpp
	mp/src/game/server/hl2/weapon_ar1.cpp
	mp/src/game/server/hl2/weapon_ar2.cpp
	mp/src/game/server/hl2/weapon_ar2.h
	mp/src/game/server/hl2/weapon_brickbat.cpp
	mp/src/game/server/hl2/weapon_brickbat.h
	mp/src/game/server/hl2/weapon_bugbait.cpp
	mp/src/game/server/hl2/weapon_cguard.cpp
	mp/src/game/server/hl2/weapon_citizenpackage.cpp
	mp/src/game/server/hl2/weapon_citizenpackage.h
	mp/src/game/server/hl2/weapon_crossbow.cpp
	mp/src/game/server/hl2/weapon_crowbar.cpp
	mp/src/game/server/hl2/weapon_crowbar.h
	mp/src/game/server/hl2/weapon_extinguisher.cpp
	mp/src/game/server/hl2/weapon_flaregun.cpp
	mp/src/game/server/hl2/weapon_flaregun.h
	mp/src/game/server/hl2/weapon_frag.cpp
	mp/src/game/server/hl2/weapon_gauss.h
	mp/src/game/server/hl2/weapon_immolator.cpp
	mp/src/game/server/hl2/weapon_irifle.cpp
	mp/src/game/server/hl2/weapon_manhack.cpp
	mp/src/game/server/hl2/weapon_molotov.cpp
	mp/src/game/server/hl2/weapon_molotov.h
	mp/src/game/server/hl2/weapon_physcannon.cpp
	mp/src/game/server/hl2/weapon_physcannon.h
	mp/src/game/server/hl2/weapon_pistol.cpp
	mp/src/game/server/hl2/weapon_rpg.cpp
	mp/src/game/server/hl2/weapon_rpg.h
	mp/src/game/server/hl2/weapon_shotgun.cpp
	mp/src/game/server/hl2/weapon_slam.cpp
	mp/src/game/server/hl2/weapon_slam.h
	mp/src/game/server/hl2/weapon_smg1.cpp
	mp/src/game/server/hl2/weapon_smg2.cpp
	mp/src/game/server/hl2/weapon_sniperrifle.cpp
	mp/src/game/server/hl2/weapon_stunstick.cpp
	mp/src/game/server/hl2/weapon_stunstick.h
	mp/src/game/server/hl2/weapon_thumper.cpp
	mp/src/game/server/hl2/weapon_tripwire.cpp
	mp/src/game/server/hl2/weapon_tripwire.h
	mp/src/game/server/hl2mp/grenade_satchel.cpp
	mp/src/game/server/hl2mp/grenade_satchel.h
	mp/src/game/server/hl2mp/grenade_tripmine.cpp
	mp/src/game/server/hl2mp/grenade_tripmine.h
	mp/src/game/server/hl2mp/hl2mp_bot_temp.cpp
	mp/src/game/server/hl2mp/hl2mp_bot_temp.h
	mp/src/game/server/hl2mp/hl2mp_client.cpp
	mp/src/game/server/hl2mp/hl2mp_cvars.cpp
	mp/src/game/server/hl2mp/hl2mp_cvars.h
	mp/src/game/server/hl2mp/hl2mp_gameinterface.cpp
	mp/src/game/server/hl2mp/hl2mp_gameinterface.h
	mp/src/game/server/hl2mp/hl2mp_player.cpp
	mp/src/game/server/hl2mp/hl2mp_player.h
	mp/src/game/server/hl2mp/te_hl2mp_shotgun_shot.cpp
	mp/src/game/server/hl2mp/te_hl2mp_shotgun_shot.h
	mp/src/game/server/hltvdirector.cpp
	mp/src/game/server/hltvdirector.h
	mp/src/game/server/ilagcompensationmanager.h
	mp/src/game/server/info_camera_link.cpp
	mp/src/game/server/info_camera_link.h
	mp/src/game/server/info_overlay_accessor.cpp
	mp/src/game/server/init_factory.cpp
	mp/src/game/server/init_factory.h
	mp/src/game/server/intermission.cpp
	mp/src/game/server/iscorer.h
	mp/src/game/server/iservervehicle.h
	mp/src/game/server/item_world.cpp
	mp/src/game/server/items.h
	mp/src/game/server/lightglow.cpp
	mp/src/game/server/lights.cpp
	mp/src/game/server/lights.h
	mp/src/game/server/locksounds.h
	mp/src/game/server/logic_achievement.cpp
	mp/src/game/server/logic_measure_movement.cpp
	mp/src/game/server/logic_mirror_movement.cpp
	mp/src/game/server/logic_navigation.cpp
	mp/src/game/server/logicauto.cpp
	mp/src/game/server/logicentities.cpp
	mp/src/game/server/logicrelay.cpp
	mp/src/game/server/logicrelay.h
	mp/src/game/server/mapentities.cpp
	mp/src/game/server/mapentities.h
	mp/src/game/server/maprules.cpp
	mp/src/game/server/maprules.h
	mp/src/game/server/message_entity.cpp
	mp/src/game/server/modelentities.cpp
	mp/src/game/server/modelentities.h
	mp/src/game/server/monstermaker.cpp
	mp/src/game/server/monstermaker.h
	mp/src/game/server/movehelper_server.cpp
	mp/src/game/server/movehelper_server.h
	mp/src/game/server/movement.cpp
	mp/src/game/server/movie_explosion.cpp
	mp/src/game/server/movie_explosion.h
	mp/src/game/server/nav.h
	mp/src/game/server/nav_area.cpp
	mp/src/game/server/nav_area.h
	mp/src/game/server/nav_colors.cpp
	mp/src/game/server/nav_colors.h
	mp/src/game/server/nav_edit.cpp
	mp/src/game/server/nav_file.cpp
	mp/src/game/server/nav_generate.cpp
	mp/src/game/server/nav_ladder.cpp
	mp/src/game/server/nav_ladder.h
	mp/src/game/server/nav_mesh.cpp
	mp/src/game/server/nav_mesh.h
	mp/src/game/server/nav_node.cpp
	mp/src/game/server/nav_node.h
	mp/src/game/server/nav_pathfind.h
	mp/src/game/server/ndebugoverlay.cpp
	mp/src/game/server/ndebugoverlay.h
	mp/src/game/server/networkstringtable_gamedll.h
	mp/src/game/server/npc_talker.cpp
	mp/src/game/server/npc_talker.h
	mp/src/game/server/npc_vehicledriver.cpp
	mp/src/game/server/npc_vehicledriver.h
	mp/src/game/server/particle_fire.cpp
	mp/src/game/server/particle_fire.h
	mp/src/game/server/particle_light.cpp
	mp/src/game/server/particle_light.h
	mp/src/game/server/particle_smokegrenade.cpp
	mp/src/game/server/particle_smokegrenade.h
	mp/src/game/server/particle_system.cpp
	mp/src/game/server/particle_system.h
	mp/src/game/server/pathcorner.cpp
	mp/src/game/server/pathtrack.cpp
	mp/src/game/server/pathtrack.h
	mp/src/game/server/phys_controller.cpp
	mp/src/game/server/phys_controller.h
	mp/src/game/server/physconstraint.cpp
	mp/src/game/server/physconstraint_sounds.h
	mp/src/game/server/physgun.cpp
	mp/src/game/server/physics.cpp
	mp/src/game/server/physics.h
	mp/src/game/server/physics_bone_follower.cpp
	mp/src/game/server/physics_bone_follower.h
	mp/src/game/server/physics_cannister.cpp
	mp/src/game/server/physics_cannister.h
	mp/src/game/server/physics_collisionevent.h
	mp/src/game/server/physics_fx.cpp
	mp/src/game/server/physics_fx.h
	mp/src/game/server/physics_impact_damage.cpp
	mp/src/game/server/physics_impact_damage.h
	mp/src/game/server/physics_main.cpp
	mp/src/game/server/physics_npc_solver.cpp
	mp/src/game/server/physics_npc_solver.h
	mp/src/game/server/physics_prop_ragdoll.cpp
	mp/src/game/server/physics_prop_ragdoll.h
	mp/src/game/server/physobj.cpp
	mp/src/game/server/physobj.h
	mp/src/game/server/plasma.cpp
	mp/src/game/server/plasma.h
	mp/src/game/server/player.cpp
	mp/src/game/server/player.h
	mp/src/game/server/player_command.cpp
	mp/src/game/server/player_command.h
	mp/src/game/server/player_lagcompensation.cpp
	mp/src/game/server/player_pickup.cpp
	mp/src/game/server/player_pickup.h
	mp/src/game/server/player_resource.cpp
	mp/src/game/server/player_resource.h
	mp/src/game/server/playerinfomanager.cpp
	mp/src/game/server/playerinfomanager.h
	mp/src/game/server/playerlocaldata.cpp
	mp/src/game/server/playerlocaldata.h
	mp/src/game/server/plugin_check.cpp
	mp/src/game/server/point_camera.cpp
	mp/src/game/server/point_camera.h
	mp/src/game/server/point_devshot_camera.cpp
	mp/src/game/server/point_playermoveconstraint.cpp
	mp/src/game/server/point_spotlight.cpp
	mp/src/game/server/point_template.cpp
	mp/src/game/server/point_template.h
	mp/src/game/server/pointanglesensor.cpp
	mp/src/game/server/pointhurt.cpp
	mp/src/game/server/pointteleport.cpp
	mp/src/game/server/props.cpp
	mp/src/game/server/props.h
	mp/src/game/server/pushentity.h
	mp/src/game/server/ragdoll_manager.cpp
	mp/src/game/server/recipientfilter.cpp
	mp/src/game/server/recipientfilter.h
	mp/src/game/server/rope.cpp
	mp/src/game/server/rope.h
	mp/src/game/server/saverestore_gamedll.cpp
	mp/src/game/server/sceneentity.cpp
	mp/src/game/server/sceneentity.h
	mp/src/game/server/scratchpad_gamedll_helpers.cpp
	mp/src/game/server/scratchpad_gamedll_helpers.h
	mp/src/game/server/scripted.cpp
	mp/src/game/server/scripted.h
	mp/src/game/server/scriptedtarget.cpp
	mp/src/game/server/scriptedtarget.h
	mp/src/game/server/sdk/sdk_bot_temp.cpp
	mp/src/game/server/sdk/sdk_bot_temp.h
	mp/src/game/server/sdk/sdk_brushentity.cpp
	mp/src/game/server/sdk/sdk_client.cpp
	mp/src/game/server/sdk/sdk_env_message.cpp
	mp/src/game/server/sdk/sdk_env_sparkler.cpp
	mp/src/game/server/sdk/sdk_eventlog.cpp
	mp/src/game/server/sdk/sdk_gameinterface.cpp
	mp/src/game/server/sdk/sdk_logicalentity.cpp
	mp/src/game/server/sdk/sdk_modelentity.cpp
	mp/src/game/server/sdk/sdk_player.cpp
	mp/src/game/server/sdk/sdk_player.h
	mp/src/game/server/sdk/sdk_playermove.cpp
	mp/src/game/server/sdk/sdk_team.cpp
	mp/src/game/server/sdk/sdk_team.h
	mp/src/game/server/sdk/sdk_vehicle_jeep.cpp
	mp/src/game/server/sdk/te_firebullets.cpp
	mp/src/game/server/sdk/te_firebullets.h
	mp/src/game/server/sendproxy.cpp
	mp/src/game/server/sendproxy.h
	mp/src/game/server/serverbenchmark_base.cpp
	mp/src/game/server/serverbenchmark_base.h
	mp/src/game/server/shadowcontrol.cpp
	mp/src/game/server/slideshow_display.cpp
	mp/src/game/server/smoke_trail.cpp
	mp/src/game/server/smoke_trail.h
	mp/src/game/server/smokestack.cpp
	mp/src/game/server/smokestack.h
	mp/src/game/server/sound.cpp
	mp/src/game/server/soundent.cpp
	mp/src/game/server/soundent.h
	mp/src/game/server/soundscape.cpp
	mp/src/game/server/soundscape.h
	mp/src/game/server/soundscape_system.cpp
	mp/src/game/server/soundscape_system.h
	mp/src/game/server/spark.h
	mp/src/game/server/spotlightend.cpp
	mp/src/game/server/spotlightend.h
	mp/src/game/server/sprite_perfmonitor.cpp
	mp/src/game/server/stdafx.cpp
	mp/src/game/server/steamjet.cpp
	mp/src/game/server/steamjet.h
	mp/src/game/server/subs.cpp
	mp/src/game/server/sun.cpp
	mp/src/game/server/tanktrain.cpp
	mp/src/game/server/te.cpp
	mp/src/game/server/te.h
	mp/src/game/server/te_armorricochet.cpp
	mp/src/game/server/te_basebeam.cpp
	mp/src/game/server/te_basebeam.h
	mp/src/game/server/te_beamentpoint.cpp
	mp/src/game/server/te_beaments.cpp
	mp/src/game/server/te_beamfollow.cpp
	mp/src/game/server/te_beamlaser.cpp
	mp/src/game/server/te_beampoints.cpp
	mp/src/game/server/te_beamring.cpp
	mp/src/game/server/te_beamringpoint.cpp
	mp/src/game/server/te_beamspline.cpp
	mp/src/game/server/te_bloodsprite.cpp
	mp/src/game/server/te_bloodstream.cpp
	mp/src/game/server/te_breakmodel.cpp
	mp/src/game/server/te_bspdecal.cpp
	mp/src/game/server/te_bubbles.cpp
	mp/src/game/server/te_bubbletrail.cpp
	mp/src/game/server/te_clientprojectile.cpp
	mp/src/game/server/te_decal.cpp
	mp/src/game/server/te_dynamiclight.cpp
	mp/src/game/server/te_effect_dispatch.cpp
	mp/src/game/server/te_effect_dispatch.h
	mp/src/game/server/te_energysplash.cpp
	mp/src/game/server/te_explosion.cpp
	mp/src/game/server/te_fizz.cpp
	mp/src/game/server/te_footprintdecal.cpp
	mp/src/game/server/te_glassshatter.cpp
	mp/src/game/server/te_glowsprite.cpp
	mp/src/game/server/te_impact.cpp
	mp/src/game/server/te_killplayerattachments.cpp
	mp/src/game/server/te_largefunnel.cpp
	mp/src/game/server/te_muzzleflash.cpp
	mp/src/game/server/te_particlesystem.cpp
	mp/src/game/server/te_particlesystem.h
	mp/src/game/server/te_physicsprop.cpp
	mp/src/game/server/te_playerdecal.cpp
	mp/src/game/server/te_projecteddecal.cpp
	mp/src/game/server/te_showline.cpp
	mp/src/game/server/te_smoke.cpp
	mp/src/game/server/te_sparks.cpp
	mp/src/game/server/te_sprite.cpp
	mp/src/game/server/te_spritespray.cpp
	mp/src/game/server/te_worlddecal.cpp
	mp/src/game/server/team.cpp
	mp/src/game/server/team.h
	mp/src/game/server/team_control_point.cpp
	mp/src/game/server/team_control_point.h
	mp/src/game/server/team_control_point_master.cpp
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	mp/src/game/server/team_control_point_round.cpp
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	mp/src/game/server/team_objectiveresource.cpp
	mp/src/game/server/team_objectiveresource.h
	mp/src/game/server/team_spawnpoint.cpp
	mp/src/game/server/team_spawnpoint.h
	mp/src/game/server/team_train_watcher.cpp
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	mp/src/game/server/tempmonster.cpp
	mp/src/game/server/tesla.cpp
	mp/src/game/server/tesla.h
	mp/src/game/server/test_proxytoggle.cpp
	mp/src/game/server/test_stressentities.cpp
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	mp/src/game/server/testfunctions.cpp
	mp/src/game/server/testtraceline.cpp
	mp/src/game/server/textstatsmgr.cpp
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	mp/src/game/server/timedeventmgr.cpp
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	mp/src/game/server/toolframework_server.cpp
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	mp/src/game/server/trains.cpp
	mp/src/game/server/trains.h
	mp/src/game/server/trigger_area_capture.cpp
	mp/src/game/server/trigger_area_capture.h
	mp/src/game/server/trigger_portal.cpp
	mp/src/game/server/triggers.cpp
	mp/src/game/server/triggers.h
	mp/src/game/server/util.cpp
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	mp/src/game/server/variant_t.cpp
	mp/src/game/server/variant_t.h
	mp/src/game/server/vehicle_base.cpp
	mp/src/game/server/vehicle_base.h
	mp/src/game/server/vehicle_baseserver.cpp
	mp/src/game/server/vehicle_baseserver.h
	mp/src/game/server/vehicle_choreo_generic.cpp
	mp/src/game/server/vehicle_sounds.h
	mp/src/game/server/vguiscreen.cpp
	mp/src/game/server/vguiscreen.h
	mp/src/game/server/waterbullet.cpp
	mp/src/game/server/waterbullet.h
	mp/src/game/server/wcedit.cpp
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	mp/src/game/server/weapon_cubemap.cpp
	mp/src/game/server/weight_button.cpp
	mp/src/game/server/worker_scientist.h
	mp/src/game/server/world.cpp
	mp/src/game/server/world.h
	mp/src/game/shared/EntityParticleTrail_Shared.cpp
	mp/src/game/shared/GameEventListener.h
	mp/src/game/shared/GameStats.cpp
	mp/src/game/shared/IEffects.h
	mp/src/game/shared/IVehicle.h
	mp/src/game/shared/ModelSoundsCache.cpp
	mp/src/game/shared/ModelSoundsCache.h
	mp/src/game/shared/Multiplayer/multiplayer_animstate.cpp
	mp/src/game/shared/Multiplayer/multiplayer_animstate.h
	mp/src/game/shared/SceneCache.cpp
	mp/src/game/shared/SceneCache.h
	mp/src/game/shared/SoundEmitterSystem.cpp
	mp/src/game/shared/Sprite.cpp
	mp/src/game/shared/Sprite.h
	mp/src/game/shared/SpriteTrail.cpp
	mp/src/game/shared/SpriteTrail.h
	mp/src/game/shared/achievement_saverestore.cpp
	mp/src/game/shared/achievement_saverestore.h
	mp/src/game/shared/achievementmgr.cpp
	mp/src/game/shared/achievementmgr.h
	mp/src/game/shared/achievements_hlx.cpp
	mp/src/game/shared/activitylist.cpp
	mp/src/game/shared/activitylist.h
	mp/src/game/shared/ai_activity.h
	mp/src/game/shared/ai_debug_shared.h
	mp/src/game/shared/ammodef.cpp
	mp/src/game/shared/ammodef.h
	mp/src/game/shared/animation.cpp
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	mp/src/game/shared/apparent_velocity_helper.h
	mp/src/game/shared/base_playeranimstate.cpp
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	mp/src/game/shared/baseachievement.cpp
	mp/src/game/shared/baseachievement.h
	mp/src/game/shared/basecombatcharacter_shared.cpp
	mp/src/game/shared/basecombatweapon_shared.cpp
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	mp/src/game/shared/baseentity_shared.cpp
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	mp/src/game/shared/basegrenade_shared.cpp
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	mp/src/game/shared/baseparticleentity.cpp
	mp/src/game/shared/baseparticleentity.h
	mp/src/game/shared/baseplayer_shared.cpp
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	mp/src/game/shared/baseviewmodel_shared.cpp
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	mp/src/game/shared/beam_flags.h
	mp/src/game/shared/beam_shared.cpp
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	mp/src/game/shared/choreoactor.cpp
	mp/src/game/shared/choreoactor.h
	mp/src/game/shared/choreochannel.cpp
	mp/src/game/shared/choreochannel.h
	mp/src/game/shared/choreoevent.cpp
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	mp/src/game/shared/choreoscene.cpp
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	mp/src/game/shared/collisionproperty.cpp
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	mp/src/game/shared/death_pose.cpp
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	mp/src/game/shared/debugoverlay_null.cpp
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	mp/src/game/shared/debugoverlay_shared.h
	mp/src/game/shared/decals.cpp
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	mp/src/game/shared/effect_color_tables.h
	mp/src/game/shared/effect_dispatch_data.cpp
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	mp/src/game/shared/ehandle.cpp
	mp/src/game/shared/ehandle.h
	mp/src/game/shared/entitydatainstantiator.h
	mp/src/game/shared/entitylist_base.cpp
	mp/src/game/shared/entitylist_base.h
	mp/src/game/shared/entityparticletrail_shared.h
	mp/src/game/shared/env_detail_controller.cpp
	mp/src/game/shared/env_detail_controller.h
	mp/src/game/shared/env_meteor_shared.cpp
	mp/src/game/shared/env_meteor_shared.h
	mp/src/game/shared/env_wind_shared.cpp
	mp/src/game/shared/env_wind_shared.h
	mp/src/game/shared/episodic/npc_advisor_shared.h
	mp/src/game/shared/eventlist.cpp
	mp/src/game/shared/eventlist.h
	mp/src/game/shared/expressionsample.h
	mp/src/game/shared/forcefeedback.h
	mp/src/game/shared/func_dust_shared.h
	mp/src/game/shared/func_ladder.cpp
	mp/src/game/shared/func_ladder.h
	mp/src/game/shared/gameeventdefs.h
	mp/src/game/shared/gamemovement.cpp
	mp/src/game/shared/gamemovement.h
	mp/src/game/shared/gamerules.cpp
	mp/src/game/shared/gamerules.h
	mp/src/game/shared/gamerules_register.cpp
	mp/src/game/shared/gamerules_register.h
	mp/src/game/shared/gamestringpool.cpp
	mp/src/game/shared/gamestringpool.h
	mp/src/game/shared/gamevars_shared.cpp
	mp/src/game/shared/gamevars_shared.h
	mp/src/game/shared/groundlink.h
	mp/src/game/shared/hintmessage.cpp
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	mp/src/game/shared/hintsystem.cpp
	mp/src/game/shared/hintsystem.h
	mp/src/game/shared/hl2/achievements_hl2.cpp
	mp/src/game/shared/hl2/basehlcombatweapon_shared.cpp
	mp/src/game/shared/hl2/basehlcombatweapon_shared.h
	mp/src/game/shared/hl2/citadel_effects_shared.h
	mp/src/game/shared/hl2/env_alyxemp_shared.h
	mp/src/game/shared/hl2/env_headcrabcanister_shared.cpp
	mp/src/game/shared/hl2/env_headcrabcanister_shared.h
	mp/src/game/shared/hl2/hl2_gamerules.cpp
	mp/src/game/shared/hl2/hl2_gamerules.h
	mp/src/game/shared/hl2/hl2_player_shared.h
	mp/src/game/shared/hl2/hl2_shareddefs.h
	mp/src/game/shared/hl2/hl2_usermessages.cpp
	mp/src/game/shared/hl2/hl2_vehicle_radar.h
	mp/src/game/shared/hl2/hl_gamemovement.cpp
	mp/src/game/shared/hl2/hl_gamemovement.h
	mp/src/game/shared/hl2/hl_movedata.h
	mp/src/game/shared/hl2/survival_gamerules.cpp
	mp/src/game/shared/hl2mp/hl2mp_gamerules.cpp
	mp/src/game/shared/hl2mp/hl2mp_gamerules.h
	mp/src/game/shared/hl2mp/hl2mp_player_shared.cpp
	mp/src/game/shared/hl2mp/hl2mp_player_shared.h
	mp/src/game/shared/hl2mp/hl2mp_weapon_parse.cpp
	mp/src/game/shared/hl2mp/hl2mp_weapon_parse.h
	mp/src/game/shared/hl2mp/weapon_357.cpp
	mp/src/game/shared/hl2mp/weapon_ar2.cpp
	mp/src/game/shared/hl2mp/weapon_ar2.h
	mp/src/game/shared/hl2mp/weapon_crossbow.cpp
	mp/src/game/shared/hl2mp/weapon_crowbar.cpp
	mp/src/game/shared/hl2mp/weapon_crowbar.h
	mp/src/game/shared/hl2mp/weapon_frag.cpp
	mp/src/game/shared/hl2mp/weapon_hl2mpbase.cpp
	mp/src/game/shared/hl2mp/weapon_hl2mpbase.h
	mp/src/game/shared/hl2mp/weapon_hl2mpbase_machinegun.cpp
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	mp/src/game/shared/hl2mp/weapon_hl2mpbasebasebludgeon.cpp
	mp/src/game/shared/hl2mp/weapon_hl2mpbasebasebludgeon.h
	mp/src/game/shared/hl2mp/weapon_hl2mpbasehlmpcombatweapon.cpp
	mp/src/game/shared/hl2mp/weapon_hl2mpbasehlmpcombatweapon.h
	mp/src/game/shared/hl2mp/weapon_physcannon.cpp
	mp/src/game/shared/hl2mp/weapon_physcannon.h
	mp/src/game/shared/hl2mp/weapon_pistol.cpp
	mp/src/game/shared/hl2mp/weapon_rpg.cpp
	mp/src/game/shared/hl2mp/weapon_rpg.h
	mp/src/game/shared/hl2mp/weapon_shotgun.cpp
	mp/src/game/shared/hl2mp/weapon_slam.cpp
	mp/src/game/shared/hl2mp/weapon_slam.h
	mp/src/game/shared/hl2mp/weapon_smg1.cpp
	mp/src/game/shared/hl2mp/weapon_stunstick.cpp
	mp/src/game/shared/ichoreoeventcallback.h
	mp/src/game/shared/igamemovement.h
	mp/src/game/shared/igamesystem.cpp
	mp/src/game/shared/igamesystem.h
	mp/src/game/shared/imovehelper.h
	mp/src/game/shared/in_buttons.h
	mp/src/game/shared/interval.cpp
	mp/src/game/shared/interval.h
	mp/src/game/shared/iplayeranimstate.h
	mp/src/game/shared/ipredictionsystem.h
	mp/src/game/shared/iscenetokenprocessor.h
	mp/src/game/shared/itempents.h
	mp/src/game/shared/mapdata_shared.h
	mp/src/game/shared/mapentities_shared.cpp
	mp/src/game/shared/mapentities_shared.h
	mp/src/game/shared/movetype_push.h
	mp/src/game/shared/movevars_shared.cpp
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	mp/src/game/shared/mp_shareddefs.cpp
	mp/src/game/shared/mp_shareddefs.h
	mp/src/game/shared/multiplay_gamerules.cpp
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	mp/src/game/shared/npcevent.h
	mp/src/game/shared/obstacle_pushaway.cpp
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	mp/src/game/shared/particle_parse.cpp
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	mp/src/game/shared/particle_property.cpp
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	mp/src/game/shared/particle_property_inlines.h
	mp/src/game/shared/particlesystemquery.cpp
	mp/src/game/shared/physics_main_shared.cpp
	mp/src/game/shared/physics_saverestore.cpp
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	mp/src/game/shared/physics_shared.cpp
	mp/src/game/shared/physics_shared.h
	mp/src/game/shared/playerclass_info_parse.cpp
	mp/src/game/shared/playerclass_info_parse.h
	mp/src/game/shared/playernet_vars.h
	mp/src/game/shared/point_bonusmaps_accessor.cpp
	mp/src/game/shared/point_bonusmaps_accessor.h
	mp/src/game/shared/point_posecontroller.cpp
	mp/src/game/shared/point_posecontroller.h
	mp/src/game/shared/positionwatcher.h
	mp/src/game/shared/precache_register.cpp
	mp/src/game/shared/precache_register.h
	mp/src/game/shared/precipitation_shared.h
	mp/src/game/shared/predictable_entity.h
	mp/src/game/shared/predictableid.cpp
	mp/src/game/shared/predictableid.h
	mp/src/game/shared/predicted_viewmodel.cpp
	mp/src/game/shared/predicted_viewmodel.h
	mp/src/game/shared/predictioncopy.cpp
	mp/src/game/shared/predictioncopy.h
	mp/src/game/shared/props_shared.cpp
	mp/src/game/shared/props_shared.h
	mp/src/game/shared/ragdoll_shared.cpp
	mp/src/game/shared/ragdoll_shared.h
	mp/src/game/shared/rope_helpers.cpp
	mp/src/game/shared/rope_helpers.h
	mp/src/game/shared/rumble_shared.h
	mp/src/game/shared/saverestore.cpp
	mp/src/game/shared/saverestore.h
	mp/src/game/shared/saverestore_bitstring.h
	mp/src/game/shared/saverestore_stringtable.h
	mp/src/game/shared/saverestore_utlclass.h
	mp/src/game/shared/saverestore_utlmap.h
	mp/src/game/shared/saverestore_utlrbtree.h
	mp/src/game/shared/saverestore_utlsymbol.h
	mp/src/game/shared/saverestore_utlvector.h
	mp/src/game/shared/sceneentity_shared.cpp
	mp/src/game/shared/sceneentity_shared.h
	mp/src/game/shared/sceneimage.cpp
	mp/src/game/shared/sceneimage.h
	mp/src/game/shared/script_intro_shared.cpp
	mp/src/game/shared/scriptevent.h
	mp/src/game/shared/sdk/sdk_basegrenade_projectile.cpp
	mp/src/game/shared/sdk/sdk_basegrenade_projectile.h
	mp/src/game/shared/sdk/sdk_fx_shared.cpp
	mp/src/game/shared/sdk/sdk_fx_shared.h
	mp/src/game/shared/sdk/sdk_gamemovement.cpp
	mp/src/game/shared/sdk/sdk_gamerules.cpp
	mp/src/game/shared/sdk/sdk_gamerules.h
	mp/src/game/shared/sdk/sdk_player_shared.cpp
	mp/src/game/shared/sdk/sdk_player_shared.h
	mp/src/game/shared/sdk/sdk_playeranimstate.cpp
	mp/src/game/shared/sdk/sdk_playeranimstate.h
	mp/src/game/shared/sdk/sdk_playerclass_info_parse.cpp
	mp/src/game/shared/sdk/sdk_playerclass_info_parse.h
	mp/src/game/shared/sdk/sdk_shareddefs.cpp
	mp/src/game/shared/sdk/sdk_shareddefs.h
	mp/src/game/shared/sdk/sdk_usermessages.cpp
	mp/src/game/shared/sdk/sdk_weapon_melee.cpp
	mp/src/game/shared/sdk/sdk_weapon_melee.h
	mp/src/game/shared/sdk/sdk_weapon_parse.cpp
	mp/src/game/shared/sdk/sdk_weapon_parse.h
	mp/src/game/shared/sdk/weapon_basesdkgrenade.cpp
	mp/src/game/shared/sdk/weapon_basesdkgrenade.h
	mp/src/game/shared/sdk/weapon_crowbar.cpp
	mp/src/game/shared/sdk/weapon_grenade.cpp
	mp/src/game/shared/sdk/weapon_grenade.h
	mp/src/game/shared/sdk/weapon_mp5.cpp
	mp/src/game/shared/sdk/weapon_pistol.cpp
	mp/src/game/shared/sdk/weapon_shotgun.cpp
	mp/src/game/shared/sequence_Transitioner.cpp
	mp/src/game/shared/sequence_Transitioner.h
	mp/src/game/shared/sharedInterface.h
	mp/src/game/shared/shared_classnames.h
	mp/src/game/shared/shareddefs.h
	mp/src/game/shared/sheetsimulator.cpp
	mp/src/game/shared/sheetsimulator.h
	mp/src/game/shared/shot_manipulator.h
	mp/src/game/shared/simtimer.cpp
	mp/src/game/shared/simtimer.h
	mp/src/game/shared/singleplay_gamerules.cpp
	mp/src/game/shared/singleplay_gamerules.h
	mp/src/game/shared/solidsetdefaults.h
	mp/src/game/shared/soundenvelope.cpp
	mp/src/game/shared/soundenvelope.h
	mp/src/game/shared/studio_shared.cpp
	mp/src/game/shared/sun_shared.h
	mp/src/game/shared/takedamageinfo.cpp
	mp/src/game/shared/takedamageinfo.h
	mp/src/game/shared/teamplay_gamerules.cpp
	mp/src/game/shared/teamplay_gamerules.h
	mp/src/game/shared/teamplay_round_timer.cpp
	mp/src/game/shared/teamplay_round_timer.h
	mp/src/game/shared/teamplayroundbased_gamerules.cpp
	mp/src/game/shared/teamplayroundbased_gamerules.h
	mp/src/game/shared/tempentity.h
	mp/src/game/shared/test_ehandle.cpp
	mp/src/game/shared/touchlink.h
	mp/src/game/shared/usercmd.cpp
	mp/src/game/shared/usercmd.h
	mp/src/game/shared/usermessages.cpp
	mp/src/game/shared/usermessages.h
	mp/src/game/shared/util_shared.cpp
	mp/src/game/shared/util_shared.h
	mp/src/game/shared/vehicle_choreo_generic_shared.h
	mp/src/game/shared/vehicle_viewblend_shared.cpp
	mp/src/game/shared/vehicle_viewblend_shared.h
	mp/src/game/shared/vgui_defaultinputsignal.h
	mp/src/game/shared/viewport_panel_names.h
	mp/src/game/shared/voice_banmgr.cpp
	mp/src/game/shared/voice_banmgr.h
	mp/src/game/shared/voice_common.h
	mp/src/game/shared/voice_gamemgr.cpp
	mp/src/game/shared/voice_gamemgr.h
	mp/src/game/shared/voice_status.cpp
	mp/src/game/shared/voice_status.h
	mp/src/game/shared/vphysics_sound.h
	mp/src/game/shared/vphysicsupdateai.h
	mp/src/game/shared/weapon_parse.cpp
	mp/src/game/shared/weapon_parse.h
	mp/src/game/shared/weapon_parse_default.cpp
	mp/src/game/shared/weapon_proficiency.cpp
	mp/src/game/shared/weapon_proficiency.h
	mp/src/lib/public/bitmap.lib
	mp/src/lib/public/choreoobjects.lib
	mp/src/lib/public/dmxloader.lib
	mp/src/lib/public/mathlib.lib
	mp/src/lib/public/matsys_controls.lib
	mp/src/lib/public/nvtristrip.lib
	mp/src/lib/public/particles.lib
	mp/src/lib/public/raytrace.lib
	mp/src/lib/public/steam_api.lib
	mp/src/lib/public/tier0.lib
	mp/src/lib/public/tier1.lib
	mp/src/lib/public/tier2.lib
	mp/src/lib/public/tier3.lib
	mp/src/lib/public/vgui_controls.lib
	mp/src/lib/public/vmpi.lib
	mp/src/lib/public/vstdlib.lib
	mp/src/lib/public/vtf.lib
	mp/src/mathlib/3dnow.cpp
	mp/src/mathlib/3dnow.h
	mp/src/mathlib/IceKey.cpp
	mp/src/mathlib/anorms.cpp
	mp/src/mathlib/bumpvects.cpp
	mp/src/mathlib/color_conversion.cpp
	mp/src/mathlib/datagen.pl
	mp/src/mathlib/halton.cpp
	mp/src/mathlib/imagequant.cpp
	mp/src/mathlib/lightdesc.cpp
	mp/src/mathlib/mathlib_base.cpp
	mp/src/mathlib/noisedata.h
	mp/src/mathlib/polyhedron.cpp
	mp/src/mathlib/powsse.cpp
	mp/src/mathlib/quantize.cpp
	mp/src/mathlib/randsse.cpp
	mp/src/mathlib/simdvectormatrix.cpp
	mp/src/mathlib/sparse_convolution_noise.cpp
	mp/src/mathlib/sse.cpp
	mp/src/mathlib/sse.h
	mp/src/mathlib/sseconst.cpp
	mp/src/mathlib/ssenoise.cpp
	mp/src/mathlib/vector.cpp
	mp/src/mathlib/vmatrix.cpp
	mp/src/public/BitmapFontFile.h
	mp/src/public/Color.h
	mp/src/public/Friends/AddOns/AddOnMessages.h
	mp/src/public/Friends/AddOns/AddOnTypes.h
	mp/src/public/Friends/AddOns/ISteamAddOn.h
	mp/src/public/Friends/IFriendsNET.h
	mp/src/public/Friends/IFriendsUser.h
	mp/src/public/IGameUIFuncs.h
	mp/src/public/IHammer.h
	mp/src/public/OfflineMode.h
	mp/src/public/PlayerState.h
	mp/src/public/ScratchPadUtils.cpp
	mp/src/public/ScratchPadUtils.h
	mp/src/public/SoundEmitterSystem/isoundemittersystembase.h
	mp/src/public/SoundParametersInternal.cpp
	mp/src/public/UnicodeFileHelpers.cpp
	mp/src/public/UnicodeFileHelpers.h
	mp/src/public/UtlCachedFileData.h
	mp/src/public/VGuiMatSurface/IMatSystemSurface.h
	mp/src/public/VGuiMatSurface/IMatSystemSurfaceV5.h
	mp/src/public/XUnzip.cpp
	mp/src/public/XZip.cpp
	mp/src/public/appframework/AppFramework.h
	mp/src/public/appframework/IAppSystem.h
	mp/src/public/appframework/IAppSystemGroup.h
	mp/src/public/appframework/VguiMatSysApp.h
	mp/src/public/appframework/tier2app.h
	mp/src/public/appframework/tier3app.h
	mp/src/public/arraystack.h
	mp/src/public/avi/iavi.h
	mp/src/public/basehandle.h
	mp/src/public/bitmap/bitmap.h
	mp/src/public/bitmap/cubemap.h
	mp/src/public/bitmap/float_bm.h
	mp/src/public/bitmap/imageformat.h
	mp/src/public/bitmap/psd.h
	mp/src/public/bitmap/tgaloader.h
	mp/src/public/bitmap/tgawriter.h
	mp/src/public/bitvec.h
	mp/src/public/blockingudpsocket.cpp
	mp/src/public/blockingudpsocket.h
	mp/src/public/bone_accessor.cpp
	mp/src/public/bone_accessor.h
	mp/src/public/bone_setup.cpp
	mp/src/public/bone_setup.h
	mp/src/public/bspfile.h
	mp/src/public/bspflags.h
	mp/src/public/bsptreedata.cpp
	mp/src/public/bsptreedata.h
	mp/src/public/builddisp.cpp
	mp/src/public/builddisp.h
	mp/src/public/captioncompiler.h
	mp/src/public/cdll_int.h
	mp/src/public/chunkfile.cpp
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	mp/src/public/client_class.cpp
	mp/src/public/client_class.h
	mp/src/public/client_render_handle.h
	mp/src/public/client_textmessage.h
	mp/src/public/clientstats.h
	mp/src/public/cmodel.h
	mp/src/public/collisionutils.cpp
	mp/src/public/collisionutils.h
	mp/src/public/con_nprint.h
	mp/src/public/const.h
	mp/src/public/coordsize.h
	mp/src/public/crtmemdebug.cpp
	mp/src/public/crtmemdebug.h
	mp/src/public/datacache/idatacache.h
	mp/src/public/datacache/imdlcache.h
	mp/src/public/datamap.h
	mp/src/public/datamodel/attributeflags.h
	mp/src/public/datamodel/dmattribute.h
	mp/src/public/datamodel/dmattributetypes.h
	mp/src/public/datamodel/dmattributevar.h
	mp/src/public/datamodel/dmehandle.h
	mp/src/public/datamodel/dmelement.h
	mp/src/public/datamodel/dmelementfactoryhelper.h
	mp/src/public/datamodel/dmelementhandle.h
	mp/src/public/datamodel/dmvar.h
	mp/src/public/datamodel/idatamodel.h
	mp/src/public/demofile/demoformat.h
	mp/src/public/disp_common.cpp
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	mp/src/public/disp_powerinfo.cpp
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	mp/src/public/disp_tesselate.h
	mp/src/public/disp_vertindex.h
	mp/src/public/dispcoll.cpp
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	mp/src/public/dispcoll_common.cpp
	mp/src/public/dispcoll_common.h
	mp/src/public/dlight.h
	mp/src/public/dmserializers/idmserializers.h
	mp/src/public/dmxloader/dmxattribute.h
	mp/src/public/dmxloader/dmxelement.h
	mp/src/public/dmxloader/dmxloader.h
	mp/src/public/dt_common.h
	mp/src/public/dt_recv.cpp
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	mp/src/public/dt_send.cpp
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	mp/src/public/dt_shared.cpp
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	mp/src/public/dt_utlvector_common.cpp
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	mp/src/public/dt_utlvector_recv.cpp
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	mp/src/public/dt_utlvector_send.cpp
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	mp/src/public/edict.h
	mp/src/public/editor_sendcommand.cpp
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	mp/src/public/eiface.h
	mp/src/public/engine/IClientLeafSystem.h
	mp/src/public/engine/ICollideable.h
	mp/src/public/engine/IEngineSound.h
	mp/src/public/engine/IEngineTrace.h
	mp/src/public/engine/IStaticPropMgr.h
	mp/src/public/engine/SndInfo.h
	mp/src/public/engine/imatchmaking.h
	mp/src/public/engine/iserverplugin.h
	mp/src/public/engine/ishadowmgr.h
	mp/src/public/engine/ivdebugoverlay.h
	mp/src/public/engine/ivmodelinfo.h
	mp/src/public/engine/ivmodelrender.h
	mp/src/public/engine/view_sharedv1.h
	mp/src/public/engine_hlds_api.h
	mp/src/public/event_flags.h
	mp/src/public/filesystem.h
	mp/src/public/filesystem/IQueuedLoader.h
	mp/src/public/filesystem_helpers.cpp
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	mp/src/public/filesystem_init.cpp
	mp/src/public/filesystem_init.h
	mp/src/public/filesystem_passthru.h
	mp/src/public/g15/ig15.h
	mp/src/public/game/client/IGameClientExports.h
	mp/src/public/game/client/iclientrendertargets.h
	mp/src/public/game/client/iviewport.h
	mp/src/public/game/server/iplayerinfo.h
	mp/src/public/gamebspfile.h
	mp/src/public/gametrace.h
	mp/src/public/globalvars_base.h
	mp/src/public/iachievementmgr.h
	mp/src/public/ibsppack.h
	mp/src/public/iclient.h
	mp/src/public/icliententity.h
	mp/src/public/icliententitylist.h
	mp/src/public/iclientnetworkable.h
	mp/src/public/iclientrenderable.h
	mp/src/public/iclientthinkable.h
	mp/src/public/iclientunknown.h
	mp/src/public/icvar.h
	mp/src/public/idedicatedexports.h
	mp/src/public/iefx.h
	mp/src/public/ienginevgui.h
	mp/src/public/ifilelist.h
	mp/src/public/igameevents.h
	mp/src/public/igameresources.h
	mp/src/public/ihandleentity.h
	mp/src/public/ihltv.h
	mp/src/public/ihltvdirector.h
	mp/src/public/ilaunchabledll.h
	mp/src/public/imapoverview.h
	mp/src/public/inetchannel.h
	mp/src/public/inetchannelinfo.h
	mp/src/public/inetmessage.h
	mp/src/public/inetmsghandler.h
	mp/src/public/inetwork.h
	mp/src/public/inputsystem/AnalogCode.h
	mp/src/public/inputsystem/ButtonCode.h
	mp/src/public/inputsystem/InputEnums.h
	mp/src/public/inputsystem/iinputsystem.h
	mp/src/public/interpolatortypes.cpp
	mp/src/public/interpolatortypes.h
	mp/src/public/iprediction.h
	mp/src/public/irecipientfilter.h
	mp/src/public/iregistry.h
	mp/src/public/isaverestore.h
	mp/src/public/iscratchpad3d.h
	mp/src/public/iserver.h
	mp/src/public/iserverentity.h
	mp/src/public/iservernetworkable.h
	mp/src/public/iserverunknown.h
	mp/src/public/ishadercompiledll.h
	mp/src/public/isoundcombiner.h
	mp/src/public/ispatialpartition.h
	mp/src/public/isqlwrapper.h
	mp/src/public/istudiorender.h
	mp/src/public/ivguicenterprint.h
	mp/src/public/ivoiceserver.h
	mp/src/public/ivoicetweak.h
	mp/src/public/ivraddll.h
	mp/src/public/ivrenderview.h
	mp/src/public/ivtex.h
	mp/src/public/ixboxsystem.h
	mp/src/public/jigglebones.cpp
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	mp/src/public/jpeglib/jconfig.h
	mp/src/public/jpeglib/jmorecfg.h
	mp/src/public/jpeglib/jpeglib.h
	mp/src/public/kevvaluescompiler.cpp
	mp/src/public/keyframe/keyframe.cpp
	mp/src/public/keyframe/keyframe.h
	mp/src/public/keyvaluescompiler.h
	mp/src/public/list.h
	mp/src/public/loadcmdline.cpp
	mp/src/public/loadcmdline.h
	mp/src/public/localflexcontroller.h
	mp/src/public/lumpfiles.cpp
	mp/src/public/lumpfiles.h
	mp/src/public/map_utils.cpp
	mp/src/public/map_utils.h
	mp/src/public/materialsystem/IColorCorrection.h
	mp/src/public/materialsystem/IShader.h
	mp/src/public/materialsystem/MaterialSystemUtil.cpp
	mp/src/public/materialsystem/MaterialSystemUtil.h
	mp/src/public/materialsystem/deformations.h
	mp/src/public/materialsystem/hardwareverts.h
	mp/src/public/materialsystem/idebugtextureinfo.h
	mp/src/public/materialsystem/imaterial.h
	mp/src/public/materialsystem/imaterialproxy.h
	mp/src/public/materialsystem/imaterialproxyfactory.h
	mp/src/public/materialsystem/imaterialsystem.h
	mp/src/public/materialsystem/imaterialsystemhardwareconfig.h
	mp/src/public/materialsystem/imaterialsystemstub.h
	mp/src/public/materialsystem/imaterialvar.h
	mp/src/public/materialsystem/imesh.h
	mp/src/public/materialsystem/imorph.h
	mp/src/public/materialsystem/ishaderapi.h
	mp/src/public/materialsystem/itexture.h
	mp/src/public/materialsystem/ivballoctracker.h
	mp/src/public/materialsystem/materialsystem_config.h
	mp/src/public/materialsystem/meshreader.h
	mp/src/public/materialsystem/shader_vcs_version.h
	mp/src/public/mathlib/IceKey.H
	mp/src/public/mathlib/amd3dx.h
	mp/src/public/mathlib/anorms.h
	mp/src/public/mathlib/bumpvects.h
	mp/src/public/mathlib/compressed_3d_unitvec.h
	mp/src/public/mathlib/compressed_light_cube.h
	mp/src/public/mathlib/compressed_vector.h
	mp/src/public/mathlib/halton.h
	mp/src/public/mathlib/lightdesc.h
	mp/src/public/mathlib/math_pfns.h
	mp/src/public/mathlib/mathlib.h
	mp/src/public/mathlib/noise.h
	mp/src/public/mathlib/polyhedron.h
	mp/src/public/mathlib/quantize.h
	mp/src/public/mathlib/simdvectormatrix.h
	mp/src/public/mathlib/spherical_geometry.h
	mp/src/public/mathlib/ssemath.h
	mp/src/public/mathlib/ssequaternion.h
	mp/src/public/mathlib/vector.h
	mp/src/public/mathlib/vector2d.h
	mp/src/public/mathlib/vector4d.h
	mp/src/public/mathlib/vmatrix.h
	mp/src/public/mathlib/vplane.h
	mp/src/public/matsys_controls/QCGenerator.h
	mp/src/public/matsys_controls/assetpicker.h
	mp/src/public/matsys_controls/baseassetpicker.h
	mp/src/public/matsys_controls/colorpickerpanel.h
	mp/src/public/matsys_controls/curveeditorpanel.h
	mp/src/public/matsys_controls/gamefiletreeview.h
	mp/src/public/matsys_controls/manipulator.h
	mp/src/public/matsys_controls/matsyscontrols.h
	mp/src/public/matsys_controls/mdlpanel.h
	mp/src/public/matsys_controls/mdlpicker.h
	mp/src/public/matsys_controls/mdlsequencepicker.h
	mp/src/public/matsys_controls/picker.h
	mp/src/public/matsys_controls/potterywheelpanel.h
	mp/src/public/matsys_controls/proceduraltexturepanel.h
	mp/src/public/matsys_controls/sequencepicker.h
	mp/src/public/matsys_controls/tgapreviewpanel.h
	mp/src/public/matsys_controls/vmtpanel.h
	mp/src/public/matsys_controls/vmtpicker.h
	mp/src/public/matsys_controls/vmtpreviewpanel.h
	mp/src/public/matsys_controls/vtfpicker.h
	mp/src/public/matsys_controls/vtfpreviewpanel.h
	mp/src/public/maya/IMayaVGui.h
	mp/src/public/maya/VsMayaDmx.h
	mp/src/public/maya/VsMayaMPxFactory.h
	mp/src/public/maya/VsVGuiWindow.h
	mp/src/public/maya/valveMaya.h
	mp/src/public/mdllib/mdllib.h
	mp/src/public/measure_section.cpp
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	mp/src/public/minmax.h
	mp/src/public/model_types.h
	mp/src/public/modes.h
	mp/src/public/mouthinfo.h
	mp/src/public/networkstringtabledefs.h
	mp/src/public/networkvar.cpp
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	mp/src/public/nmatrix.h
	mp/src/public/ntree.h
	mp/src/public/nvector.h
	mp/src/public/nvtc.h
	mp/src/public/optimize.h
	mp/src/public/overlaytext.h
	mp/src/public/p4lib/ip4.h
	mp/src/public/particles/particles.h
	mp/src/public/phonemeconverter.cpp
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	mp/src/public/phonemeextractor/phonemeextractor.h
	mp/src/public/phyfile.h
	mp/src/public/pixelwriter.h
	mp/src/public/posedebugger.cpp
	mp/src/public/posedebugger.h
	mp/src/public/r_efx.h
	mp/src/public/raytrace.h
	mp/src/public/registry.cpp
	mp/src/public/renderparm.h
	mp/src/public/rope_physics.cpp
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	mp/src/public/rope_shared.h
	mp/src/public/savegame_version.h
	mp/src/public/saverestoretypes.h
	mp/src/public/scenefilecache/ISceneFileCache.h
	mp/src/public/scenefilecache/SceneImageFile.h
	mp/src/public/scratchpad3d.cpp
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	mp/src/public/sentence.cpp
	mp/src/public/sentence.h
	mp/src/public/server_class.cpp
	mp/src/public/server_class.h
	mp/src/public/shaderapi/IShaderDevice.h
	mp/src/public/shaderapi/commandbuffer.h
	mp/src/public/shaderapi/ishaderapi.h
	mp/src/public/shaderapi/ishaderdynamic.h
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	mp/src/public/shaderlib/BaseShader.h
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	mp/src/public/shaderlib/cshader.h
	mp/src/public/shake.h
	mp/src/public/shattersurfacetypes.h
	mp/src/public/simple_physics.cpp
	mp/src/public/simple_physics.h
	mp/src/public/smooth_average.h
	mp/src/public/soundchars.h
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	mp/src/public/soundflags.h
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	mp/src/public/soundsystem/isoundsystem.h
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	mp/src/public/stdstring.h
	mp/src/public/steam/isteamapps.h
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	mp/src/public/tier0/EventMasks.h
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	mp/src/public/tier0/PMELib.h
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	mp/src/public/tier0/protected_things.h
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	mp/src/public/tier1/lzmaDecoder.h
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	mp/src/public/tier1/mempool.h
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	mp/src/public/tier1/netadr.h
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	mp/src/public/vgui_controls/PerforceFileExplorer.h
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	mp/src/public/vgui_controls/pch_vgui_controls.h
	mp/src/public/vgui_controls/perforcefilelistframe.h
	mp/src/public/vgui_controls/savedocumentquery.h
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	mp/src/public/vphysics/collision_set.h
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	mp/src/public/vphysics/object_hash.h
	mp/src/public/vphysics/performance.h
	mp/src/public/vphysics/player_controller.h
	mp/src/public/vphysics/stats.h
	mp/src/public/vphysics/vehicles.h
	mp/src/public/vphysics/virtualmesh.h
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	mp/src/public/vstdlib/IKeyValuesSystem.h
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	mp/src/public/vstdlib/iprocessutils.h
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	mp/src/public/vtf/vtf.h
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	mp/src/tier1/KeyValues.cpp
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	mp/src/tier1/checksum_crc.cpp
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	mp/src/tier1/commandbuffer.cpp
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	mp/src/tier1/datamanager.cpp
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	mp/src/tier1/interface.cpp
	mp/src/tier1/mempool.cpp
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	mp/src/tier1/newbitbuf.cpp
	mp/src/tier1/processor_detect.cpp
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	mp/src/tier1/rangecheckedvar.cpp
	mp/src/tier1/stringpool.cpp
	mp/src/tier1/strtools.cpp
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	mp/src/tier1/utlbuffer.cpp
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	mp/src/utils/captioncompiler/captioncompiler.cpp
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	mp/src/utils/common/ISQLDBReplyTarget.h
	mp/src/utils/common/MySqlDatabase.cpp
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	mp/src/utils/common/bsplib.cpp
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	mp/src/utils/common/consolewnd.cpp
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	mp/src/utils/common/filesystem_tools.cpp
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	mp/src/utils/common/map_shared.cpp
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	mp/src/utils/common/movie.h
	mp/src/utils/common/mpi_stats.cpp
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	mp/src/utils/common/mstristrip.cpp
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	mp/src/utils/common/pacifier.cpp
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	mp/src/utils/common/physdll.cpp
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	mp/src/utils/common/qfiles.h
	mp/src/utils/common/scratchpad_helpers.cpp
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	mp/src/utils/common/scriplib.cpp
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	mp/src/utils/common/threads.cpp
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	mp/src/utils/common/tools_minidump.cpp
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	mp/src/utils/common/utilmatlib.cpp
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	mp/src/utils/common/vmpi_tools_shared.cpp
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	mp/src/utils/common/wadlib.c
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	mp/src/utils/glview/glos.h
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	mp/src/utils/nvtristriplib/nvtristrip.h
	mp/src/utils/phonemeextractor/extractor_utils.cpp
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	mp/src/utils/phonemeextractor/talkback.h
	mp/src/utils/qc_eyes/QC_Eyes.cpp
	mp/src/utils/qc_eyes/QC_Eyes.h
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	mp/src/utils/serverplugin_sample/serverplugin_bot.cpp
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	mp/src/utils/tgadiff/tgadiff.cpp
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	mp/src/utils/vice/vice.cpp
	mp/src/utils/vmpi/ichannel.h
	mp/src/utils/vmpi/imysqlwrapper.h
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	mp/src/utils/vrad/disp_vrad.cpp
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	mp/src/utils/vrad/vismat.cpp
	mp/src/utils/vrad/vismat.h
	mp/src/utils/vrad/vrad.cpp
	mp/src/utils/vrad/vrad.h
	mp/src/utils/vrad/vrad_dispcoll.cpp
	mp/src/utils/vrad/vrad_dispcoll.h
	mp/src/utils/vrad/vraddetailprops.cpp
	mp/src/utils/vrad/vraddetailprops.h
	mp/src/utils/vrad/vraddisps.cpp
	mp/src/utils/vrad/vraddll.cpp
	mp/src/utils/vrad/vraddll.h
	mp/src/utils/vrad/vradstaticprops.cpp
	mp/src/utils/vrad_launcher/stdafx.cpp
	mp/src/utils/vrad_launcher/stdafx.h
	mp/src/utils/vrad_launcher/vrad_launcher.cpp
	mp/src/utils/vtf2tga/vtf2tga.cpp
	mp/src/utils/vtfdiff/vtfdiff.cpp
	mp/src/utils/vvis/WaterDist.cpp
	mp/src/utils/vvis/flow.cpp
	mp/src/utils/vvis/mpivis.cpp
	mp/src/utils/vvis/mpivis.h
	mp/src/utils/vvis/vis.h
	mp/src/utils/vvis/vvis.cpp
	mp/src/utils/vvis_launcher/StdAfx.cpp
	mp/src/utils/vvis_launcher/StdAfx.h
	mp/src/utils/vvis_launcher/vvis_launcher.cpp
	mp/src/vgui2/vgui_controls/AnalogBar.cpp
	mp/src/vgui2/vgui_controls/AnimatingImagePanel.cpp
	mp/src/vgui2/vgui_controls/AnimationController.cpp
	mp/src/vgui2/vgui_controls/BitmapImagePanel.cpp
	mp/src/vgui2/vgui_controls/BuildFactoryHelper.cpp
	mp/src/vgui2/vgui_controls/BuildGroup.cpp
	mp/src/vgui2/vgui_controls/BuildModeDialog.cpp
	mp/src/vgui2/vgui_controls/Button.cpp
	mp/src/vgui2/vgui_controls/CheckButton.cpp
	mp/src/vgui2/vgui_controls/CheckButtonList.cpp
	mp/src/vgui2/vgui_controls/CircularProgressBar.cpp
	mp/src/vgui2/vgui_controls/ComboBox.cpp
	mp/src/vgui2/vgui_controls/ControllerMap.cpp
	mp/src/vgui2/vgui_controls/DirectorySelectDialog.cpp
	mp/src/vgui2/vgui_controls/Divider.cpp
	mp/src/vgui2/vgui_controls/EditablePanel.cpp
	mp/src/vgui2/vgui_controls/ExpandButton.cpp
	mp/src/vgui2/vgui_controls/FileOpenDialog.cpp
	mp/src/vgui2/vgui_controls/FileOpenStateMachine.cpp
	mp/src/vgui2/vgui_controls/FocusNavGroup.cpp
	mp/src/vgui2/vgui_controls/Frame.cpp
	mp/src/vgui2/vgui_controls/GraphPanel.cpp
	mp/src/vgui2/vgui_controls/HTML.cpp
	mp/src/vgui2/vgui_controls/Image.cpp
	mp/src/vgui2/vgui_controls/ImageList.cpp
	mp/src/vgui2/vgui_controls/ImagePanel.cpp
	mp/src/vgui2/vgui_controls/InputDialog.cpp
	mp/src/vgui2/vgui_controls/KeyBindingHelpDialog.cpp
	mp/src/vgui2/vgui_controls/KeyBoardEditorDialog.cpp
	mp/src/vgui2/vgui_controls/KeyRepeat.cpp
	mp/src/vgui2/vgui_controls/Label.cpp
	mp/src/vgui2/vgui_controls/ListPanel.cpp
	mp/src/vgui2/vgui_controls/ListViewPanel.cpp
	mp/src/vgui2/vgui_controls/Menu.cpp
	mp/src/vgui2/vgui_controls/MenuBar.cpp
	mp/src/vgui2/vgui_controls/MenuButton.cpp
	mp/src/vgui2/vgui_controls/MenuItem.cpp
	mp/src/vgui2/vgui_controls/MessageBox.cpp
	mp/src/vgui2/vgui_controls/MessageDialog.cpp
	mp/src/vgui2/vgui_controls/Panel.cpp
	mp/src/vgui2/vgui_controls/PanelListPanel.cpp
	mp/src/vgui2/vgui_controls/PerforceFileExplorer.cpp
	mp/src/vgui2/vgui_controls/PerforceFileList.cpp
	mp/src/vgui2/vgui_controls/ProgressBar.cpp
	mp/src/vgui2/vgui_controls/ProgressBox.cpp
	mp/src/vgui2/vgui_controls/PropertyDialog.cpp
	mp/src/vgui2/vgui_controls/PropertyPage.cpp
	mp/src/vgui2/vgui_controls/PropertySheet.cpp
	mp/src/vgui2/vgui_controls/QueryBox.cpp
	mp/src/vgui2/vgui_controls/RadioButton.cpp
	mp/src/vgui2/vgui_controls/RichText.cpp
	mp/src/vgui2/vgui_controls/RotatingProgressBar.cpp
	mp/src/vgui2/vgui_controls/ScalableImagePanel.cpp
	mp/src/vgui2/vgui_controls/ScrollBar.cpp
	mp/src/vgui2/vgui_controls/ScrollBarSlider.cpp
	mp/src/vgui2/vgui_controls/ScrollableEditablePanel.cpp
	mp/src/vgui2/vgui_controls/SectionedListPanel.cpp
	mp/src/vgui2/vgui_controls/Slider.cpp
	mp/src/vgui2/vgui_controls/Splitter.cpp
	mp/src/vgui2/vgui_controls/TextEntry.cpp
	mp/src/vgui2/vgui_controls/TextImage.cpp
	mp/src/vgui2/vgui_controls/ToggleButton.cpp
	mp/src/vgui2/vgui_controls/ToolWindow.cpp
	mp/src/vgui2/vgui_controls/Tooltip.cpp
	mp/src/vgui2/vgui_controls/TreeView.cpp
	mp/src/vgui2/vgui_controls/TreeViewListControl.cpp
	mp/src/vgui2/vgui_controls/URLLabel.cpp
	mp/src/vgui2/vgui_controls/WizardPanel.cpp
	mp/src/vgui2/vgui_controls/WizardSubPanel.cpp
	mp/src/vgui2/vgui_controls/consoledialog.cpp
	mp/src/vgui2/vgui_controls/controls.cpp
	mp/src/vgui2/vgui_controls/perforcefilelistframe.cpp
	mp/src/vgui2/vgui_controls/savedocumentquery.cpp
	mp/src/vgui2/vgui_controls/subrectimage.cpp
Mac: Fix corrupted protoc binaries.

These binaries were corrupted due to accidental newline ending conversion.
Add executable bit to gendbg.sh.
Remove stuff that shouldn't have been added.
Move files up to an mp directory to match the 2013 SDK
Remove files that no longer exist in the 2013 SDK.
Merge branch 'valve'

Conflicts:
	Basically everything.
Merge branch 'valve'

Conflicts:
	mp/src/DoubleAction.sln
	mp/src/game/client/sdk/c_sdk_player_resource.cpp
	mp/src/game/client/sdk/c_sdk_player_resource.h
	mp/src/game/client/sdk/hud_sdkdeathnotice.cpp
	mp/src/game/client/sdk/sdk_hud_damage.cpp
	mp/src/game/client/sdk/sdk_hud_targetid.cpp
	mp/src/game/client/sdk/sdk_scoreboard.cpp
	mp/src/game/client/sdk/sdk_scoreboard.h
	mp/src/game/client/sdk/vgui/sdk_spectatorgui.cpp
	mp/src/game/client/sdk/vgui/sdk_teammenu.cpp
	mp/src/game/client/sdk/vgui/sdk_teammenu.h
	mp/src/game/client/sdk/vgui/sdk_textwindow.cpp
	mp/src/game/client/sdk/vgui/sdk_textwindow.h
	mp/src/game/server/sdk/sdk_player_resource.cpp
	mp/src/game/server/sdk/sdk_player_resource.h
	mp/src/linux_sdk/Makefile
	mp/src/linux_sdk/Makefile.vcpm
	mp/src/tier1/tier1-2005.vcxproj
	mp/src/tier1/tier1-2005.vcxproj.filters
	mp/src/utils/vprojtomake/vcprojconvert.h
	mp/src/utils/vprojtomake/vprojtomake.cpp
	mp/src/vgui2/vgui_controls/vgui_controls-2005.vcxproj
	mp/src/vgui2/vgui_controls/vgui_controls-2005.vcxproj.filters
Merge remote-tracking branch 'remotes/source-sdk-2013/master'
Maybe fix a crash that I found in a crash dump, this pointer was null.
Remove stuff Double Action don't need.
Rename project files, add DA files.
Fix a bunch of stuff that I guess went wrong in the merge. Sigh.
Getting it all building again. Had to add back the HL2 stuff, a lot of code depends on it. Haven't tried running it yet.
Get the game running again.