Modified Houdini's "new" tool to work more cleanly in Pipeline

Also, cleaned up a few small bugs in README.md and project_env.sh, and added default toolbars shelves and otl templates. Lastly, added .gitignore file to make sure we aren't bloating the repo with .swp and .pyc files.
Merge pull request #6 from murphyrandle/master

Added maya shelf tool scripts..
Merge branch 'master' of https://github.com/byu-animation/byu-animation-tools into eestrada-master

Conflicts:
	.gitignore
Merge pull request #7 from eestrada/master

Updated Houdini "new" button to work with the Owned pipeline
Environment script code for generating directories moved to a function

This is to make sure that this code is not run every time the script is run (since it only ever needs to be run once per project anyway). Also, made the houdini_env.sh script open houdinifx instead of houdini by default. Fixed a couple typos in README.md. Lastly, deleted a symlink that pointed to itself.
The Houdini "New" tool is almost completed.

It can be used in its current state, but it could probably benefit from a few more bells and whistles. Also, added some default geometry for new geometry assets to look at.
Merge pull request #8 from eestrada/master

New is almost done!
wrote maya checkin gui.  Its not tested yet
maya_checkout now works from the command line.  I still need to figure out how to open the maya scene, and get it running in maya.
Merge pull request #9 from bkingery/master

Added maya checkout
starting the weekly houdini render script
also fetched upstream changes
added some variables that will later be modified by the user
Create maya_checkin.py
updated maya shelf script varialbes
Merge pull request #11 from bkingery/master

updated maya shelf variables
fixed source in project_houdini.sh
Merge remote-tracking branch 'upstream/master'
updated maya shelf with maya_checkout.py
Merge branch 'master' of https://github.com/bkingery/byu-animation-tools