Right, I just tested those changes (from the for loop and shadowGlyphs[shadowId]) and found no regressions, but it might be good for other users to test them as well.

I did add those changes to my copy of PGF.cpp, but trashed them since I don't think I wrote them right (they didn't seem to negatively affect other games, but I don't have brothers conflict or 11eyes to test if they really worked right).