- Added the ability to acquire a public asset as a private asset.  This would allow you to acquire an asset, assign it to anything that can consume it and tweak the asset in realtime.
The ParticlePlayer now has a "TimeScale" option to scale time.  This gives it:
> TimeScale
> ForceScale
> SizeScale
> EmissionRateScale

... all of which default to 1.0 i.e. they have no effect.
Merge branch 'development' of https://github.com/GarageGames/Torque2D into feature/GLKit-math