added buildup code from svn
began on extraction code
traversal seems to work
Began on adding pipeline for direct rendering in OpenGL
added GL objects + register funcs in IsoSurfaceGL
gl direct shaders compile at least
GL writer works partially
direct GL rendering works
split vs into several files and added support of having the apex in constmem
ignore buildtools
works
vs + gs, currently fastest
moved some per-cell stuff to vs
Merge pull request #11 from hetcomp/cuhpmc

Cuhpmc