Fix Mac builds, add xcoder dependency, and use xcoder to determine build platform and app bundle name
Minimized and hidden NSWindows no longer report their coordinates
NSTableView support. This needs more testing.
Fixed a bug where applicationDidFinishLaunching: would not be called on the Mac
Small fixes for tables. Still need to implement outline views and refactor so Shelley can easily implement table support
Refactoring Mac hierarchy dumping to make tables easy to implement in selector engines
Add support for outline views
Refactored Mac coordinate-flipping code into a single category class method
NSTableView code no longer relies on bindings
Fixed missing return value
Update FRANK_LDFLAGS so that we don't have to detect platform at the time of frank setup
Added click and double-click methods for the Mac
Add helpers to expand/collapse outline rows on Mac
It's really not possible to determine at build time if the user wants to build for Mac or iOS, so the --mac flag is back
Changing Mac loader notification again
Checking in FEX_isVisible implementations on the Mac that I thought I checked in months ago
Scrolling support for Mac, which I also thought I checked in long ago.
Added comment documentation to the Mac helper methods and moved them to their own module for better organization
Added documentation for type_shortcut
Merge remote-tracking branch 'moredip/master'