added actor that informs controller of pawn its attached to about projectiles passing by
Pawns can now get headshots
added check for valid ReplenishActor
reduced firing rate and spread
added function called by ProjectileCatcher
ProjectileCatcher is now destroyed when Pawn dies
added field responsible for selecting cover near enemies
fire action stops firing on end no matter if its blocked or not
cleanup and fixes
added trace for HitInfo if pawn was hit, increased damage