Added write() to ring buffer
Inherit is now handled more like a normal dependency
Increased object pool to 1024 from 128
Added resource load state event
Engine now fires load state instead of load resource
Added send helper function for resource updated event
Dependency resolver now scans combines properly
Event connection now reads to a temporary buffer instead of directly to the ring buffer. This is to avoid race conditions.
Object listeners now uses state instead of script objects
object loader using states
increased default pool size to 512 instead of 100
Removed logging