Removed the "CombatSkill" object and replaced it with a simple combat stat with hard coded power and defence.
Added acombat skill to weapons
added a static damage calc for the skill object (takes an entity and the weapon)
Added a TeamBased entity effect for umbrella effects (any foe)
added effects for AOE and Cone (think a slash, infront of a character, or a fire storm raining down)
Added some default akills, splash which does nothing and slash for normal sword and such
Added some angle math methods to LRKMath
Had dumbyblob execute a skill instead of just taking away damage.