Omega via svn r10161:
more world boss tweaks
Omega via svn r10162:
change pull code, "combat" is not going to work here because it scans nearby targets to determine who you are in combat with, and well, there are 4 world bosses in one courtyard nearby.
Merge branch 'master' of git://git.curseforge.net/wow/deadly-boss-mods/mainline
Omega via svn r10163:
more changes to world boss pull triggers, have to be tactful with it using yells and still use the target check first so we don't engage bosses just for being on island. so can't use "combat" at all and can only use "pull" if it's our target. Meh best i can come up with.
Omega via svn r10164:
Another bugfix
Omega via svn r10165:
restore "combat" method, it should work right now that cid bug is fixed, so long as Unit affecting combat check works right
Merge branch 'master' of git://git.curseforge.net/wow/deadly-boss-mods/mainline
Fix