split triggerflags to one for each tile using an array
added loops for trigger flags and used proper array allocation
Merge branch 'dd_cb_triggertiles' into dd_fb_race

Conflicts:
	src/game/collision.cpp
	src/game/collision.h
	src/game/gamecore.cpp
	src/game/gamecore.h
	src/game/server/entities/character.cpp

race tiles are now absolutely ninja-safe :)
fixed random flags bug
Merge branch 'dd_cb_triggertiles' into dd_fb_race

Conflicts:
	src/game/collision.cpp