workaround for old compiler (refs #311)
Merge branch 'master' of https://github.com/PrimaryFeather/Starling-Framework into performance
avoiding problems when ENTER_FRAME event list is modified while being enumerated (refs #311)
avoiding some more object allocations
added byte arrays to AssetManager; added dispose/clear calls where possible
Merge branch 'master' of https://github.com/PrimaryFeather/Starling-Framework into performance
avoiding Context3DProfile enum for backwards compatibility (closes #306)
avoiding array push to prevent allocation
fixed erroneous use of static helper vector
Merge branch 'master' of https://github.com/PrimaryFeather/Starling-Framework into performance
clearing byte array early in 'Loader' code path
added missing 'static' declaration
Avoiding array creation side-effects in performance critical areas

On iOS (AOT compiler), Array/Vector.push and  Math.min/max cause the creation of temporary arrays.
more places where 'push' should be avoided
Merge branch 'master' of https://github.com/PrimaryFeather/Starling-Framework into performance

Conflicts:
	starling/src/starling/utils/VertexData.as
new helper method for AGAL texture lookup flags
first version of DisplacementMapFilter

Beware: doesn't yet work with atlas textures for the displacement map.
avoiding more allocation side-effects
Merge branch 'master' of https://github.com/PrimaryFeather/Starling-Framework into performance