Lots done on the fight system, not quite there yet tho
made it so "all, physical and magic" were not osettable or ssettable damtypes
wrote out methods to handle damage calculations on new fight math, removed a ton of extraneous code
About 80% there... on fight stuff...
Made changes to is_conflict to make it work successfully
quick change to angles to auto set the exit on the other side to angle properly
added beta functionality to the mid
Added stuff to amke sure our barehands do blunt damage as damtype
added stats magic defense and magic attack
Why this bug?
final fixes done to fight_system + new chat filters in as well