Stripped all white space, no code changes
PascalCased all of the OKNative bridge methods
Added OKBaseInitializer class.  OKInitializer inherits it:

Hiding the native callback implementation into the OKBaseInitializer
class.  The class that is dragged onto the OpenKit game object is now
very sparse.  It just has the app key, secret key, and endpoint set.
Don't apply scaling matrix to demo scene in Editor
Got rid of OKManagerImpl class, absorbed into OKManager