Consider zoom when culling billboards.

screenScale represents the current zoom factor, but may need some
revision because I'm not sure if what it's doing is technically correct.
It is used to multiply the culling distance for cells, as well as the
fading distance.
Added comment.
Fix engine API copy/paste errors (typo).
Terrain Macro Texture

Adds another layer of detail-like texture to the terrain and the
interface updates in the Terrain Painter.
Remove Interior Object format (DIF)
added missing initialization and set pointer to NULL after deletion
moved filesystem init further up, to be able to log errors earlier
guiObjectView.setCameraRotation()

Added a new method to set the guiObjectView camera on it's orbit in relation to the object.
guiObjectView.setCameraRotation()

Exposed setCameraRotation to TorqueScript.
Merge pull request #144 from eightyeight/ground-cover-lod

GroundCover fading when zoomed in
Merge pull request #241 from just-bank/engine-api-fixes

Engine API fixes
Merge pull request #332 from tdev/beamng

some small patches
Merge pull request #334 from kyrahabattoir/guiViewObject

GuiObjectView TorqueScript setRotation method
Default to an empty field for cubemap in the river and other water object builder script.
Merge pull request #346 from thecelloman/nodefaultcubemaponriver

Default to an empty field for cubemap in the river and other water objec...
Compiling with VS2012

- updated nasm binaries;
- updated template files to reflect new paths to nasm binaries;

Now .asm files compile with /safeseh option.
Merge pull request #287 from xoltan/terrainmacro

Terrain Macro Texture
Compiling with VS2012

- updated nasm license;
Merge pull request #348 from Nick-IronTower/development

Compiling with VS2012
Merge pull request #310 from thecelloman/goodbyeDIF

Remove Interior Object format (DIF)