Added VertexFormat declaration to all vertex structures
VertexBuffer now has a mandatory format
Added VertexElementUsage::PointSize
Batchers now use formatted vertex buffers
Added PrimitiveType enumeration
GraphicsDevice::Draw now accepts a PrimitiveType parameter
Added new files to iOS project
Fixed incorrect include references
Fixed wrong number of primitives being specified to glDrawElements
Fixed minitex wrongly writing image width twice
Changed texture filtering to linear/clamp to edge to allow non-power of two textures
Color::White had a wrong alpha value of 0
Changed filtering back to nearest
SpriteBatch now enables blending
Removed blending from GraphicsDevice::Draw
Added Color::Lerp
Fixed wrong declaration of Color::Lerp