Hide cursor after map buffer loads
Expanded monmove can_move_to function to take into account various game conditions
stop animals suiciding on certain terrain, fields and traps
indent fix
tiny animals don't trigger landmines
season length 0 is bad
Changed logic for walking onto sharp terrain, tiny animals no longer affected by sharp or rough terrain
Initial .travis.yml to enable Travis Continuous Integration
Enabled IRC notifications
Added crossbow trap chance based on monster size
Indent fix
Added notification for freenode channel
Use catajson for item template loading, better debug messages
Add missing prices to most items, fix missing spaces in descriptions
Stop loading instruments.json - missing fields caused debug spam
Fix the rest of the item JSON warnings
Actually remove commented-out methods
Rename "damage" item field to "bashing" (more accurate)
Added Office Tower Floor 1 and Basement (2x2)

Floor 2 is pending Z-level code...
Connecting Basement for Office Tower