Added new town icons - glowing (unlocked) and grey (locked)
Added new icons for towns
Added complete state. Right now complete is also enabled, so the user can
click on a complete town, even though he cannot do any task or get out of there!
Added new town icon and backgrounds
Added new NPC images
added new images and animations for obstacle course
Changed "continue" text in the dialogs. If there's no obstacle course, the task completion dialog says "Next Level"
If there's obstacle course, the taask completion dialog says "Continue" and the obstacle course dialog will say "Next Level"
Added new animations (idle2, chuckle, firebreath)
Added meiosis background and new breed button
Keep track of task reputation independently of the total

Each attempt is tracked on its own.
The best attempt is tracked, and will be added to the user's total rep
after they leave the task.
Calculate meiosisControlEnabled on tasksController
Display reputation points broken up by awards and costs
Add rep points to total at task completion, adjust upward if they do better
Merge remote-tracking branch 'concord/master' into master_concord
Added shine animation images
Move views into their own folder
Move drake views into their own file
Use a processing queue to avoid race conditions while saving state

This will reduce chances of accidental clobbering of saved state data,
as well as reduce the number of times that state data is pushed to the
server.
We don't need to set the task back to incomplete when restarting
Persist the best reputation earned on a task