Ship Odyssey: Moved Replay classes into the proper folder (SWF_classes)
All Games: AdvancedSound.as can handle cross fading, and fire events when a set % of the sound has finished playing.

A simple implementation has been put into Chainsaw.mxml for reference purposes.
All Games: Fixed a small bug in AdvancedSound.
added line to debug mode for making level 2 always have 2 treasures, made changes to PopUpScroll and ShipOdyssey that allow the treasure printing in the mxml to work on the popUpScroll
Merge remote-tracking branch 'mike/master' bringing in Mike's changes. Moving replay classes, and bringing in AdvancedSound.
changed formatting of treasure found strings for replay to match specs. now picks names from all pools at once, name pools have replacement, removed popups immediately after finding treasure in level 2. issues #100, #99, #98