renamed map.py to maplevel.py
updated Dungeoneer import
forgot to change map. to maplevel.
removed Game.fov_map dict. added an fov_map to the Maplevel class
pulled into Maplevel the initialize_fov() function
updated fireballs to use the map fov_map
replaced all entity .fov maps to be set to the map's fov_map
removed entities.fighter.set_fov(Game) ;  we will just set it to the map's fov_map