-Added game improving Texture Atlases, which reduces the overall Drawing.
-Removed Embedded Stuff!
-Changed Texture Folder from textures/ to textures/1x/
-Added Background Atlas (Atlas Folder inclusive)
-Changed Spawn Config to Spawn Level 1 Config
-Changed and improved the Structure of Dreamcatcher, Game, GameStage, EntityManager, GraphicsManager
-Putted unused stuff from Assets to Assets/Unused
-New Class for actually embedded Assets (see EmbeddedAssets.as)
-Revamped AssetsManager to GraphicsManager, with shorter and better working source code
-->Now extends the AssetManager from Starling
-->Fixed a hard trapping bug of loadQueue from AssetManager
-->All Functions are now instance-based! A singleton is available for using the GraphicsManager

-Added DebugMode Boolean inside Dreamcatcher...which will effect:
-->Dummy Collision Boxes
-->Restart Button
-->Events for F1 - F5
-->Show Stats

###
NYI:
-Texture Atlases for Animatinos must be available, as long it isn't 2 old AssetsManager functions
has been refactorated.
Deletet unused Classes
-Packed Backgound Textures
-Added AnimatedModel.as
-->Extends DisplayObjectContainer
-->Contains multiple instances of MovieClips to switch between the actual Animation
-Added Boss
-Added BossMovement
-Added BossWeapon
-Added BossStage
Merge remote-tracking branch 'refs/remotes/origin/feature/Boss' into develop

Conflicts:
	out/production/Dreamcatcher/Configs/Config.json
	out/production/Dreamcatcher/Dreamcatcher.swf
	src/Configs/Config.json
	src/de/mediadesign/gd1011/dreamcatcher/Game.as
	src/de/mediadesign/gd1011/dreamcatcher/GameConstants.as
	src/de/mediadesign/gd1011/dreamcatcher/Gameplay/EntityManager.as
	src/de/mediadesign/gd1011/dreamcatcher/Gameplay/GameStage.as
	src/de/mediadesign/gd1011/dreamcatcher/Processes/CollisionProcess.as
-Config failed at merge