- CHANGED default build system to now support both DEBUG and RELEASE configurations with different variants
- ADDED Unity mono command definition
- ADDED custom build system and build phase snippets
- FIXED python __init__.py all import for common and build_phases modules
- CHANGED imports to use the fixed import definition
- FIXED a bug, that prevented jump-to-file/line from working because of spaces in file names
- CHANGED build phase resolution to now use a global dictionary for easier adding and removing of build phases
- FIXED jump-to-file/line opening a blank file because each phase had its own working dir and therefor possibly stripped important parts of the path
- ADDED support for messages, process messages, that should be shown in quiet mode but do not qualify as a warning or error
- CHANGED task message builder to strip whitespaces from a messages beginning and end
- CHANGED message builder to make the importance of a message optional
- ADDED support for tasks as build-phase selectors
- ADDED functionality to kill running tasks
- ADDED an error message, that pops up when the specified build phase string is not valid and results in the BuildPhase object being None
- FIXED path selection based on the path of the solution not properly resolving the directory, the solution is in
- FIXED StyleCop build phase not updating its result because stylecop did not overwrite the violation results
- CHANGED CopyFilesPhase to now allow for the use of command-line wildcards in the source files definition
- CHANGED BuildSolutionPhase to only add DLLs to the CompleteSharp settings, when a DLL with the same name (not path anymore) is not already in there
- CHANGED BuildSolutionPhase to now sort added DLLs for easier readability
- REMOVED Unity3D-specific DLL resolution from the BuildSolutionPhase