Debugging tweaks, 1st steps for 0.23 compatibility, but issues with full protovessel loading & rotations noted
Fix rotation bugs in 0.23
Seems like vessel updates work as expected now
Quick sanity-test for #455
Add 0.23 parts
Ugly ugly parts list checks for version changes
Fix #488
Fix #186
Get rolling on 0.1.5
Bump assembly/net protocol versions, suppress pause menu while syncing to address #455, fix bug with end-of-warp sync not taking place correctly
Initial groundwork for career mode support
Flesh out basics of career mode
Cleanup
Fix various bugs with career mode messages
offset changed for libpng hack
Fix up the last few bugs, fixes #489 =D
Having all the files helps
Merge pull request #491 from velusip/master

offset changed for libpng hack
initial edit for making partslist server sided

found a way to list all the mod files, now it's just a simple MD5 of each.
Yes, I know that the stock parts are listed, this is desired.

More progress on the way to server sided support for mods. Moved KMPPartList.txt to server.

Added md5 file reading and generation. It supports comments!

Introduced parser for new KMPModControl.txt

Continued development. Bumped net protocol up. Parser almost ready.

Finished the parser and config file generation. Works awesomely.

Ready for handshaking the lists and dictionaries from server

fixed compiling error

Transfer of byte arrays through the SERVER_SETTINGS message

Data now converts to bytearray

it's broken and I don't know why. serverThread.Start(); is executed but never runs its first line of code

Revert "it's broken and I don't know why. serverThread.Start(); is executed but never runs its first line of code"

This reverts commit cb7ab447b36b3642f0a9de17a96819b3548868cb.

removed debugging and readded conversion

Fixed array copy error.

Sending only one byte array now for client parsing.

transfers file to client for parting. Strange disconnect error (forcing disconnect on join)

Sent server sided modcheck through the handshake instead.

major changes, md5ing works and is practically complete now (yay)

finished resource checking, but it's untested

fix potential md5 issues

more fixing to md5 catches

Fixed bugs and added the final mod checking stage. Works pretty well for an initial implementation.

added server command /reloadmodfile

remove debug text from KMPModControl.txt generation

fix crash due to new line in mod file

fixed client not rechecking mods on server reconnect

fixed bug when md5ing files with a space in the path (new syntax)
spaced out config file

(merged all the commits) server sided modchecking initial code

Reverted conflict with upstream

This reverts commit 4514a641b5f54755b67e55f0682d39c40bc6f475.

Convert to 0.23 server-sided-modcheck
Issue #479, Players can now share subassemblies.
Merge pull request #493 from godarklight/ryan

initial edit for making partslist server sided