Add todo to implement NSCoder to set any kind of data in local storage.
Save a list of variables in Spellbound::variablesList and replace them in dialogues and dialogue speakers.
Minor changes to Game Scene yaml
Set Player variable in character selection screen.
Default to Normal speaker mood if the given mood is not available.
Implement actions LoadMap, UnloadMap and events MapWasLoaded, MapWasUnloaded
Rename DemoMap to 01. Lost
Comment out testflight code.