Partial fix for dropped items. They should now work in single player, but are invisable in multiplayer due to the asset system needing work.
* Added path manager improvements from develop
* Fixed applet
Moved the ability to cancel an event into a ConsumableEvent interface.
Updated all events as necessary.
Tweaked the naming of component lifecycle events.
Renamed isLoaded() to isActive() in EntityRef.
Merge remote-tracking branch 'upstream/multiplayer' into multiplayer
Refactoring to new events.
Fixing NullPointerException.