Changed the way random numbers are done
Added some of the game helper functions
Fixed playGameAverage, added ability to print board to play game and play game average
Working on turk A, should now only pick from the "best actions"
Hopefully more random than before, turks A B and C are now randomly assigned to UNI_A, UNI_B and UNI_C so there is no bias based on starting position, the initial board state and dice rolls should all be completely random too (using function random()). Also plays 10000 instead of 1000 times for more accurate judgement
Testing new AIs should now reliably work hopefully, changes will be made to B, if B wins the most amount of times, B is better than A and C and we copy Bs code into A and C
Commented out printing of board
Made some changes which hopefully have improved mechanical turk B, and implemented these in mechanical turk