Wishes no longer increase prayer timeout

Wishes don't break atheist conduct, so this wishing quirk never made any
sense.

From UnNetHackPlus by Bulwersator.  Also present in UnNetHack r1513 as
ported by guest41.
Show --More-- between objects while identifying

This gives players a chance to see what they just identified before
they're asked to choose another item to identify.
NH4: Make "redraw" command actually redraw screen

Ideally the local redrawing would occur after libnitrohack has had a
chance to update the vision and status, but this is better than nothing.

Make the "redraw" command actually redraw the screen
Alex Smith <ais523@nethack4.org>
de2348b07231d70b994520753d8c0a82da9e5202
NH4: Remove extra spaces from hunger statuses, move to botl.c

Compared to NetHack4, this also removes special-casing in my own status
colors code for hunger statuses.

Remove extra spaces from hunger statuses, move to botl.c.
Marcin Kościelnicki <koriakin@0x04.net>
6b00ee565113158eb8952faa2b52fe6b09e6f724
NH4: AceHack-style status area and status colors

The biggest changes are the addition of dedicated HP and Pw bars for
both two-line and three-line status modes, more detailed location
display, and better use of alignment for a cleaner new look.

Compared to NetHack4:

 * Player race is shown in three-line status.

 * Dungeon location display shows the full dungeon name like UnNetHack's
   show_dgn_name option (UnNetHack r165).  The new dungeon_name option
   can set it to show a short dungeon name like NetHack4, or Dlvl:??
   like NetHack.

 * Experience to next level is sent via nh_player_info instead of
   duplicating the back-end formula in the interface.

 * New classic_status option for a status area similar to NetHack's.  In
   three-line status, the whole third line is dedicated to status
   effects.

 * Colors for HP/Pw bars and statuses have been tweaked from NetHack4's
   choices to make them clearer.

 * New display code has been merged with the existing attribute change
   coloring logic, so gains are colored green and losses are red.

 * "AC" stays as "AC" instead of being changed to "Def" as in NetHack4.

 * Strength goes on the left instead of the right.

This code includes coloring for statuses that aren't sent by the game
back-end yet.

AceHack-style status area (including hpmon for 80x24)
Alex Smith <ais523@nethack4.org>
a13501c51b393dae6164587d7df66d72816be120

curses: Add status colors.
Marcin Kościelnicki <koriakin@0x04.net>
aea03d344d72faf6aff6bf563e4174b368cd9dae