Various battle-related bank0 asm and wram/constants
Give labels to some BattleTexts
Move effect commands dump
Identify more move effect commands
no more incbins in bank d
More battletexts
Moves that don't make sense are actually effect ids
All local addresses in bank d have labels
sub/status constants
Minor formatting in main
Fix parameter spacing in incbins
dump move effects
make chars consistent with preprocessor
Multiply and Divide
Move effect pointers
Move-specific effect pointers