Fixed the cross-bilateral filter (it needed linear depth) and made it a two-pass version for better performance. Kernel size decreased to 7 (seems enough). Scaled the debug mesh, so that it always looks OK regardless of the mesh's size. Added support for MRT and fixed the flipped nature of full screen FBO rendering.
Fixed an issue with the maps not being enabled/disabled on demand.
Made visualization of render passes toggle-able. Fixed a final flipped texture issue.