Cleaned random changes from rigged mesh import
Skeleton.nif import edits in progress
Fix issue where parent attribute was read only, due to incorrect type;
bone instead of edit_bones. Also removed unnecessary b_armature
parameter for import_bones function.
Removed Edit/Object mode switching which was causing errors with name
strings, specially utf-8 encoding.
Skeleton only import With parenting now works
Armatures import completely & are properly active in blender.
Fixed error introduced during parenting decipher
Changed edit toggle to mode set and mesh object is now selected after
import completes
Merge pull request #91 from Ghostwalker71/feature/rigged_mesh

Reviewed pull request and import works as per pull request description.
Fix for Sub Issue : # 16: Incorrect encoding of bone names.
Remove stip() as per discussion on IRC
Merge pull request #105 from Ghostwalker71/fix/import_name_issue16

Fix: Issue #101: Incorrect encoding of bone names.
Fix for import error if import is run while blender is in edit mode.
issue #60 Invert Scale Correction. Scale correction now functions the
same as the blender function.
Merge pull request #107 from Ghostwalker71/fix/import_edit_mode

Fix for import error if import is run while blender is in edit mode.
Merge pull request #106 from Ghostwalker71/fix/scale_correction

issue #60 Invert Scale Correction. Scale correction now functions the