Update bite/infection disease effects
Add disease names and fix recovery messages
Update memorial messages
Remove unused break's that were making Cygwin mad
Made multiple bites not decrease their effects
Allow add_disease to redirect onto nearby main part
Destroyed limbs can't be infected.
With a flag, fail placing a vehicle with add_vehicle() instead of simulating collisions.
Limb color framework
Update to match mainline
Further merge fixes
Final color updates/Add status cures
Message Cleanup/CBM: Nanobots stop bleeding
I18n for imaginary items, such as "nearby fire".
Break body part usage window into its own function
Update to match mainline
Add damaging "healing item" support
More tweaks/updates

Move player::cauterize to an iuse function
Give first aid a PKILL effect (from the recipe aspirin)
Make further bites on an infected/bitten limb increase effects
Cauterizing now will either remove a bite wound or greatly increase it's
effects
Cauterizing now causes 2 damage to the cauterized limb
Added some new player::functions to convert from hp_part to bp_part and
back again
Fix cauterizing for fun
Build your own carts! (and fixes C::B build)

Adds option to start building vehicles with casters, so you can build
your own carts.  Also fixes C::B build, since I couldn't build this
without it.