made it so all module js files are included in the head and are also not included more than once this removes the need for the script tag in the markup file for the module GF
started some file writing madness GF
file storage working in that it saves and pulls from the store. issues with positioning and removing grid containers remain aldo need to save what modules we have in what containers GF
more changes GF
things looking hot, can insert modules on file system and they are pulling through correctly, also added the ability to edit the template name and it will load up the 'last active' template. Now it will be simple to have multiple templates and then all that is left s downloading the project t give simple core functionality GF
Most of the crus functionality on Templates working not delete yet, watching some thrones :D. Also have got the change template functionality working
little change, started delete functionality
Solved the issue with the script tag in the markup file for a module and delete is working for templates and when you add a module the page reloads, this means we include the js for the modules only once at the end using ajax. There is one snag and that is if the module does not have a scrip.js file it will 404 but this is better than massive errors! GF
More changes, modules are now a select box GF
Things looking hot, download functionality seems to be working, need to do some more tests but committing before the recursive rm recursive functionality is tested :S
prototype builder download functionality working YAY
Locking done on a template level, also added confirm for deleting the project (new popup)
Text was not getting added on save or to download file, this is now sorted
js issue and no grids alowd to be added when the page is locked GF
Shits getting Cray
Added various Facebook nab styles and the ability to change them ...
Yet more awesomeness GF
Can now download the navigation correctly, also changed the default package received and added a README
Merge branch 'release/1.0'