Initial commit
Added: Eluna Engine files
Updated Server Hooks Lua Script
UPDATED: Eluna

Corrected CMake Paths.
UPDATED: Eluna

ADDED: More CMake source directories for CreatureScript.

ADDED: LuaCreature :: LuaCreatureAI classes and others related to CreatureScript. I commented it all out because it gave some errors, I might try things differently. Don't know what yet.

UPDATED: PushUnit; Uncommented it and made it work on the server hooks instead of looking for just the player. It checks for both Player or Unit.

FINISHED: Adding all of the player events in the PlayerEvents enumerator.

FINISHED: IsPvPFlagged function.

I tried to make Unit in the PlayerMethods work for both player and creature, I got it sorta working, but the methods were always nil in the Lua script.
UPDATED: Changed hungarian notations

UPDATED: Glued pointers
UPDATED: Added a bunch more player-specific methods
UPDATED: Eluna

Added: New Creature attempt.

Other updates applied were because of Subv
UPDATED: Eluna

Testing out CreatureAI

WARNING, this gives LINKER errors.
UPDATED: Eluna

Didn't mean to push it to master, easy mistake with an easy fix.
UPDATED: Eluna

Fixed up the CMakeLists.txt files in LuaEngine and Game. This also fixed some warnings.
UPDATED: Eluna

ADDED: Gossip Hooks and Methods.

Brushed up some code.
UPDATED: Eluna

Did a code clean up run.
Change player methods to unit methods Tested and should work
Unit methods finally working
Changed gossip a bit and fixed the hook positions. Otherwise they never get called on non scripted creatures
Fixed a few mistakes and made the hooks work better
added push boolean
New player hooks added
fixed crash from uninitialized variables (hook not found)