Spawns abandoned/ruined vehicles on roads
Fixes for debug messages and vehicle alignment
Allow light sources to be visible more than 12 squares away, due to unimpaired_range default of 12 in c1188bf. Changed to SEEX * MAPSIZE which is the limitation of lightmaps cache. Note that this exposes bugs that were hidden in the dark; walls (among other things) appear to have a light value of 2, targeting is still constrained to night time visibility (#251), and headlight beams are short and positively fugly.
Give headlights MORE POWER as they are absolutely pitiful and useless. Temporary fix; headlights are still incredibly fugly, due to how apply_light_arc is hard coded to use a 90 degree beam and constrained in a square region.
Move a bunch of melee items to raws
Finish adding everything using the MELEE macro to json raws
Added Hotel Tower Floor 1 and Basement

The is is first draft without zombies and locked doors...
Adding Hotel Basemement Links
Added Hotel Spawning
Adding Washer and Dryer
Hotel room doors updated to the new interior locked
Adding interior locked doors...
Adding interior locked doors...
Updated to treat interior locked doors like other doors...
Finally touches to add interior locked doors
Moved id and name to the start of item definitons.
Prevent extras from spawning on bridges.

Closes #557.
Fixed another warning
Added Monster Spawns for Hotel
Move all comestables into json raws