fix CallingThreadDispatcherModelSpec, see #2821

The problem was that the “waves of actors” test leaves behind lots of
garbage for the CTD to clean up, and its own
CallingThreadDispatcherQueues.gc() then happens to run when the guardian
creates the top-level actor in the following test case, which takes
longer than 3 seconds to run. Fix it by making the GC interval 100ms
instead of 1sec so that the amount of garbage is limited.

Also, replacing .mapValues(...).filter(...) with
.foldLeft(.newBuilder)(...) makes it twice as fast.