Preliminary implementation adding bitmap blend fx to FlxCamera

For issue [552](https://github.com/HaxeFlixel/flixel/issues/552). Not a final product! ;)  Looking for thoughts and feedback, test project (MenuState below) from template drops to about 55fps for me with blend enabled, bitmap size of screen, 1920 x 1080, only tested on Flash so far. Still extremely rough (as will be obvious) mostly wondering if anyone sees any further opportunity for optimization.

--- MenuState.hx

package;

import flash.display.BitmapData;
import flixel.FlxG;
import flixel.FlxSprite;
import flixel.FlxState;
import flixel.text.FlxText;
import flixel.ui.FlxButton;
import flixel.util.FlxMath;
import flixel.util.FlxColor;
import flixel.system.input.keyboard.FlxKey;

/**
 * A FlxState which can be used for the game's menu.
 */
class MenuState extends FlxState
{
	/**
	 * Function that is called up when to state is created to set it up. 
	 */
	override public function create():Void
	{
		// Set a background color
		//FlxG.cameras.bgColor = 0xff131c1b;
		FlxG.cameras.bgColor = 0xff000000;
		// Show the mouse (in case it hasn't been disabled)
		#if !FLX_NO_MOUSE
		FlxG.mouse.show();
		#end
		
		super.create();
		
		var mySprite1:FlxSprite = new FlxSprite();
		mySprite1.makeGraphic(100, 100, FlxColor.CORAL);
		mySprite1.x = mySprite1.y = 1;
		mySprite1.drawDebug();
		add(mySprite1);
		
		var mySprite2:FlxSprite = new FlxSprite();
		mySprite2.makeGraphic(100, 100, FlxColor.IVORY);
		mySprite2.x = 500;
		mySprite2.y = 150;
		mySprite2.drawDebug();
		add(mySprite2);
		
		var mySprite3:FlxSprite = new FlxSprite();
		mySprite3.makeGraphic(100, 100, FlxColor.LIME);
		mySprite3.x = 800;
		mySprite3.y = 300;
		add(mySprite3);
	}// 1920 x 1080
	
	/**
	 * Function that is called when this state is destroyed - you might want to 
	 * consider setting all objects this state uses to null to help garbage collection.
	 */
	override public function destroy():Void
	{
		super.destroy();
	}

	/**
	 * Function that is called once every frame.
	 */
	override public function update():Void
	{
		super.update();
		
		// toggle blend mode off/multiply
		if ( FlxG.keys.justPressed("A") ) {
			if ( FlxG.camera.fxCustomBlendMode == 0 ) {
				var blendBmp:BitmapData = new BitmapData( FlxG.camera.width, FlxG.camera.height, true, FlxColor.AZURE );
				FlxG.camera.blend(blendBmp, 1);
			} else {
				FlxG.camera.stopBlend();
			}
			//FlxG.log.add( "Toggled blend to: " + FlxG.camera._fxCustomBlend );
		}
	}
	
}