Production phase

ok, so i tested it pretty heavily with most all scenarios I could think of...simply displays previous amount of each resource for each player, amount they have gained this round..and their new total..Note energy can have a negative gain in that you spend more energy on working MULEs than you do producing energy. Also it does not allow players to yield with MULEs if energy if no energy left. The plots at front of 'ownedPlots' arraylist for each player have priority for getting energy