merge those conditions
italian updates
fix: if the function "init()" to call the function "popState()", the behavior of the game becomes unpredictable.
Fix 8 KHz WAV-file (in SAMPLEx.CAT) playing
Merge pull request #457 from xanscale/master

italian update
Fix SAMPLE-count in the WAV when converting from 8 Khz to 11 Khz.
Update ChangeLOG
fix base info screen behaviour re: containment limits
Merge pull request #459 from fenyo1/Fix8khzWAV

Fix 8 KHz WAV-file (in SAMPLEx.CAT) playing
Danish translation
- Corrected duplicate STR_ABORT_MISSION id.
- Added missing danish characters øØ.
refactor containment limit setting.

no need to cache it so low in the stack.
0.9 preparations
Merge branch 'master' of github.com:SupSuper/OpenXcom
Merge pull request #458 from redv/init_true

fix: if the function "init()" to call the function "popState()", ...
git builder didn't like the missing include
it didn't like that one either.
Clearing up memory leaks and stuff.
Whoops
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