Implemented camera motion blur
Tweaked camera blur a little bit - surprisingly, 3 samples look equally
well, if not better oO
Extracted mesh parsing code to separate source
Working texture coordinate loading for split-style of vertex handling
Fixed ridicculus bug with uniform values
Added alpha channel to framebuffer's ordinary textures.
Moved CameraMotionBlur's code to separate source file.
Added keyboard pipeline control facility, at the moment it allows
dynamic switching between output modes