Transitioning to store between levels
PlayWorld uses the player cam
Moved Playthrough into its own package
Tied palette cycling to playthrough
Formalized the palettes some
Added a HUD to the store
Ugggggh, separate play, store, and common packages
Adding a Life to the store
Actually purchasing lives
Changed store floor palette
Changed player's fire rate
Shot's got a type and level
Death sequence
Sequencer can add functions directly
Game over screen
Ensuring player doesn't get killed multiple times