Updated prefabs

Switched tags and layers mostly
Needed to switch array around due to art
Updated to use LayerMasks
Reset camera forward on all keys up
Fixed a few bugs

Didn't work well on different levels,
switched to states,
uses forward instead of using faun location (had to redo prefab),
outted raycast to separate function
Updated Gizmo draw for rotation
Updated mask to ignore gestures too
Updated pause menu
Now uses gui text
Store some layer masks globally