Got accusationDialog and suggestionDialog window behaviors

Still have to implement the actual buttons and logic (which is a lot
easier to do now I know what's going on)
if either window is up, human player cannot proceed. Both dialogs use
the same suggestionDialog class, but the creation will be different.
found at the bottom of ClueControlPanel.
Something is off about pickingtargets. 1 in 7 rolls it will crash. ill
investigate soon enough.