first commit
added bishops, and a bunch more stuff
Added Prospitian and Dersite bishops, created abstract class EntityCarapacian to be used as a base for the Skaian mobs, created EntityAIAttackByDistance which is an ai that does a melee attack if a mob is close enough, but otherwise does the ranged attack
Added Grist
Finished the grist itself, set up different types of imps, removed some debugging messages
Cleaned up code, fixed errors when trying to run as a server, added more types of Imps, added Ogres, made EntityUnderling class
Added Cruxite Ore and Raw Cruxite

Feel free to change ore spawn count, etc.
Optimized Cruxite code
Made Grist Cache GUI toggalable
Added basics of Cache GUI

No actual Grist images/numbers yet...
Added player title to Grist Cache screen

Title thing's an obvious placeholder.
Finished up Cache GUI

It displays images AND grist counts!
Merge pull request #1 from iconmaster5326/cache-gui

Added Grist Cache Gui
Added WIP textures, including GUIs
Added Cruxite Blocks

Yes, I KNOW it's a multiblock with only one subblock. This will change,
Added recipe for Cruxite Block
First steps of alchemy system: GristRegistry.

This new class will handle keeping of a registry for converting items to
various amounts of grist, used in the Alchemiter and elsewhere.
Added custom Minestuck creative tab
Added GristType Enum

Haven't updated any code that's not mine to reflect this addition yet.
Added CombinationRegistry for Punch Designex

Just like the Alchemiter Registry, it doesn't do anything. But it's
there.