Implement input layout using OpenGL.
Implement basic GPU draw call with GL.
Fixed client bounds.
Implement draw indexed/instanced/indexed-instanced using OpenGL.
Update target platform version.
Add keys and key state.
Fixed deleting shader program.
Happy holidays lovelies! :)
Set the swap interval for vsync
EffectPassのvertexShaderコードの修正

gl_Positionへの出力が抜けていたので追加.