Moved the combat scripts to a subfolder
Created a folder to hold the networking scripts.
Deleted unused scenes.
Copied the SinglePlayer scene to use as a basis for the networking scene.
Many things, really should have broken this up, but its late.

Added basic network manager script. Moved Main Menu scripts into their own folder. Moved webserver stuff into its own folder.
Using the improved network manager in the main menu
minor tweaks to network manage script and level.
Successfully loads level on both client and server. At the moment the level is just the idle animations and the lung scene background.
Tweaked the lighting for the health bar. Also made it so that the gesture lines show up on the screen.
Successfully spawns players and as far as I can tell sets up the player's health bar properly
Better network, behavior. Timer still not resetting, not sure why.
Timer now resetting. Need to figure out why enemy field of combat_rules is never set.
Created a simple example script that loads a file from the Resources folder. This will be used for loading the sprite sheet metadata.
Created a a basic scene layout. Plane with hurgh sprite sheet material is displayed with camera.
An example of sprite sheet animation is working. However, the implementation is very hacky.
Tweaking numbers to make the animation look better.
Created metadata class SpriteAnimation (shows up in Unity inspector). This class is meant to hold all of the information about a sprite sheet animation. It will not actually do the animation though.

Also deleted the metadata class since it isn't needed (all info is in the SpriteAnimation class instance)
Created basic Sprite Animation script. Currently uses the blocking move as the idle animation. Need to add API for queueing and the like.

Also need to edit the structure to add sound and potentially other events.
Now the animations don't share the same texture. This allows them to play at different speeds.

However, I get a weird error "Instantiating a non-readable 'huurgh_block_sheet_12fps' texture is not allowed! Please mark the texture readable in the inspector or don't instantiate it."
Changed project name to immunity