Testing some 3D code
Preparing for 2D and 3D coexistance
Added 3D importing, ScriptEngine as game asset

- Added prototype 3d world for doing work on
An attempt to build mesh collider
MeshCollider working everywhere except slopes
MeshCollider vs Ray is done
Normal precomputed
Some effect code and stuff
Created Shader, renamed assets, redid CfgVar logic
Reimplemented box, box is neccesary
Grassy Ass
Fixed normal map importing, need to fix shaders now
3D basic lighting: Working
World to Screen and Screen to World coordinates
Started more world work
Merge pull request #29 from Pie-Studios/3d-test

World is now 3D