This is now not really the RoS submission, it is a complete reformat of the item system :)
Merge branch 'Community' of https://github.com/s2games/Heroes-of-Newerth-Bots into RingOfSorcerySub

Conflicts:
	bots/behaviorLib.lua
	bots/soulreaper/soulreaper_main.lua
Changed it do that behaviors are added on item buy/sell/use
initial submission
Merge branch 'Community' of https://github.com/s2games/Heroes-of-Newerth-Bots into blacksmith-submission

Conflicts:
	stringtables/interface_en.str
Didn't add bot files derp
Merge branch 'Community' of https://github.com/s2games/Heroes-of-Newerth-Bots into RingOfSorcerySub

Conflicts:
	bots/gravekeeper/gravekeeper_main.lua
General code cleanup, not tested at all atm.
Added new function to make pushing easier.
small amount of commenting
Merge branch 'Community' of https://github.com/s2games/Heroes-of-Newerth-Bots into RavenorSub
Merge branch 'Community' of https://github.com/s2games/Heroes-of-Newerth-Bots into RavenorSub
Added:
Blood Chalice
Elder Parasite
Charged Hammer

Example code in chronos_main.lua to override default item behaviors if the developer so chooses.
Added new push functions to moonqueen, rhapsody, hag and soul reaper.
Added the ability to not use default item behaviors with tinsert(behaviorLib.tDontUseDefaultItemBehavior, "Item_Name")
Added:
Assassins Shroud (completely new)
Shrunken Head (completely new)
Geomancers bane (completely new)

Made moon queen use her own geomancers behavior (I may end up using it too, I'm undecided)
small fix for moonqueen (removed an invalid/unnecessary reference)
Added tablet and plated greaves.
Fixed a bug regarding bots trying to use recipies.
Merge branch 'Community' of https://github.com/s2games/Heroes-of-Newerth-Bots into RingOfSorcerySub

Conflicts:
	bots/dementedshaman/dementedshaman_main.lua
	bots/glacius/glacius_main.lua
	bots/rhapsody/rhapsody_main.lua
	bots/witchslayer/witchslayer_main.lua
Turned off debug echos, small fix
Fixed typo
Now with 65.5% more heads!
Now it's very own submission!
Now compatible with jungleLib 1.1!