update

Added IsChanneling to Ability Properties. This allows for buffs to be
casted while casting the ability.
Added FindCombatBuffPower to Player Class, used with IsChanneling.

Added Setting into PluginSettings to disable Mule Behavior.

UpdateCurrentAccountDetails is now limited in use.

Increased the Distance in which CacheObjects are removed from 300f to
500f.

ObjectCache is now cleared always after Level ID change.
townrun fix

Added FinishOverlord -- used to move towards townportal during townruns.

Changed TargetMovement non-movement counter LOS check to use the
SearchGridProvider instead of NavCellFlags.
2611 Change Log
update

Non-Ranged Ability Line of Sight now checks if unit is hover when
navcellflag fails.

Moved Plugin Settings into the Bot Settings. (was separate)

UpdateAccountDetails now clears the Memory Cache.

Monk: Breath of Heaven modified for use when rune is not "buff".

Shrines now check GizmoState instead of Operated to determine if already
used.

Reduced the interaction time of Gizmos.

Added Null checks for Unit ObjectIsSpecial.
Fixed Health Potion Validation

For Major Health Potions
update

Ability:
OnSuccessfullyUsed now accepts optional parameter to reorder the ability
list.
IsChanneling will disable reordering.

Death Hook will now always remove the OnHealthChange event handler.

Moved Item blacklisting in TargetMovement - BlockCounter so it will only
occur on 2/3 count.

Added StartingLocation into Target -- this is used to determine if we
should reset the navigator, to prevent stucks from occuring.
Fixed Townrun Sell Potion Bug

Removed bAnyMobsInCloseRange from CombatCache.
Funky TP

Funky Town Portal will now move on retries.

Added Female Zombies to Spawner Unit List.
Added new Dictionary for overriding the Collision Sphere Value. (A3
Demonic Fire Obstacles)
update

Line of Sight Target Behavior is now a setting in the Funky Settings
(under Advanced) -- Its Disabled by Default.

Avoidance Intersection Testing has been moved to TBEnd

Added Siege Monster and Waller Model to fixed Collision Sphere
dictionary.

Healthwells will no longer be removed and ignored Permanently when
health is greater than setting.
update

New game event will clear TrinityLoadOnce used profiles.

Added new setting for Low HP unit Exception -- MaxDistance. (used with
LowHP setting)

Line of Sight Behavior:
-units capable of being added now use ObjectIsSpecial to check.
-Invalidation of the current LOS target will only occur at distance of
50f or less.
Changelog

Also added CheckingFlags for Navigation safe movement and new overlords
to effectively use the flags. (not yet replacing the current method to
search)
Merge branch 'master' of https://github.com/herbfunk/Funky into update