Began working on javascript rendering the game state -javascript side
Updated comment so I can know which id's there are
Updated Json to be a bit better, need to verify with Phelan that this is the proper format
Updated Json to be a bit better, need to verify with Phelan that this is
the proper format,Changed Id to image because that's what it is
merged un based repo
fixed javascript error where I wasn't putting objects into the array and had key value pairs.
added initEncode method to game.py handler so that an initial state is encoded and passed to the javascript model. TODO: the json object is htmlescaped twice, so i must find a way around that
Created render state for initial, still need to do the one where we update using both old and new states. Still need to add in some glows and such
Added javascript shell file for functions to change the view of the game board per state
added switch handler for state
Removed alert from game, added glowing affect for a state. We'll probably need to add in removes to glows we might have come from, or that will happen on some kind of exit function for each state
merged with Phelans code (sorry phelan I put my test code in since I'm pushing it to my repo, uncomment 106 to keep testing your stuff)
fixed merge conflict in game.html between ethan and my versions
added animation to the player's cards on initial state to show the player their cards in a nice fancy way. Need to work on delaying transition between states. Need to work on renderState as well for the case where old and new state are defined
Did a bit of cleanup, and now debating about whether or not its neccesary to have an old vs newstate, I suppose I'm wondering if we'll gain much runtime from it. Something to think about over night
Fixed timing of the javascript initial states
Merge pull request #7 from EJEHardenberg/gameRender

Game render
fixed encoding problem by applying autoescaping in jinja to only the templates that actually need it (ie playerinfo)
made the scores in game template pop up in a new window
removed some extra commenting