Fix law line spacing being to large, causing the 12th law to be cut off the board.
Also added a touch of performance boost.
Merge pull request #851 from Bo98/law-spacing-fix

Law line spacing fix
Merge branch 'master' into refactor

Conflicts:
	entities/entities/darkrp_laws/cl_init.lua
Use GMod's newish hands with the keys.
Use the GMod hands for the door ram, lock pick and keypad checker.
Made the arrest, unarrest and stun sticks to use the net library over umsg. This fixes an issue where the keys material would not get set after switching to it from one of the mentioned three weapons.
Merge pull request #853 from Bo98/hands-improvements

Further use of the GMod hands
Fixed my own issue #855

Instead of spitting errors, it does nothing with the clipboard if the
string is empty.

Tested on my server. No side effects noticed.
Merge pull request #856 from Redfiend/master

Fixed my own issue #855
Squashed commit of the following:

commit f22b5cf1394e6217dc4e59b748fb5a2210c0ebec
Merge: fb65a1a f0c8b15
Author: FPtje <fpeijnenburg@gmail.com>
Date:   Thu Jul 25 10:00:19 2013 +0200

    Merge branch 'darkrpFPP' of github.com:FPtje/Falcos-Prop-protection into darkrpFPP

commit fb65a1a752e18f96a6823253948fcf1b50f822b9
Merge: f5fe877 78b4ae8
Author: FPtje <fpeijnenburg@gmail.com>
Date:   Thu Jul 25 10:00:01 2013 +0200

    Merge branch 'master' into darkrpFPP

commit 78b4ae879ce7feeb3dfa124608a0fa15b6d24fbf
Author: FPtje <fpeijnenburg@gmail.com>
Date:   Thu Jul 25 09:59:22 2013 +0200

    Fixed error with scars
More reliable arrest SetPos, references #405
Merge branch 'master' of github.com:FPtje/DarkRP
Removed IP code
Merge branch 'master' into refactor

Conflicts:
	gamemode/modules/police/sv_init.lua
	gamemode/shared/fadmin_darkrp.lua
Fixed error on join
Fixed another scars issue
Merge branch 'master' into refactor

Conflicts:
	gamemode/client/vgui.lua
FPP dependency shit
Fixed locking with SCARs
You can now make SCars purchasable. Example:
timer.Simple(0, function()
AddCustomVehicle('DeLorean', 'models/delorean_prop.mdl', 200, nil, function(ply) return ply:Nick() == 'Marty McFly' end)
end)
Note: the timer is mandatory because SCars load after DarkRP