added silverlight class library
removed class1.cs file
Created canvas
added GameSurface Class
added dispatcherTimer & RenderFrameEventArgs
created RenderFrameEventArgs class
getting & setting elapsed time to calculate
wired up the mainpage to the GameSurface
added Textblock to show the FrameRate
fixed declaring DispatcherTimer in GameSurface.cs and typo
followed full tutorial CodeProject astroids game
updated read-me file
Merge pull request #1 from kevinvhengst/develop

Develop