Lots of changes, I still have to talk with Eugene about some things but velocity is working. See email as well
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manually add these fixes to your branch.
Working on Adding wrapper to physics world, and query
Merge remote-tracking branch 'origin/Brandon/TeamCollision' into Brandon/TeamCollision
Finished Query option
mirror develop bug fix so baddies dont have to merge
Updated the query behind the scenes
Merge remote-tracking branch 'origin/Brandon/TeamCollision' into Brandon/TeamCollision
Changed to use <AIMOVEMENTCOMPONENT> for temporary fix
See WIKI, If you want something to move it better have a MOVEMENTCOMPONENT (AND NOT EVEN A SUBCLASS OF THAT MOVEMENTCOMPONENT) and you best set the velocity
Merge remote-tracking branch 'origin/Brandon/TeamCollision' into develop

Conflicts:
	DirtyGame/Game/Core/Components/Spatial.cs
	DirtyGame/Game/Core/Systems/Movement/MovementSystem.cs
	DirtyGame/Game/Core/Systems/PlayerControlSystem.cs
	DirtyGame/Game/Core/Systems/Util/SystemDescriptions.cs
	DirtyGame/Game/Dirty.cs
	EntityFramework/World.cs