Initial bit of work on 1.5 compatibility
Unstitching sprite sheets, and reorganizing resources to work with MC 1.5
More 1.5 port work (and general cleanup). Still doesn't build yet.
More 1.5 work
More work on renders
Fix a fringe case with the Version Checker, finally figured out why some item textures weren't working, and got sounds working too
Add the logo xcf file, and update the path to the image in the mcmod.info
Fix up more of the rendering stuff for 1.5
Fix saving of configuration related changes
Standardize "alchemical" over "alchemy" for names, get all the items rendering again as they were prior to MC 1.5
The Aludel, Alchemical Chest, and Calcinator all render again in MC 1.5
Work on enabling custom inventory names
Suppress some warnings we can't do anything about right now
TileEE's properly synch custom NBT data, and Alchemical Chests properly display custom inventory names.
Calcinator and Aludel now support custom names, some work on getting Alchemical Bags to support being dyed
Alchemical Bags can now be dyed
Javadoc related updates and code cleanup
Models
Merge branch 'refs/heads/snapshot_1_5'
Whitespace derp