Added Scripts/AIScript.cs, Scripts/CollisionManager.cs, and Scripts/NavigationNode.cs to the Scripts folder. Also Scenes/Test/DijkstrasTestLevel.unity to show The algorithm.
Created a basic main menu system that navigates through all the scenes in game.
Fixed bug with the way NSSEditor handled releasing assets.

Signed-off-by: Ken "Minalien" Murray <minalien@gmail.com>
Added ButtonControllerScript.cs that adds mouse over functionality.
Finished Dijkstra's to run with Alex's grid system.
Added a camera class that controls the camera and moves.

Signed-off-by: Neal Valiant <neavalia@uat.edu>
Added ButtonControllerBehavior.cs that constructs a ray for button functionality for ButtonBehavior.cs. Deleted my old ButtonControllerScript.cs and ButtonControllerBehavior.cs
Added three templates and two PNGs of those rough templates.
Updated art and added template.
Added Left Mouse Down and Left Mouse Up function to ButtonBehavior.cs. I also tried added added a Left Mouse held feature with a slight delay, but it did not work the way I wanted so I took it out of the code.
Just added a little code to change the color of my cube in my Custom Buttons Test/ButtonsTestScene.unity. So when the left mouse button is pressed the color of the cube changes to red and green when the button is released.
There is still a null reference bug, in the pathfinding. This both my work and Niel's work.
Merge pull request #11 from AlexReiss/master

Pulled early movement & pathfinding system. Unknown NPE still exists, waiting for details from Alex or Neal.
Fixed asset locations and script names from commit aaf266f9ddc4d90a63a4b4625af7ead900308f50.

Signed-off-by: Ken 'Minalien' Murray <minalien@gmail.com>
Merge branch 'master' of github.com:Minalien/Tactibru-Game
Merge pull request #12 from Minalien/master

Fixed asset locations and script names from commit aaf266f.
Templates for body A, B, C, the hands and the head are updated to 300 resolution.
Added the CombatOverlayWindow.unity scene that has two cameras with one quad overlaying the other that represents the combat pop up. I will add the script to the overlay window later and delete the materials when I am finished with the test.
Implemented the basic asset types for Combat Units and Squads. A basic editor for each has been implemented.

Signed-off-by: Ken "Minalien" Murray <minalien@gmail.com>
Updated CombatUnit.cs and UnitEditor.cs to handle unit slots and unit space.

Signed-off-by: Ken "Minalien" Murray <minalien@gmail.com>
Merge branch 'master' of https://github.com/Tactibru/Game

Conflicts:
	Assets/Scripts/Behaviors/GUI.meta