If UFO detected by conventional radar, check other bases, maybe they has hyper-wave decoder.
Some optimizatios.
refactornig
Some << operators for Position

makes it a bit more natural to get position information.
Reaction fire on fallen units
Do not react if shooter is falling

because gravity is quicker than your reactions anyway.
a bit faster
Fix IDs of UFOs loading.
invaders must die.

debug function for instant victory and great justice!
i don't even.

why on earth did i ever think this made sense? it's inside an if that makes
sure health is 0.
Merge pull request #715 from cfailde/position

Some << operators for Position
changed to: chance = chance * (100 + u->getVisibility()) / 100;
Update American.nam

Increased first and last name count, and tweaked lookWeights a bit.
Update Spanish.nam

Removed outlandish names.
Update American.nam
Zoom globe by mouse wheel anywhere on screen.
Merge pull request #722 from ShadowGJ/NamesChanges1

Name list changes
Merge pull request #716 from cfailde/fallingreactions

A couple of fixes for reaction fire on falling units
Merge pull request #718 from redv/fix_ids_ufos

Fix: loading IDs of UFOs.
Merge pull request #702 from redv/fix_radars

Fix: Radar detection. Special case.
Merge pull request #726 from dtrushn/ui_globezoom

UI: Zoom globe by mouse wheel anywhere on screen.