Solved bug #2, inverse used overrun in buffer.
Update include/cyclone/precision.h

Added definition of epsilons
Changed quaternion class /include/cyclone/core.h

It is rather unusual to have a perfect equality when comparing floating-point numbers. Thus it is necessary to compare with a margin, it being the machine epsilon. 

It is not needed to check against the abs of d, as it is made from (hopefully) positive numbers. If, by any chance, d<0, will be within machine error, and also caught by the current condition.
Typo on include/cyclone/body.h

intertia -> inertia
Removed uneeded line on src/body.hpp

Removed isAwake = true; from addForceAtBodyPoint, as it will already be set to true on addForceAtPoint
Corrected calculations src/pfgen.cpp

Corrected some errors pointed in issue #11, first noticed by @SomeAdrian
Corrected bug include/cyclone/core.h. Issue #10

Inversion was not inverting z nor x correctly. Fixes issue #10, spotted by @integeruser
Added contributed linux build by Martin Schreiber.
Minor changes on makefile ordering. Wasn't able to compile the examples using the previous versions
Merge branch 'pending-merge/linux' of https://github.com/LucasCampos/cyclone-physics into pending-merge/linux

Conflicts:
	Makefile