added some stuff for health
merge
Screen class trololo

Signed-off-by: Raphael Catolino <raphael.catolino@gmail.com>
Merge branch 'master' of github.com:DeepInTheLight/DeepInTheLight
light effect added
Merge branch 'master' of github.com:DeepInTheLight/DeepInTheLight
collide now returns a boolean (true if no problem, false if gunther collides w/ smthg hard and needs to be restored)
Merge branch 'master' of https://github.com/DeepInTheLight/DeepInTheLight
Real image
Merge branch 'master' of github.com:DeepInTheLight/DeepInTheLight
Gunther now saves his old position, which can be restored with gunther.collide()
Merge branch 'master' of https://github.com/DeepInTheLight/DeepInTheLight
Screen add populate and getNextScreen

Signed-off-by: Raphael Catolino <raphael.catolino@gmail.com>
Merge branch 'master' of github.com:DeepInTheLight/DeepInTheLight
life, score, black ligth
Merge branch 'master' of github.com:DeepInTheLight/DeepInTheLight
added bonus fish class
added moveBack method for both gunther and bonus fish (THIS NEEDS MOAR HERITAGE)
moved Direction back to Element (there's a limit to the amount of code I'm willing to duplicate from class to class
Merge branch 'master' of https://github.com/DeepInTheLight/DeepInTheLight
getElement returns only the elements in the 9 screens

Signed-off-by: Raphael Catolino <raphael.catolino@gmail.com>
Merge branch 'master' of github.com:DeepInTheLight/DeepInTheLight