Renaming Windows solution and project to WindowsGL.
First pass at a new Windows DirectX platform.
Merge branch 'develop3d' into windesktop
Added initial WinForm platform and window stubs.
Merge branch 'develop3d' into windesktop
Merge branch 'develop3d' into windesktop
Formatting fix... no functional change.
Skip CreateDevice() in GraphicsDeviceManager in all DX builds.
WinForm platform and window now basically work.
Added null pointer check on Viewport setting under DX.
Handling mouse events.
Hooked up keyboard events.
Hooked up activation.
Better idle ticking.
Hooked up the correct stock MGFXs.
Fixed device and swap chain creation for Windows DX11.
The swap chain now resizes on window size changes on Windows DX.
Removed unnessasary viewport setting.
Merge branch 'develop3d' into windesktop
Fixed desktop DX build.