Adv Wire: Holding alt now wires all matching inputs
For example, left click an E2 with "@inputs W A S D Active", then alt-leftclick
a Pod Controller, and it'll create 5 wires.
Adv Wire: Holding alt now highlights all ports
Wire Adv: Holding alt now works at port selection stage too
Adv Wire: Added Multiwire: Hold shift when selecting inputs
Adv Wire: Added Tool Screen
E2 holo: add holoBoneScale
Wire Adv: Fixed visual wire nodes being far above the surface
Wire Adv: Some refactoring
Wire Adv: Adjusted Alt/Shift behavior
Releasing shift now goes straight to second stage, pressing it returns to first
WireAll is now enabled by holding alt while selecting an input
All ports now show as selected when WireAll is enabled or is enableable
The Toolscreen's arrow now better indicates which stage you're in
Merge pull request #402 from wiremod/wireall

Adv Wire: Holding alt now wires all matching inputs
Merge pull request #403 from natrim/holoBoneScale

E2 holo: added holoBoneScale
Fixed unlinking all printing to all players
Fixed spawn position of some screens
Fixed RT offset for small tv model
E2: ang,vec2,vec,vec4,quat - array access/write
Merge pull request #411 from natrim/arrayaccessed

E2: ang,vec2,vec,vec4,quat - array access/write
Oscilloscope: MakeWireEnt'd
Rewrite in the works
E2 File Writing: Fixed failing if directory didn't exist
Fixes #321, probably
Added table:ncount()

Added table:ncount(), a function that returns the number of elements which have numerical and sequential indexes.
Fix #406. EGP polys draw on correct side of screen

EGP's Poly object now uses render.CullMode to draw clockwise vertices.
The E2 functions egpTriangle and egpTriangleOutline now use Poly and
PolyOutline.