Removes shadow casting and receiving on preview entities, patch started by ericb, fixes #1771

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@13706 3db68df2-c116-0410-a063-a993310a9797
Automated build.

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@13707 3db68df2-c116-0410-a063-a993310a9797
Fix deactivation of HQ waviness causing the specular effect to go crazy.

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@13708 3db68df2-c116-0410-a063-a993310a9797
Fix tests.

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@13709 3db68df2-c116-0410-a063-a993310a9797
Fix flying unit not crashing in water when they should. Patch by scythewirler. refs #2067

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@13710 3db68df2-c116-0410-a063-a993310a9797
Starting units re-adjusted.

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@13711 3db68df2-c116-0410-a063-a993310a9797


git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@13712 3db68df2-c116-0410-a063-a993310a9797
Suppress unused local typedef warnings when including SpiderMonkey headers.

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@13713 3db68df2-c116-0410-a063-a993310a9797
Fix crash when editing terrain near map edges.

The values in CMessageTerrainChanged can be overestimates that exceed the normal map boundaries, and should be clamped before looping over them.

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@13714 3db68df2-c116-0410-a063-a993310a9797
Tweaks game speed dropdown more, refs #2046

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@13715 3db68df2-c116-0410-a063-a993310a9797
Boost 1.54 deprecates Boost.Signal. Use Boost.Signal2 for >= 1.54.

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@13716 3db68df2-c116-0410-a063-a993310a9797
Adds more information to construction command debugging

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@13717 3db68df2-c116-0410-a063-a993310a9797
Sets svn:ignore property on generated cpp from new VFS tests

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@13718 3db68df2-c116-0410-a063-a993310a9797
Removes useless "old maps" filter from match setup, refs #2071

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@13719 3db68df2-c116-0410-a063-a993310a9797
Switch X and Z loops in the foam generation, possible speed improvement.

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@13720 3db68df2-c116-0410-a063-a993310a9797
Fix maurian elephants being unable to build stuff. Caused by enlarging the elephant obstruction radius.

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@13721 3db68df2-c116-0410-a063-a993310a9797
Automated build.

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@13722 3db68df2-c116-0410-a063-a993310a9797
Greek houses upgrade. (eyecandy, ao, normal, spec)

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@13723 3db68df2-c116-0410-a063-a993310a9797
Fixes stack overflow in stack dump logic, by special-casing boost::unordered types, fixes #1813.
Adds INIT_HAVE_DISPLAY_ERROR init flag to correctly override ah_display_error in Atlas (InitVfs was overriding it again), but don't use it because it's ugly and broken, refs #1729

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@13724 3db68df2-c116-0410-a063-a993310a9797


git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@13725 3db68df2-c116-0410-a063-a993310a9797