SURE I DID
All of Manathor's weapons now select-reload.
***COMMIT ACTIVATION INITIATION START***
The pacifier can now actually be used in a not-cheating game.
what the fuck is a changelog
Punchdrunk and the unique/chainsaw spawns no longer trigger only once on non-coop modes. Punchdrunk triggers every spawn. Items should properly disappear for the client in Punchdrunk. Chainsaws should always be replaced with Punchdrunk chainsaws when appropriate.
Duke no longer has an undying left foot.
Mjolnir lightning bolts hang around for a bit longer, and are more dense.
PickupQuake exists again.
Corvus chicken hitbox raised, Pacifier stuntime increased, TCCB damage increased and given two of, Duke Atomic Boot damage/radius decreased, chickens given more feathers on death.
Corvus' Health pickups no longer say "yo" to the player.
Regeneration works properly with nohealthcap, Quake item times update instantly when it goes up
Multiple quad pickups on no weaponstay, moved megahealth script, samsara_permault no longer dependent on sv_weaponstay
I'm not sure why github ate this, and I'm not happy it did. Bosses are now visible and damageable when skipping the monologue.
The Tech.50 now uses Marathon sprites for its projectiles.
Gauntlet now stops its incessant humming
Punchdrunk weapon disappearing works properly now
Merge branch 'master' of github.com:SamsaraDevs/samsaraJunk
Fists and Punchdrunk saws are now ignored by the weapon stripping part of HandlePunchDrunk (fixes #40)
The Tech.50 and SPEEDBOOT now have their respective icons.