Scripts/Ulduar: Kologarn's gate should be open while in combat

Source: personal experience and http://youtu.be/JcOiyNaKDlg?t=18s
Scripts/Gundrak: Drakkari Colossus

Drakkari Colossus should not move when in freeze phase.
Core/Items: Fix logic in Player::AddItem

Should send client the amount it gave you, not the amount it couldn't
give you
Scripts/TheStormPeaks: Cold Hearted quest update.

Fix a crash.Thx @DDuarte.
Closes #8865
Move waypoint data from script  to DB table.
Scripts/TheStormPeaks: Cosmetic changes.
TDB 335.51 - 2013/02/14

Ref #8947
Closes #9077
Core/Auras: Allow auras that cannot create a separate stack for each caster to stack on one slot
sindragosa air phase trigger correction

air phase should start when she reaches 85% not on a set timer
Merge pull request #35 from aknl/sindragosa_fixes

sindragosa air phase trigger correction
Update Scripted_NoMovementAI to ScriptedAI to fix compile

Thanks @Aknl
DB/Creature: The Ocular

Now Eyesore Blaster hits this npc for 12600 damage as it should.
Core/Vehicle: Make the passenger join event asynchronous

Prevents a crash in the following scenario:
Player 1 enters vehicle X
Seat on vehicle X is taken by Player 2
Player 2 is removed from vehicle X
Vehicle X dismisses (but player 1 did not even finish AddPasssenger
call)

Fixes #4271
Misc/Spells:
- Add some ulduar teleport pos for spells
- Add target hack for ulduar teleport spells
Core/Vehicles: Fix crash introduced in my previous change
Merge pull request #9214 from Aokromes/master

Scripts/Ulduar: Kologarn's gate should be open while in combat
DB/Creature: Add texts for Lurgglbr

Closes #1608
DB/SAI: Add script for Quergo's Gold

Closes #1677
DB/Loot:

+ Remove Zulian Mudskunk from Zulian Crocolisk loot template  Closes #9169
+ Add Vicious Oil to Vicous Oil Closes #9147
DB/Quests:

 Update Quest Requirements for To Bor'gorok Outpost, Quickly! Closes #9113
 Fix Quest Grouping
 Add Quest Conditions for Hellscream's Champion  Closes #9092
 Fix SAI for Hugh Glass Closes #9097
Merge pull request #36 from Nyeriah/compilefix

Update Scripted_NoMovementAI to ScriptedAI to fix compile