remove remaining outdated quaked comments
abstract some code from ctrl_limited into an int and float resetField function, that can make use of a second fallback value, so we can make use of class wide settings
write initial reset methods for most func_* classes, handling damagetaking, speed and health
 * fixes the shootable doors and buttons again as a sideeffect
 * allows for basic class wide settings for these cases
make boolean handling more secure in sensor notification condition checking
spawn stage field (mainly used for sensor_stage)
fix some wrong chaining roles
remove unnecessary backward compatibility to only temporary existant target_win
add additional debug information to sensor_end and sensor_stage notifications
fix sensor end notificaton firing sensor_stage entities instead