Added logic and unit tests for the case when all players pass
Changed BMGame->passStatusArray to BMGame->nRecentPasses, since all we need is to note how many consecutive passes have just occurred. This change enables the next step, which is to write nRecentPasses to the database on a save_game(), and read it on a load_game().
Added logic to write BMGame->nRecentPasses to the database on a save_game(), and read it on a load_game(). Added unit tests.
Added unit tests for all pass problem.
Added fix for mysql.test.inc.php path problem
Merge pull request #135 from blackshadowshade/all_pass

All pass leads to end of round
* move setting of swing dice into BMInterface.php and clean up
  responses to user
Merge branch 'master' of github.com:buttonmen-dev/buttonmen into tkt-111
* move submitTurn logic into BMInterface, and print reasonable
  messages on successful and failed attacks