Added method to camera to set viewport explicitly
Fixed up the camera so you can do a field of view/viewport trick
Added dispatch and configuration of animations
Chaining of animation definitions
Added collided event to entity, to see if we can do physics with a component
Entities are opt-in to the collision system
Rudimentary logic for cessation of movement on collided entities
Added the notion of group to the rigid body
Added the notion of 'weight' to the rigid body for physics calcs
Work out percentages of how much each entity will absorb/etc
Started trying to do entity/entity separation
Entity separation added to rigid body
Made ratios correct in the rigid body calculations
Added lastx/y to entity
Collision additions to engine
Removed jquery deps from core engine
Removed whitespace so that git diff master examples site/engine would return blank
Added removal of entities from scene to /core
Rigid body takes weight into consideration when stopping velocity /core
Added proxying support to the eventable /core