Make hurt() always call die() if the monster is dead, rather than just returning true and making it Somebody Else's Problem.
Some missed i18n for worldfactory.cpp.
Update the .pot file.
Merge Launchpad translations.
Use translated option name in stead of value.
Rename cOpt.getName to cOpt.getValueName for clarity.
Adds throwing axes, spawns, and recipe.
Fix the ::sound() function

Because it was badly broken, very, very, badly broken
Fix missed bit of bad logic
project update
Fix up gray color of borders in vehicle menu
Fixes wonky volumes on some headwear.
Adds caseless light machine gun and spawns.
Fixes incorrect volume on two containers.
Fixes coffee syrup's material phase.
Prevent basement-related teleportation by constraining stair searching to current
overmap tile
Fix VS compile after latest changes
Fix input polling in Linux curses mode, when weather animations are active
Fix mistaken loading of next weather on game load, fix misuse of lower_bound in weather_log debug dump.
Contaier show amount when it wielded