Created file structure
Merge branch 'develop' of github.com:zcdziura/Rodents-Revenge into develop
Merge branch 'develop' of git://github.com/OctopodGames/Rodents-Revenge into develop
Merge pull request #1 from OctopodGames/develop

Develop
Merge pull request #2 from jncormier24/develop

Develop
Merge branch 'develop' of git://github.com/jncormier24/Rodents-Revenge into develop
Merge branch 'develop' of git://github.com/jncormier24/Rodents-Revenge into develop
Prep for merge
prep for merge
F-this...
Revert "F-this..."

This reverts commit 1a7321d4531eb8824a48cc5b59ece50c04835a28.
Game Timer Stuff

Fixing object creation and access for timers and such. So we can move
ALL the cats!
Merge branch 'develop' of git://github.com/OctopodGames/Rodents-Revenge into develop
Merge pull request #25 from jncormier24/develop

Develop
Rewrote Objects

Sorry Zach, I'm impatient. Rewrote objects so we can actually have
multiple working cats. Also rewrote the cat AI to make it smarter, but
even with a 1500 ms interval, they still jump around a bit...not sure
why (nm...got it before commit...added returns to prevent executing
every viable if in cat.move)
Merge branch 'develop' of git://github.com/Camwyn/Rodents-Revenge into develop
Merge branch 'develop' of git://github.com/OctopodGames/Rodents-Revenge into develop

Conflicts:
	v1/js/cat.js
	v1/js/game.js
	v1/js/mouse.js
Removed unnecessary v1 directory

No idea why we had that there in the first place...
Continued with the OO refactoring

Stephen started the logic to refactor the game's entities into more
of an Object-Oriented pattern. This commit continues with that work.

Much of the core functionality (such as drawing the damn board) is
broken. But don't worry, I can fix it!
Changed object structure syntax

I found another way of doing OOP on the Interwebs, and I like this
one way better, so that's what we'll use.