Updated cinderblock xml files.
Tested sample on iOS.
Minor adjustments to drawing app.

Crashes on launch if in a portrait orientation. Not sure what is
going on with that, but XCode is pointing to the following fetch
in OpenGL as a culprit:
sgxTextureGetImageRowBytes(GLDTextureRec*, unsigned int, unsigned int) ()
Rendering antialiasing on desktop.
Works with rotations now; not doing anything fancy.

Will be distorted in the non-launch dimension.
Whitespace.
Optional rotation parameter for createBox.