TempWorker is really just a special case of a more low-level BasicWorker.
Got Minion working for Flash and JS!
Basic workers now work for C++ and Neko as well.
Hm. Constructors should probably never contain Thread.readMessage(). Hopefully this will prevent a lot of heartbreak.
Added a macro to BasicWorker. Basically simplifying workers, so they’re easier to throw together and much less error-prone.
Name game.
Cleaning up TempAgency, removing the JS project. It served its purpose.
Bringing Scourge up to date with Golems. I ought to put them in a haxelib.
Adding ALERT rule, which signals the BoardBody (through SimpleSpectator) any time something nutty happens, rather than just at the end of an action. Might absorb this into Rule though.