1. Fixed a bug with the mass/density conversions for bullet code. It was not converting correctly for non-standard units.
2. Fixed an issue where there was a bug in the way ion channles were copied in version 1. It was duplicating the IDs. I added code to the project migration to deal with this and renumber the IDs.
3. Modified AnimatLab to pass in the physics version to use when doing a project conversion.
4. Added automation features to allow the testing framework control the physics version to use for new projects and conversion.
5. Fixed a bug where the position of the joint was not being updated correctly in bullet code.
Added code to ensure unique mesh names when doing a conversion. If you do not and a V1 project uses the same mesh for multiple parts it can cause problems.
Fixed a bug where the constraint limit data was not showing in the property grid correctly.
Fixed a bug where vortex was saving out the mass of static children as 0. I added an estimated mass to the vortex body parts that are calculated manually. If we are saving out a static part or parent of a static part, then we use this estimated mass instead. When we convert to bullet and load it up it then works correctly.