make empty testing level
hold weapon at angle offset from aim direction
add axe weapon
swing melee weapons
melee weapons don't recoil
add ParticleEffect.NullEffect to avoid null checks
tweak axe stats
meele weapon backswing
goblins with axes
start player with an axe
weapon sound effects
adjustable volume on weapon sound effects
remove flamethrower debug rects
remove hip debug rect
remove 'shoot self in face' glitch
pick random weapon one from each range group
axe attack has more force
Merge branch 'dev' of github.com:murphyslaw480/mideast-sidearm-hideaway into dev
score manager skeleton class
register new class in csproj