License headers for all current content pipeline source files changed to refer to LICENSE.TXT.
Limited to the first 4 gamepads to avoid crashes when too many gamepads are connected
Added missing Leaderboard* and misc GamerServices classes
Fixed the project references for the Windows 8 App Store Projects
Fixed the Content issue where the F# project project template was not packaging the contents of the Content directory propery.  This is just the addition of an attribute to the template file.
Implemented Guide.BeginShowMessageBox/EndShowMessageBox for WP8 using an alias to Microsoft's XNA Guide class.
Removed unnessasary reference to SharpDX.WP8.
Merge remote-tracking branch 'upstream/develop3d' into develop3d
Merge branch 'windows8_fixes2' of https://github.com/Nezz/MonoGame into develop3d
Merge remote-tracking branch 'upstream/develop3d' into develop3d
Updated the Installer to include the Windows Phone Assemblies and Templates
Updated the Installer to install the VS2010 templates in VS2012 as well.
Fixed the Windows Phone template to reference the correct MonoGame assemblies based on the Platform it is targeting.
Fixes #706, MGMaterialProcessor not using MGEffectProcessor.
Removed the projecttemplate directory and moved
the files to Project Templates
Merge branch 'develop3d' into wp8
Fixed delegate method ShowKeyboardInput to be private.
Fixed Begin/EndShowKeyboardInput, Begin/EndShowMessageBox, and ShowMarketplace for WP8.
Fix StorageDevice compile error in WinRT
AsyncResult does not exist in WinRT.  Reverting back to previous code for WinRT so it at least compiles.
OpenTK.Input.Key.BackSlash is now mapped to Keys.OemPipe
#1012 XNA 4.0 returns Keys.OemPipe for the backslash key.
Updated Starter Kits submodule with Android/Shooter Changes
Merge pull request #1011 from slygamer/win8_storagedevice

Fix StorageDevice compile error in WinRT
Merge pull request #1016 from 7sharp9/develop3d

Fixed the Content issue where the F# project project template was not pa...
Merge pull request #1013 from slygamer/issue1012

OpenTK.Input.Key.BackSlash is now mapped to Keys.OemPipe