Minor Cleanup
Extract rendering helpers, and rearrange some code
Restore AnimationTrack pure virtual apply(), remove unused code
Use heirarchical bone orientation
Show/hide color and depth streams
Start program with seated mode disabled
Add absolute rotation in transform keyframe
Fix const-ness of KinectDevice get 1st tracked skeleton
Increase size of ground plane
Reduce number of sides for cylinder mesh
Add zombie horse math utilities to project
Add UI for color/depth stream toggle
Switch to zombie horse math types to try to solve possible interpolation bug
Add hierarchical render helper functions, tweak bvh export for debug purposes
Fix realtime viz of layer blending result, other cleanup
Merge branch 'refactor' into dev
Merge branch 'dev'