- fixed sky glowoverlays flickering when looking at them dead on
- added gib blood spray particles
- made gibbing less likely for normal impacts
- made gibbing very likely for explosions
- added immediate recursive gibbing for explosions
- added prop pushaway physics via new prop flag
- fixed firstperson body model not rendering fully in reflections or shadow maps
- added acttables to client weapons for firstperson body
- added attack/reload gestures to firstperson body
- fixed env_projectedtexture parenting
- added blood spray particles to severed gibs
- made explosions gib strongly
- added gib chance cvars
- made detailprops on recv flashlight proj texture and not the ones from entities
- fixed detailprops with flashlight not fading out
- fixed firstperson body not applying offset in refraction view
- fixed asserts related to missing animations on weapon world models
- made firstperson model play walk anim when falling with low playbackrate
- disabled model instance snatching for ragdolls (caused instability atm)