Added GetUp()
Testing soundmanager in constructor.
Can now play same sound on multiple locations. Auto removes sounds when they are done.

Each sound playing have its own key now.

Added GenerateKey(string name)
Added PlaySound(string name, D3DXVECTOR3 postion)
Added StopSound(string key)
Merge pull request #66 from CarlRapp/TENFIRE

Tenfire