liq| er|: +output_call/output_esa/output_ess to switch the output.
liq| er|: +set default value(output_esa/output_ess) to "false"
liq| er|: bump2d, use new version(3delight 10.0.50)
liq| er|: bump2d. bumpValue --> i_bumpValue, outNormal --> o_outNormal, ...
liq| er|: bump2d, use new version(3delight 10.0.50)
liq| er|: bump2d, adapt new version(3delight 10.0.50) to ER (not complete yet)
liq| er| test|: +jpg.ma
liq|: +getShadingGroups(shapeNode,...)
liq|: +getShadingGroups(shapeNode,...), bugfix: objectGroups may not start from 0
liq| er|: string array to string(with an elegant way)
liq|: + message for the geometry which has many shading groups.
liq| er|: +surfaceShader
liq| er|: update to er sdk 4580.
- ei_tab(..., nkeys, ...)
- call_shader(...)
- connection_update_tile(const eiInt job_state,...)
liq| er|: update to er sdk r580. shader parameters type conversion.