first pass on drawing orbits
Add hex functions. Fixes #28
Quick and dirty camera switching

Z to unlock and X to lock it again
Added basic camera focusing

use the 1,2,3 and 0 keys to change views
First pass at skybox/star texture separation. Fps increase 4-5x
Switch to buffered geometry
MetaSim API initial commit
Update README.md
Use localhost for mongodb endpoint if not running on heroku
Merge branch 'dev' of https://github.com/rSimulate/WebHexPlanet into dev
Update README.md
MetaSim implementation
Added API work
Update README
orbit lines ,Time manipulaion, checkDistance func

Orbital line function,Time accel/decel,checkDistance function
Orbit Lines, Time Manipulation, and checkDistance
Splitting my functions

Start to my functions
Ported Orbitlines to library

Starting to restructure main files
Adding to Physics Library

Restructuring to have more physics
Physics and Restructuring

Trying to abstract world creation but failing. I want a nested
parent-child relationship so we can start making the rest of the solar
system.

Also need to get a decent reference frame conversion system that
ultimately spills back to "stationary" cartesian reference frame with
system barycenter at origin (0,0,0).

Only then can the camera controls be truly perfected and made to sync to
any planet orbit with additive rotate controls.