Start from level 1, authored: Katriina Heiskanen
A general resource manager and font loading.
No spikes
Draw game status
All painters now get the ResourceManager as a parameter for paint()
Swapped REGULAR and SCORE fonts and enlarged the REGULAR a little bit
Fix GameStatus#getCurrentTryCount() returning wrong level count
Make the rotation stopper work on x-gravity, too.
Camera scaling with mouse wheel. And fix GameStatusPainter.
DebugPrintPainter and BackgroundPainter now push, reset and pop.
Player launch updates the game status. And TODO is moar complete!
Trying to switch between world and screen transform by push and pop
Now the pop/push/scale combination works, when applied correctly.
InputMaster gets reset now, too, and all controllers that want to.