Changed the gitignore file to now keep track of media files changes.

Handling everything withing the same repo is much easier. :)
Added the media files within the dev repository.

The media/ files are overall only 28.5Mb which is not a sufficient reason IMHO to not track
these here.
Fixed missing/invalid GameState constructors
Disable translations for now.

setLocale() isn't found in my Win7 environment.
Added the C::B project file working with the od-depends dependencies archive.

Unzip the od-depends/ so it appears in the root repository.
Be also sure to use the dw2 (dwarf2) version of GCC in C::B project's options:
http://tdm-gcc.tdragon.net/

The rest should be easy.
Following one of Paul's commit, clearly use std::pow() to avoid breaking compilation.
Adding Beetle Golem, Ruin Entrance and Wooden Watch Tower models (OGA conversions)
CRLF -> LF to *.{h,cpp} files.

This was breaking git diffs and made the review impossible.
Undefed foreign GetObject() in angelscript string type defintion file to avoid compilation problems.