Core/SAI: Using SMART_ACTION_SET_FOLLOW with target_type 0 (SMART_TARGET_NONE) will now stop the following completely. Fixes 6 scripts in a clean TDB already using this functionality even though it wasn't implemented.
DB/SAI: Fix two wrong action_types that would make the creature cast the Death Touch spell on no target (SMART_TARGET_NONE) instead of move to given target_x/y/z/o co-ordinates.

The person who wrote this script accidently used action_type 11 (SMART_ACTION_CAST) instead of 69 (SMART_ACTION_MOVE_TO_POS), and since the action_param1 field of SMART_ACTION_MOVE_TO_POS is the motion id (point id given back to SMART_EVENT_MOVEMENTINFORM), it was set to 5. Ironically, the first parameter of SMART_ACTION_CAST is the spell id and it was spell id 5 is Death Touch.
However this script would do nothing because I changed it so that SMART_TARGET_NONE no longer functioned as SMART_TARGET_ACTION_INVOKER in this commit: 9653576cb4cc9449898d6af691c045d68e9361c5. Before this commit, though, it WOULD cast Death Touch. Fun fun fun.
Core/SAI: In all npc flag related action_types we now check if the target is a creature instead of an unit (creature/player).
Core/SAI: Using the action_type SMART_ACTION_SET_REACT_STATE now sets the react state of the target_type. Won't break any scripts as all current cases of this action_type have target_type 1 (SMART_TARGET_SELF).
Core/SAI: Fix compile
Core/SAI: Don't limit SMART_ACTION_SET_INGAME_PHASE_MASK to unit targets only. Thanks to @Shauren for the notice.
Core/SAI: Using SMART_ACTION_FORCE_DESPAWN now despawns the given target_type instead of always the creature itself.
Scripting/Dragonblight: Commander Eligor Dawnbringer now scripted.
Purely cosmetic but it was a fun thing to script :)
DB/SAI: Some SAI updates to remove dup aura errors and some additions.
DB/Misc: Fixups for Toshley's Station, Blades Edge.
Core/Dungeon Finder: Improve join log message to try to detect cases when one of the selected dungeons is 0
* Added specialization to all loggers related to lfg (allows to enable "lfg.join" in debug mode and keep all the rest in error)
Core/SAI: Fix two memoryleaks in my previous commits. Thanks to @Xter for the notice.
Core/Logging: Use logger cache for speed up logger filter search
Core/SAI: Fix another memory leak, thanks to @Xter
Merge branch 'master' of https://github.com/TrinityCore/TrinityCore
DB/Misc: Two missing paths and two missing Combat AI.
DB/Misc: Fix a couple capitalization errors
DB/SAI: Scripted all ogres in Blades Edge Mountains.
Sorry I had to remove the awesome cpp script.
DB/SAI: Fix a few more dup aura errors
DB/Gossip: Moved Highlord Demitrian gossip to db.
npc had SmartAI and cpp script.
DB/Misc: Three more creature moved to SAI only.