various hacked together RAPTOR code
do not revisit obsolete states in local search
remove weird bounding cruft
fix domination criteria to be correct
simplify turn restriction check
propagate distanceToNearestStop
improve Raptor by aggressive bounding
fix tests
fix tests; this should not affect raptor as raptor does not use this anymore
misc cleanups
remove dominated states
break out raptor precompute to graph builder time; add state that does variant on Merrifield heuristic
another failed attempt to make raptor faster
use correct max walk distance
correct sense of skipTraversalResult in unused code
handle slack
fix extremely minor bug in upstream code
refactor of service id code; makes a big speed difference, actually
remove long-ass region data computation since it makes no difference
add stronger bounding more along the lines of the current code