Merge pull request #572 from Karang/master

Fix for: Group Renderparts by material to speed up the gui render
Fix NPE because of widget position being set on server

Signed-off-by: Irmo van den Berge <bergerkiller@gmail.com>
Fixed Window inventory canSet logic, improved debug messages

Signed-off-by: Irmo van den Berge <bergerkiller@gmail.com>
move ToolLevel and ToolType to API

Signed-off-by: Nick Minkler <sleaker@gmail.com>
Fix sync on block/place block
@Rapfrk thanks

Signed-off-by: L5D <cholley.thibaut@gmail.com>
Update for Recipe API

Signed-off-by: Walker Crouse <walkercrouse@hotmail.com>
Comment out Recipes

Signed-off-by: Walker Crouse <walkercrouse@hotmail.com>
Fix server

Signed-off-by: Walker Crouse <walkercrouse@hotmail.com>
Merge pull request #573 from L5D/master

Fix sync on block/place block
Animation on Zombie and Human

Signed-off-by: L5D <L5D@L5D-PC>
Merge pull request #574 from L5D/master

Animation on Zombie and Human
Fixed the anvil window opening on left click. Fixes VANILLA-392
replace all uses of has, and hasExact with get and getExact for components

Signed-off-by: Nick Minkler <sleaker@gmail.com>
add min/max arguments on test command annotations, rather than in command logic.

Signed-off-by: Nick Minkler <sleaker@gmail.com>
Fixed Human's and Zombie's animations
Here are the new animations (tested this time ^^) :
walk_legs : make legs move for walking (walk or sneak)
walk_arms : make arms move for walking
sneak : make torso and arms crouch in a sneak position
interact : too use in any moving mode, make the right arm do a large
gesture
zombie : place the arms at the horizontal, and a little more fantasy
for zombie mode ;)

Actually, it seems you can only play 2 animations on an entity. It could
be fine to be able to lauch more of them (walk_legs + sneak +
interact).

Signed-off-by: Thomas LAMSON <tomlabete@numericable.fr>
Merge pull request #575 from Tomlabete/master

Fixed Human's and Zombie's animations
cleanup op and time commands

Signed-off-by: Nick Minkler <sleaker@gmail.com>
Begining of minecraft authentification for the client.
Doesnt connect to the server yet, but pretty close :D

Signed-off-by: Karang <arthur.hennequin@free.fr>