fix mem leaks with ramps and regenerate buffers on play

git-svn-id: svn://svn.code.sf.net/p/vpinball/code/trunk@564 14438d79-0ffd-4333-8ae7-ea2bdd901387
forgot a tiny detail with last checkin

git-svn-id: svn://svn.code.sf.net/p/vpinball/code/trunk@565 14438d79-0ffd-4333-8ae7-ea2bdd901387
fix mem leaks with primitives and regenerate buffers on play

git-svn-id: svn://svn.code.sf.net/p/vpinball/code/trunk@566 14438d79-0ffd-4333-8ae7-ea2bdd901387
fix primitive issues if no textures drawn inside

git-svn-id: svn://svn.code.sf.net/p/vpinball/code/trunk@567 14438d79-0ffd-4333-8ae7-ea2bdd901387
revert flipper changes from rev 551 as those make problems on T2 chrome

git-svn-id: svn://svn.code.sf.net/p/vpinball/code/trunk@568 14438d79-0ffd-4333-8ae7-ea2bdd901387
return value added for release()

git-svn-id: svn://svn.code.sf.net/p/vpinball/code/trunk@569 14438d79-0ffd-4333-8ae7-ea2bdd901387
fix mem leak with balls

git-svn-id: svn://svn.code.sf.net/p/vpinball/code/trunk@570 14438d79-0ffd-4333-8ae7-ea2bdd901387
do not modify lighting/diffuse for additive blended alpha ramps

..so that flasher-pics do not get downscaled by lightsources

git-svn-id: svn://svn.code.sf.net/p/vpinball/code/trunk@571 14438d79-0ffd-4333-8ae7-ea2bdd901387
kinda revert vb buffer cleanup from 570

..needs some fix at some point, but currently i don't understand where/why this happens exactly

git-svn-id: svn://svn.code.sf.net/p/vpinball/code/trunk@572 14438d79-0ffd-4333-8ae7-ea2bdd901387
init every matrix to identity / fix a mem leak in light

git-svn-id: svn://svn.code.sf.net/p/vpinball/code/trunk@573 14438d79-0ffd-4333-8ae7-ea2bdd901387