Reneamed GlyphInformation to TextureGlyphInformation.
Removed the old freetype implementation.
Removed the Font Initialization from the font renderer.
Started the xml BMFont implementation.
Created the ResourcePathHandler::getPathFromFilename function.
Removed the #ifndef preventing the font system from building on android.
Removed the Freetype font implementation from the flascc makefile.
Created TextRenderer and TextEntity.
Added two map to store kerning and glyph info in Texture font.
Change Texture glyph info to fit the new font system.
You can now add subtexture to the ResourceManager.
Implemented the xml part of loading BMFont.
Added a function that create a MovieClipEntity from a SubTextureInfo.
Added some error message when you try to load a texture without initializing the graphic renderer first.
BMFont now work correctly.
Fixed a bug with the texture coordinate in EntityFactory.
Added two font file to the flascc makefile.
TextEntity is now a Text "box" instead of a simple line.
Entity send a message when adding a component.
Fixed some include path.