Just setup the LevelSelectSceneGUITest.unity scene for the scrolling window
I don't have much done for the scrolling level select yet, but I hope to finish before class. Stuck on how to properly change the position of the buttons.

Signed-off-by: kjmatthews10054 <karmatth@uat.edu>
Finshed the scrolling menu for the LevelSelectSceneGUITest.unity. I added doc comments to the code as well as deleted my prefabs I created. I also cleaned up the text for the buttons so they are not as blurry.

Signed-off-by: kjmatthews10054 <karmatth@uat.edu>
Changed LevelSelectSceneGUITest.unity to have 3 button objects and working on fixing LevelSelector.cs
Added a Button Prefab.prefab and started laying out the HUD in the Heads Up Display GUI Test.unity with Ryan Taite

Signed-off-by: kjmatthews10054 <karmatth@uat.edu>
Merge branch 'master' of https://github.com/Tactibru/Game
Merge pull request #133 from AlexReiss/master

I was not able to get much work done this week.
Added basic animation.

Signed-off-by: Ken 'Minalien' Murray <minalien@gmail.com>
Added mesh assets.

Signed-off-by: Ken 'Minalien' Murray <minalien@gmail.com>
Merge pull request #134 from Minalien/master

Basic Animation & Meshes.
Asset metas added, unit bob animation working.

Signed-off-by: Ken 'Minalien' Murray <minalien@gmail.com>
Removed debug messages from combat system behavior.

Signed-off-by: Ken 'Minalien' Murray <minalien@gmail.com>
Merge pull request #135 from Minalien/master

Debug messages removed & asset metas added.
Removed bad art folder, naught art.

Fixed camera perspective on all levels so far.
Merge branch 'master' of https://github.com/Tactibru/Game
Merge pull request #136 from DerKrieger/master

[Design]Camera fixes
Re-added mesh files. Naughty Trenton.

Signed-off-by: Ken 'Minalien' Murray <minalien@gmail.com>
Implemented HACK solution for level loading. System needs to be fixed.

Signed-off-by: Ken 'Minalien' Murray <minalien@gmail.com>
Added a Togglable menu to the HUDController.cs and finished designing the HUD. Still working on finishing the HUD system with Ryan.

Signed-off-by: Karl Matthews <karmatth@uat.edu>
Fixed level 6 'time to move to point' and put white boxes into an empty game object for levels 6-9

Signed-off-by: KayFriday <k.viernes@hotmail.com>