Avoidance Fix

Fixed issue with avoidance movement and targeting for ranged class.
Melee will now only test targets that are further than 5f away.
Fixed Health unchanged Logic in Targeting.
Added Knockback to IsIncapacitated Check in CharacterCache.
Barbs HOTA and Sesimic Slam will be used on Special Objects also.
Fixed Logging for stuck/long paths and junk log so they will be found
inside same folder as the others!