Ball added

Billboard drawing for ball with geometry shader added.
Blocks

Added block class and functionality. Implemented geometry shader for
blocks. Started testing. One block works, trying to get more on screen.
Ball and collision

GLM added for collision, used for both win and linux.
Ball drawing is working.
Some collision classes added and begun being converted to GLM (from
D3DXxx)
glm and Levelgen

Added glm library. Started on levelgenerator and finished block for now.
Collision stuff added.

Made collision changes so it works with linux and windows. (GLM)
Added sphereVsSphere and SphereVsBox.
Objects has a boundingvolume now.

Vector2.h removed, using GLM instead.
Collision debugging

Drawing collision boxes and spheres.
Though it is faulty right now.
The box seems to be correct, problem seems to lie with sphere.
Level Generator

Implemented Level Generator. It can now load a file and create a "level"
from it filled with blocks on 4 sides. Furter testing is needed to sort
out some bugs with the level creation.
Finishing polish.

Removed hard coding parts from LevelGenerator.
FAKKED UP FAKKING FAKK

Inget funkar. :)
WTF!? :O
Revert "WTF!? :O"

This reverts commit 1aac7d499bf7dfc9b35cf50146cfb746eba59c86.
Revert "FAKKED UP FAKKING FAKK"

This reverts commit 93eb61b4b0268727956dbdfca7c78e9c6cebb702.
Revert "Collision debugging"

This reverts commit 4fd34e2f58008847ae91d0fbc51f85fb1d1d7464.
Revert "Revert "Collision debugging""

This reverts commit f5a3114fba6b73b0b3de47a4d1a67d404ffa9f78.
Merge

Merge with caaalh and mathias
Revert: Fakked up.

Tror vi.
Revert fakking

Revert.
Working Merge

Merged with caal and mathias
Kollision

Vi tror kollision fungerar.

Imorron ska vi kolla på bollstuds. Idén är att om kollisonen returnar
true ska vi kasta in bollen i en ny metod och jämföra med alla åtta
hörnen för att ta reda på vilket plan bollen träffat och sedan spegla
rörelsen logiskt med utgångspunkt från vilket plan bollen krockade med.

Liten fundering är att hörn är svår att upptäcka och göra fina
kollisioner med.
BOINGBOING! :D

Logic for bouncing added. Testing remains.