initial commit
Added Hand and Weapon classes
-Fixed item equipping/unequipping.
added inventory listing to character stats dump
Deal with two handed weapons when equipping and unequipping
Revamped the silly way I was doing resistances and added shield.h
Some more work on shields
Changed Character::equip() to use dynamic casting
Shields work now
Added basic attacking with weapons
Fixed a bug where shields weren't counting towards AV
Characters can attack, die and give all of their items to a list<Item*>
Added buff class
Fixed characters dropping their inventory (Character::giveInventory() and code in test)
buffs and effects
Effects and buffs now work
Added TEST option for building with test.cpp instead of main.cpp. Specify TEST=1 at the command line to build the test
Started adding floor and position. Once thats done we should be good to go
Got the floor working. Characters stand on tiles, drop items on them, pick items up from them
Added display.cpp and display.h