I have completed all of the methods and attributes we came up with in
the during our last meeting.

Also, I came up with a way to create the external and internal
boundaries. Essentially, I just divided the gameplay up into sections,
and we randomly choose a secton, as well as a random long/lat location,
to place the ghost in. I will explain it in more detail during lab
tomorrow.
Merge branch 'master' of https://github.com/AnhOnymous/GhostHunterGame.git
Merge branch 'master' of https://github.com/AnhOnymous/GhostHunterGame.git
Merge branch 'master' of https://github.com/AnhOnymous/GhostHunterGame.git
correct the random bone generator