First revision of iOS port. Only tested on simulator thus far.
ios: Use dynamic loading; add clean up after rarch_main_iterate.
ios: Will load a file named 'overlay.cfg' stored in the bundles root directory.
ios: Add a simple input driver draft; tracks only one touch for now.
ios: Fix size on retina screens; 'improve' life cycle management.
ios: Add incomplete code for basic directory list.
ios: Change ioseagl_ctx to a C file that uses external functions to interact with obj-c.
ios: Now starts with a directory browser to let you choose the game you wan't to play.
ios: Some cleanup and simplifications
ios: As a hack, force app to terminate when entering background.
ios: Spruce up browser with sorting and icons. (The icons are just borrowed from android for now).
ios: Multi-touch support
ios: Fix symlinks in the file browser; remove the top entry of the path instead of appending '..' when going back a directory.
ios: Don't use performSelector to schedule every frame, the rarch_iterate method runs the UI loop internally; Split dirent_list code out of dirlist.m.
ios: Fix a couple of warnings
ios: Enable the android portrait mode hack for ios too.
ios: Use a UINavigationController to manage file browser history.
ios: Apply a small patch to gfx/gl.c to allow HAVE_FBO to work.
ios: Add a module selector.
ios: Some source cleanup and small header merging.