Now this is starting to look like something. Added light-bars mode to shader. Fixed lighting bug (wrong index used in lightsCol array). Fixed bug in single texture map effect: now only queries panel for those resources that are actually selected for this effect. Note: starting the program without a command line parameter crashes it now because no showSegments are defined then. These need to be loaded from XML, and properly initialized (TODO). Fixed crash bug when closing the program: show.end() is called, which destroys all resources, which properly closes the movie threads.