Investigating possible dealbreaker for Storage
Progress on caching calls to senseNearbyGameObjects
Added strategic/defensive relevance to Storage
Fixed merge conflict
Added mine detection to Storage
Merge branch 'master' into bytecode_optimizations
Temporarily removed senseNearbyGameObjects caching
Modified caching logic around senseNearbyGameObjects
Merge branch 'master' into bytecode_optimizations
Implemented nearbyAllies
Fixed index out of bounds bug
Merge branch 'master' into bytecode_optimizations
Debugging weird behavior in new Storage class
After much fiddling around, fixed wrong call from Soldier
Minor interface change
lots of strategy changes, some additions to storage
Merge pull request #3 from RAttab/bytecode_optimizations

Soldier code with Storage bytecode optimizations