Finish resolving C++11 issues in MSVC
Add scissor optimizations to nvpr for PushClipRect and FillRect
Add a BlitToForeignTexture method to DrawTargetNVpr, and implement it using NV_copy_image.
Actually add GL\wglext.h
Add options to retain objects in recordbench
Fix DrawTarget resets and retained snapshots in recordbench
Bug 784739 - Switch from NULL to nullptr in gfx/2d/ r=bas
Add nvpr support NV_DX_interop2
Implement masking for nvpr
Add perftests for D2D WARP.
Add CSV output possibilities to perftest.
Use the new MaskSurface call in the MaskSurface microbenchmarks.
Bug 889693 - Implement MaskSurface in DrawTargetCairo
Fix up Skia includes so that the Skia source directory doesn't need to be called skia
Fix up the player2d project file so that it can be built on Linux with Skia