Using own Point Class
Move PathFinder; Implement DistMatrix into PathFinder
Add ColorState to BMapTile
Use BUnit Reference in BCombatMenu
Rename Prototype_InputTranslater
Add Phase to BInputTranslater
Rename EventName.MapTileTapped to EventName.BMapTileTapped
New Input folder
Set default value for MapTile,penalty = 1
Implement Movement