Changed Formation parameters and turned off recording
-Less hardcoding of values in main.cpp
  -Now accept 'r' to indicate you want simulation recorded
-Started implementing KineticEnergy
-Multiple body formations now possible.
  -Can start body formations around an arbitrary point
-Can now add momentum vectors to entire groups of objects in the
bodyFormationGeneric method.
-Tweaked parameters to starting simulation
-Need to figure out how to properly make Octrees of Octrees
-Rough beginning of a class that utilizes the octree
-Have something going for "Quadrants" (Class to allow nesting Octrees
dynamically)
-Screwing around with octree stuff. This will probably be thrown away
when I pull in the more developed Quadrant code.
Merge branch 'nightly' of https://github.com/swoogles/Physics into nightly
-Got Quadrant code compiling inside of the main project
-Added TODO comment on dumb calculations in randomSplitBodyPlacement
-Trying to draw some Boxes contained in an Octree
-3 Level octree is displaying correctly
Merge branch 'nightly' of https://github.com/swoogles/Physics into nightly
-Progress with wire cubes to demonstrate octrees, but still have some
issues to work out
-Still figuring out Octree cube-quadrant regions
-Sigh, wasn't the lightbulb I was hoping for
-Dunno
-STILL STUCK ON THIS STUPID SHIT.
  -Trying to get a good Quadrant Output function made, but, you know.
  Sex.