Fixed crash when resources in use by the Renderer are released
Fixed sprites vertex shaders
Fixed crash

Plus fixed transparency comparison
Plus optimized material comparison
Remade shader encoder
Fixed crash
Refactored code
Made scissor rect/viewport Recti instead of Rectui

Also greatly optimized Renderer::Get[ScissorRect|Viewport]
Added forgotten file
Changed light model
Added Texture::GetSize()
Added HDR texture formats
No more useless shaders will be generated
Added matrices inverse to Renderer uniforms