liq| er| shader|: +er_physicalsky, add shader parameters explicitly
liq| er| shader|: er_physicalsky, add shader parameters implicitly
liq| er| shader|: er_skylight - 1. add er_skylight node.
1.cpp, AE_XXTemplate.mel,
2. how to visitor the shader attributes in er_skylight,
3. modify .rmanShader， .rmanShaderType after creating er_skylight node
liq| er| shader|: er_skylight - 2. assign er_skylight to maya light(in RMB click menu)
liq| er| shader|: trivial, er_physicalsky, move liqSwatchNode header into cpp
liq| er| shader|: er_flatcolor_node - 1. add er_flatcolor node.
1.cpp, AE_XXTemplate.mel,
2. how to visitor the shader attributes in er_flatcolor,
3. modify .rmanShader， .rmanShaderType after creating er_flatcolor node
liq| er|: trivial
liq| er|: change render name from "elvishray" to "ElvishRender". message for "face"
liq| er| shader|: er_skylight - 3. assign er_skylight to maya light(in RMB click menu), add special process for every er shader node.