Add procedural_sky.hpp/cpp files
Add void paintTheSky() test function
Add a loadProgram() function with just 2 shaders
Add skybox vertex and fragment shaders
Update .gitignore file
Add a Quad VAO and VBO creation function
Add the textures's deletion
Add createFBO() function
Update paintTheSky() with attaching a texture to the FBO
Update paintTheSky() to draw in the top texture
Update shaders to display test gradient
Remove the previous loading of sky textures
Add global variable for sky textures's size;
Remove texcoords to cube model
Update paintTheSky() to have a "full-screen" texture
Remove the negY plan
Add uniform location system for the sky
Add Spheric representation of a cubic sky
Add a HSL to RGB conversion
Add uniform for sun position