load the Dune 2000 mouse curser from the native MOUSE.R8 format
load Dune 2000 walls directly from DATA.R8
moved the towers to DATA.R8 sequences
migrate all other buildings to DATA.R8 sequences

4th conyard might be for the Corrino faction
TODO: active animations are yet unused overlays

no need to render build-top for refineries
replace the infantry sequences with transposed DATA.R8 frames
load Dune 2000 aircraft directly from DATA.R8
load projectiles, muzzles and explosions from DATA.R8
move vehicles to load sprites from DATA.R8 directly
read the production icons from sequences

this allows d2k to read them from DATA.R8 without trouble
read support power icons from sequences

so that d2k can grab them from DATA.R8
port map actors to DATA.R8 sequences
load DATA.R8 per default and not mouse.shp
remove dependency on mouse.shp conversions
remove foreign dependencies from d2k mod entirely
remove utility dependency on d2k DLL

partly fixes #3298
remove unused allyrepair

wrong palette anyway
removed legacy 90mm SHP trails

they are too big
cleanup weapon yamls

- removed Red Alert sounds
- WaterExplosion? Arrakis is a desert planet...
- remove unused weapons/defaults and merge explosions
- give bazooka smaller sized explosions
- bigger explosions for orni strikes
use the cool new additive blend mode for Dune 2000 explosions
repair pad animations are not yet supported for overlays