- changed player revive to require > 60% health

- fixed bug for group bots player revive
- added waypoint code from Tormiasz (looks okay to me, ready for testing)
- removed debug output for unstuck
- changed Respawn() to addTeleportTask to fix ExitGW() at UnstuckCount bug
Merge branch 'beta' into dev
waypoint checkbox
- changed player revive to require > 60% health

- fixed bug for group bots player revive
- added waypoint code from Tormiasz (looks okay to me, ready for testing)
- removed debug output for unstuck
- changed Respawn() to addTeleportTask to fix ExitGW() at UnstuckCount bug
waypoint checkbox
Merge branch 'dev' of github.com:f3renz/gw2minion into dev
Merge branch 'beta' into dev

Conflicts:
	gw2minion/wt_core_tasks.lua
Merge branch 'beta' into dev

Conflicts:
	gw2minion/gw2.lua
-added waypoints for events (untested)
added event check state to fix priority problems, more waypoint stuff for tesing
waypoint fix
Merge remote-tracking branch 'MMOMinion/beta' into dev
more event priority fixes
Merge branch 'beta' into dev
Merge branch 'master' into dev
updated the task system to make task queuing more consistent, changed revive player to take local aggro into account, added option for increasing event priority, added waypoint usage for vendor/repair/events
event veteran priority fix
Added PartyManager + fix for Meshmanager sometimes not updating
fix for merge
added path distance calculations for the closest two waypoints for tasks, and added guards so that a new waypoint teleport can't occur for the same task after the bot has already waypointed