Refactoring to make extension easier.

Much less weird OOP needed. Rendering is separate from data objects. cocos2d-iphone and cocos2d-x support for multi page atlases.
Refactoring for multi page atlas support.
Support for disposing textures.
Fixed whitespace stripped atlases.
Fixed cocos2d texture atlas usage.

Super cool API you got going there, cocos2d... :|
Added AnimationState clear.

id return value for factory methods.
Fixed skeleton copy ctor.
isComplete for AnimationState.
spine-lua generic Lua runtime, refactored spine-corona.
spine-love, Love runtime.
Centered spineboy.
License header.
Removed old structs.
Removed convenience methods to make it clear that the spine-c API should be used.

Discussion here:
http://www.esotericsoftware.com/forum/viewtopic.php?f=3&t=536
Fixed curves for spine-csharp.
Remove before adding to mix map.

Because it would be *crazy* to want to overwrite an existing map entry, and it's always better to do moar map lookups.
Separate Unity 4 and 3.5 examples.
Fixes needed for Unity 3.5.

Unity 3.5 is pretty terrible. :(
Example project instructions.
More text.