Add notes on click event methods.
Draw text for all events, and connect non-colliding events with lines.
Show line overlap by using semi-transparent lighter color.
Ignore color change events in label generation.
Define special case collisions for mouse events.
Properly check pick callback when drawing collision indication lines, but ignore :release.
Flesh out basic mouse event set.
Begin to bind controls to new bindings.
Use private methods on mouse over transition instead of block calls.
Create input manager to tracking state of buttons, and fire events as needed.

Still deciding how to implement combos.
Implement combos as an extension of sequences.
Finish off input manager base.
Move mouse file into input directory.
Get sequence/combo to fire hold for one update, and create equality checks for inputs.
Check input activity with #active? and name the event callback "hold"
Use new input system on mouse. Disambiguate callback definition and state transition.
Mouse doesn't stick on down, but bug causes ambiguity between shift+click and click.
Parse mouse input using DIS library.
Bind color setting capability once again.
Clean up a bit.