Updated compare items with colore highlighting

Better item stats are colored green, worse
stats are colored red.
welp, another fix for the same

little bridge-river-overmap thing.
Merge pull request #55 from OzoneH3/master

Update: Compare items with color highlighting
Fixed some weirdness with item outputs from disassembled/destroyed items
Removing window panes is now handled via deconstruct furniture option
Merge branch 'master' of https://github.com/TheDarklingWolf/Cataclysm-DDA
Fixed errors in deconstruction
Added: List items on the ground around player

Scroll through the list to see a line indicating
where the item is. Keybinding: V
Merge pull request #57 from OzoneH3/master

Added: List items on the ground around player
double the road-river-overmap bounds checking

because apparently bridges to nowhere can go west or north as well.
Bodytemp morale penalty and calculation adjusted

cherry-picked from shoes/foo

Conflicts:

	game.cpp
fixing order of vehicle types

so that motorcycle chassis stop spawning in parking lots.
vehicle partname for non-gas motors.

reported by kevin
Fork off place_item terrain flag from container flag so container can just be item visibility.
Hide items in containers from list items menu.
Block visibility of items in container type terrain.
Make a new glass-doored fridge so you can see its contents in convinience stores.
Don't highlight terrain with items in it if the terrain is a container.
Removing seatbelt from quadbike.

These things were way too safe :)
Made items visible in cloning vats
Update veh_type.h

Allow stashing items on a vehicle seat or bed.