Clicking on storage boxes now properly puts stuff in storage.
Stole fix from TG.
Added webbings and vests.
Attach to jumpsuit. Use Look in storage verb (Object tab) to open. Click on storage boxes to add items.
Added webbing and vests to lockers.
Should probably slap it here, OR ELSE.
Adds "Xenobiologist" as its own separate job
Reconfigured the job prefs panel to look nicer

Thanks Deccy for pointing out a one pixel difference
Adds Xenobiologist spawnpoints

* Xenobiologist has two spawns in .. xenobiology
* Former xenobio scientist spawn moved to R&D lab
Merge branch 'master' of https://github.com/Baystation12/Baystation12
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12
Harpoon, harpoon sprites, removed pneumatic cannon sprites from human.dmi.
Merge remote-tracking branch 'upstream/bleeding-edge-freeze' into bleeding-edge-freeze
Changes 'Emergency Rescue Team' to its proper 'Emergency Rescue Team'
Typo fix
Typo fix
Missed a line
Adds flashlights
ERT spawn area reworked. ERT should require little-to-no admin intervention now.
Fixed ALICE's intercom.
Fixed a lone security door.
Enables game/response_team.dm
Change Lawg
Fixed a small spelling error in job prefs
Added embedded weapons and adjusted implant removal surgery to work with non-implants in organs.