fixed a problem rendering building in android
AMF - refactor of serializers to support more extensibility and control, custom serializers can be registered to read data into whatever format we want.
Created IAmfSerializer interface and custom attributes
Amf3Object support (slimmer than expando)
Better support for defaults, undefined values, more variant implementation
Updated code generation for new interfaces, removed the old delegates
AMF - fixed codegen issues
Profiler - added callbacks for loading milestones and printing of extra session data, added profiling hooks around json and AMF
Merge branch 'master' into ps-amf-bin
IOS - disabled calls to UIScreen from the get hardware type accessor, prevents it from being called in other threads
Profiler - Added simpler ProfileLoading boolean, pruned history of sections that were not called, print the average time per call
URLLoader - added profiling sections around each load when ProfileLoading is enabled
Merge branch 'master' into ps-amf-bin
Profiler - Fixed loading max frames
AMF - reorganized Amf3Variant as unioned 16-byte structure
AMF - properly handle large integers as doubles
URLLoader - Added ability to load an amf file instead of json text as and use it instead when doing a JSON.parse() or stringily()
DynamicRuntime - added Variant value type to avoid boxing of values to objects
For future use by serialization code, dynamic runtime, expando, etc
Merge branch 'master' into ps-amf-bin
Profiler - minor tweaks, changed the way session data was stored
AMF - changed to use the Variant class in dynamic runtime (removed Amf3Variant.cs)
Improved Amf3ClassDef to do better caching property lookups
Made Amf3Object be enumerable and added debugger proxy support
Player - Made the maximum time spent looping waiting for an event be more configurable so that it can be adjusted depending on the phase of the loading sequence
AMF - fixed serializer lookup for vector<> object arrays
String.slice - handled negative startIndex
Profiler - minor tweaks, changed the way session data was stored