The Oriental Mountains - WIP

I know I'm a horrible novice, I know I shouldn't pull request until I'm ready, but there were some things I either needed help with, or just curious to know if they could be done.

(Please ignore the Britta costume. I don't know HOW it got there since I switched back to master before making this branch.)

Problems:
-Kung Pao Chickens tend to "spazz out" when you stand directly above/under the platform that they're on. I made two "standing still" sprites for this, I just need to know (if there's) a code that executes this sprite when said over/under happens.
-Qilin. Dear sweet jeebus, the Qilin. I have attempted so many key-dropping codes lifted from the Boss Turkey, but for some reason I wind up in blue-screen city.
-In the spot in the bamboo forest where you have to crawl under a large horizontal bamboo in the maze, you can still stand up. I tried lowering the block node, but either you couldn't crawl under it at all, or this happens.

The "is this possible? If so, show me how to code" area.
-"Beaming" into the Bamboo Forest like you would when you start the game. (Since you warp there from touching an idol)
-For now, once you get the "Fortune Cook" Key (Yes, terrible pun. I know.), the only way to get back to the area is quit to map (I put a hidden door in the Greendale Hallway, since for some reason the git code to jump to the level doesn't work for me. I want to put an NPC sitting on the bamboo branches in the top-right that will ask if you want to go back to the temple and warp you there.
-"Bobbing" platforms. Like the touchstart clouds in Gay Island, but once you get off they float back to the top. I want some bobbing lotus leaves (and the remains of Tanuki's car) as obstacles to cross the pond in front of the temple.
-The Oriental Bridge looks a bit... boring, huh? (And enjoy those weapons in front of it while you can, I'll be moving them soon) Well, I have an enemy waiting in the wings right here, the Dragopium.

![dragopiate](https://f.cloud.github.com/assets/3990581/1301419/e5145c40-3121-11e3-8139-df99ddda020a.png)

Anywhoo, I was wondering if there's a way to code enemies so they spawn infinitely from the right side of the screen and move left until they're gone (Think of 'em like those floating cat/dragon heads in Zelda 2, just without spitting the projectiles)
-For more coding...I had a waving kitty passive enemy drawn as well. However, I was wondering if there was a code to either injure the player or make them lose some coins upon killing these enemies. Y'know, like bad luck.

I think that's all I know for now. I left some rolled up newspapers for you all to smack me with if my level is either terrible, or my ideas are too ambitious.

(Don't worry about coding Tanuki yet. Until we can perfect boss fights, he'll just be sitting there, telling you to just take the Ancient Eastern Secret (which is pretty much a scroll that works like a key) because he doesn't feel "programmed" to fight you today.)