1: fix CCTouchScriptHandlerEntry will release twice lua reference
2: fix the error when texture stroke lable under IOS and Android.
fix the CCTouchScriptHandlerEntry will release twice lua reference.
the _handler must set 0, not NULL.
[master] Merged from develop: Loading JSC(Compiled) file firstly, if it doesn't exist, then check js file. Also fix an issue that a js exception will be triggered when js file doesn't exist.
Merge pull request #3807 from dumganhar/jsc-loaded-order

[master] Merged from develop: JSC and JS file loaded order changed. (STRAT --> check JS --> check JSC) TO (START --> check JSC --> check JS).
update CHANGELOG
Merge pull request #3808 from minggo/master

[ci skip]update CHANGELOG
Merge commit 'refs/pull/3682/head' of git://github.com/cocos2d/cocos2d-x into pr-3682
Merge pull request #3809 from Dhilan007/master

[ci skip]Fix compile fail on vs2010
closed #2848: Fill Color and Stroke color of TTF are missing precision
Merge pull request #3810 from dumganhar/pr-3682

Merge PR https://github.com/cocos2d/cocos2d-x/pull/3682
Merge pull request #3811 from Dhilan007/master

[ci skip]bind CCBaseData for JSB.
[AUTO] : updating submodule reference to latest autogenerated bindings
Merge pull request #3813 from CocosRobot/updategeneratedsubmodule_1380107185

[AUTO] : updating submodule reference to latest autogenerated bindings
Modify wrong codes
Merge pull request #3814 from nutty898/master_nutty_modify_wrong_codes

[ci skip]Master nutty modify wrong codes
fix compile fail on vs2010