Merge pull request #2438 from caelaislinn/bleeding-edge-freeze

Shield gen fixes and tweaks, finance tweaks, random other tweaks
Rename of cyborgs to robots (in strings), addition of robot spawn name-choosing proc, addition of method for removing robot brain.
Returned Set Flavour Text to humans, added Set Pose and Set Flavour Text to robots.
Merge pull request #2440 from Zuhayr/master

Robot changes, Set Flavour verb.
Merge pull request #2446 from Baystation12/BEF-staging

Bef staging
Condensed capsaicin effects increased to pre-merge levels.
Merge pull request #2448 from RavingManiac/bleeding-edge-freeze

Condensed capsaicin effects increased to pre-merge levels.
Department accounts are created now and credentials given to heads.
Accidentally had removed include.
Added extra safety check.
Opens the ERT debug-command preset for actual use.
Station; Fixed Virology's gaping hole, fixed areas, fixed a incidental scrub-line error, made medical storage doors medical access again instead of surgery. Maybe some incidentals.
Centcom; Tuned up the ERT room someone prepared, added a extra door and changed the placed items in line with the fixed debug command (Removed suits, Id, etc) as well as giving more suits - 3 for the three main jobs. Item placement abound, few extra weapons and so on. Still admin supervised, not a concern.
Mining; Fixed air tank in the science area, fiddled with the atmos area in the primary mining.
Changelog
Re-adds virology APC
Raised the resource stacks in the ERT room from 1 sheet each to 50. So it can actually be, you know, usable and a thing.
Merge pull request #2457 from Gamerofthegame/bleeding-edge-freeze

Map tweaks, debug preset fix
Removes Medical's random slowdown and faulty coding.
Merge branch 'bleeding-edge-freeze' of https://github.com/Gamerofthegame/Baystation12 into bleeding-edge-freeze
Makes the Centcom ERT room completely unsimulated
You can now switch off cameras.
Fixes #2394.