Implement Core.TickCount
Convert movement, actions (lift/use), combat, and spells to use Core.TickCount and avoid DateTime caveats (performance, system time dependency, etc)
Refactor DateTime.Now to DateTime.UtcNow
Add LOS check for Iron Maiden addon
RandomImpl display and additional interfaces
cast disturb recovery fix
Core.TickCount for some AI actions
Correction in NewAsyncSockets
BaseCreature/AI Core.TickCount
rework Core.TickCount
add crash report packet handler
begin packet processing parallelization
Timers use Core.TickCount
parallel delta queue processing
thread safe packet construction, compilation, compression, gump compilation, sending, coalescing, and many other fixes
TODO:  delta queue recursion fixups, ipooledenumerable fixups/generics
gump errata (thanks vorspire)
more net 4.0 parallelization
correct spelling (thanks Andre Grobler)
Send locking for NewAsyncSockets
additional network level parallelization
ai target acquisition parallelization
better pooled enumerator thread safety
more parallelization
loyalty parallelization
delta recursion protection
flush in send completion
proper nextdouble
direct randombool
thread safe parallelized timer changes