[mr2961] fix log spam
[mr2962] fix crush for offline player targeting in Spell::FillRaidOrPartyTargets Note - usage LinkedReference (like GroupReference, GridReference, MapReference) in multitasking environment for object enumeration is wrong and unsafe. need rewrite all usage like this on guid usage...
[mr2963] Fix broken "Bone Spike Graveyard" in mr2690
[12549] Update spells 62374 and 62907

* implement spell effect for spell 62907
[12550] Add special condition id for Ulduar

Will be used to check the availability of the siege vehicles for players
[12551] Fix crash due to bad compiler

Close cmangos/issues#259

Signed-off-by: Xfurry <xfurry@scriptdev2.com>

Conflicts:
	src/game/CreatureAI.cpp
[12552] Unify text-display functions

Remove MonsterText, MonsterYell, MonsterEmote, MonsterWhisper functions (int32 entry versions) and replace with a generic MonsterText function

Partly implement cmangos/mangos-wotlk#123
[12553] Fix some target-type handling for EventAI

Also increase log-output for bad target-types

Conflicts:
	src/game/CreatureEventAI.h
[12554] EventAI - Add more developing error output
[mr2964] fix compile on old GCC and VC10. thx to VirusGoD
[mr2965] Change DB Engine to characters table. Better to have all char content in InnoDB Engine for consistent backups.
[mr2966] Remove vehicle scaling spells. Already provided on YTDB.
[mr2967] Remove not needed anymore fix for creature spawndist field. Already have proper format on base ddbb.
[12557] EventAI - Ingame output of script state

With this the command .npc aiinfo will give more output about the current state.
Remark that this output is only given if the LogFilter for EventAIDev mode is disabled
SD2 update
Merge branch 'master' into testing
Really use TimeLimit for MapUpdate thread bucket.