model, ObjLoader: Consistency and Formatting.
Added newest revision of Object Loader that supports TexUVs.
Consistency: model and ObjLoader.

As an interesting side effect, after UVs were
implemented for the objloader (Thanks @ImperatorFeles [Greg Giannone],
Objects in Binary/terrain.cpp are now textured with sand :)

Fixes incoming for the texture loading subsystem.
--j
Consistency and Formatting^CmodelFunctions, morphlite
Consistency and Formatting:
  Object.cpp, Object.hpp.
  This, of course, affects nearly everything.
  Sorry!
Consistency and Formatting;
  Attempted to briefly document raytracer1.cpp, but I need some help from Hoanh.
Merging from mainline and particle system.