1.4.6 Protocol update.

Signed-off-by: William Lebel <lebelwilliam@gmail.com>
Use Number instead of Byte
Fix abilities

Signed-off-by: Jack Huey <kitskub@gmail.com>
Combines furnance into a single spout id
- The 2 furnance blocks are combined into a single spout id
-- This prevents dynamic updates from occuring when switching between them
-- This will also prevent the associated block component from updating - TODO
- Fixed bug with chunk data packets
-- Data values were not being taken into account for sub-materials
-- This only affects the furnance block
Food effect implemented. Missing Poison & Potion effect.
Fixed heal. It was killing people.
Fixed HungerComponent, we were able to go over 20 hunger.

Signed-off-by: William Lebel <lebelwilliam@gmail.com>
Pom needs a version bump.
Signed-off-by: Chris Sanders <zidane@outlook.com>
50 is not a valid protocol
1.4.6-SNAPSHOT
Fix other references to old protocol id
Update for API changes.
Signed-off-by: Chris Sanders <zidane@outlook.com>
Partial update of Item protocol
Fix furnaces
Fix signs
Import update
fixed missing faces in torch_N. texture tweak.

Signed-off-by: Hung-Lin <nymphalis.aloft@gmail.com>
Fix byte count on EntityObjectMessage
First pass with the sky render effect
Very basic Block breaking capability.

Look at a block and hit the left mouse button :).
Signed-off-by: Chris Sanders <zidane@outlook.com>
Cleanup.
Signed-off-by: Chris Sanders <zidane@outlook.com>
This doesn't open/close inventories!
Signed-off-by: Chris Sanders <zidane@outlook.com>
Fixed up issues with block breaking.
Signed-off-by: Chris Sanders <zidane@outlook.com>
Added stars to the skydome.  TODO: fix the projection