- WIP: Changing the way record and playback works in an attempt to make playback more accurate
    - the idea is to record target positions every 30 frames and then during playback have the car seek each target position
    - car seek movement does not yet use physics simulation or update car sprite
- WIP: Changing the way record and playback works in an attempt to make playback more accurate
    - car seek movement is now using physics simulation and updating car sprite
    - problem now is that path following is less accurate and car is prone to missing the target and going in circles trying to find it
- WIP: Changing the way record and playback works in an attempt to make playback more accurate
    - car seek movement now reduces car velocity when closer to target giving more chance of hitting target
- WIP: Changing the way record and playback works in an attempt to make playback more accurate
    - car seek movement no longer snaps to direction making movement smoother
    - still need to work on a way to have more control when recording a path
- WIP: Changing the way record and playback works in an attempt to make playback more accurate
    - car seek movement now has a max velocity of 6 (previously 10)
    - only using every 4th recorded target point
    - tweaked position of a few target points that the car had trouble turning in time to reach
    - car is actually able to travel along the complete path now... HOORAY!
- WIP: Changing the way record and playback works in an attempt to make playback more accurate
    - remove unused playback data