mod: rest of game sounds don't have to register ingame anymore - tu nq
misc: build universal ui/cgame binary for i386 and x86_64 archs, refs #74
ui: fixed gamma cvar refs #220
Merge branch 'master' of git://github.com/etlegacy/etlegacy
misc: BUNDLED_LIBS option added to CMake again
misc: updated Windows compilation instructions
cgame: warning fix
cgame: class command now works exactly like in etpro, refs #219
ui: unused UI_MapCountByCampaign() function removed refs #50
cgame: fixed CG_AllocMark using wrong time in while loop, clean up refs
#52
game: print omnibot shutdown info only when bots are enabled
cgame/ui: unused ui/cg cvars removal (smallFont/bigFont) refs #50 refs
52
misc: etl.svg converted to xmp format
game: rework of teammapdata functions
default HOSTARCH to UNIX in lua code, lets this build on OpenBSD
link all of the vorbis libs for unbundled not just vorbisfile
Merge pull request #16 from jonathangray/lua_hostarch

default HOSTARCH to UNIX in lua code, lets this build on OpenBSD
Merge pull request #17 from jonathangray/unbundled_vorbis_libs

link all of the vorbis libs for unbundled not just vorbisfile
cgame: CG_ReadNextSnapshot fix for local hosts demos - patch by
dumbledore
only try to use the bundled vorbis libs if BUNDLED_OGG_VORBIS is set