Added Intersect
Changed TangentU
Fixed ugly code
Telling Gameobject to animate next frame if the gameobject is collected by a frustum och frustum-OBB.

Changed Y on tempboxes for the nodes when checking if an object/OBB-frustum is containing the node.
Added another way to insert in the tree, but its commented out.
Changed how boxes and spheres around animated objects look, they are now constant.

Added Update interval for aniamations.
Only updates boxes when a collision needs them and they have not yet been updated this update.
Added AnimateNextFrame. This will make the gameobject animate its model next frame. This is called when an object is visable on the screen.

Added SphereVsSphere, BoxVsBox, BoneVsBone, AllBonesVsAllBones, SphereVsBox, SphereVsBone, BoxVsBone, BoxVsAllBones.
Changed Intersect to virtual.
Added a commented line. Remove this comment to render the world-normals instead.
Changed from Unit to CrazyBitch