added getHeight, getWidth to GameObject, restrained Player movement to be inside the Screen
working on getting World set up
world as vector of gameObjects, functions set up
major architecture changes
2d vector in game -> pass by ref to world & texture manager
final architecture dgml file
drawing World
tiling system in place
map updates
SDL moves lightning fast now :D
tile player movement
clean up
Player cannot move onto tiles that contain solid objects
game.gif tracked