[Speed] Add cg_drawAccelerometer
[SP] Stop trying to incorrectly use cdpath/"." for renderer loading.
[SP] Minor win_glimp cleanup.
[SP] Move a +1 in SV_SendServerCommand to the left side.
[SP] Merge some pause fixes to SP.
[SP] Remove unused master heartbeat variable.
[SP] Use Com_sprintf in stringed_ingame.cpp for safety.
[SP] Fixes misc_model_ghoul so you can use the origin and angle keys.
http://jkhub.org/topic/2976-misc-model-ghoul/
Fix #420 - grass on yavin had corrupted colours.

This commit fixes a problem with corrupted colours on quick sprites,
when running as a 64-bit binary. unsigned longs were used for 4-byte
colours. While this would work on 32-bit systems, an unsigned long has 8
bytes on 64-bit systems. Colour types have been changed to uint32_t to
ensure the correct size on all systems.

The same has also been done for the GL_State function, which previously
accepted a bitfield of states as an unsigned long. Now it requires state
to be a uint32_t.
[SP] Correcting types to use uint32_t

Small mistake in last commit where unsigned int was used, when uint32_t
should have been used instead.
[SP] Fix another instance of unsigned long usage for state bits.
[SP] Goodbye VID_Printf.
[SP] Ninja tr_jpeg_interface.cpp fix.