Added missing grid line on far-right
Added difficulty and grid box margin

Difficulty implemented, but no way to select it yet.
set default difficulty

Set to easy for testing
Added new win and loading strings
Blue background!
Cosmetic changes
More cosmetic changes

Changed padding for higher difficulties.

More global variables, they'll need refactoring.
Merge pull request #2 from nickudell/BleedingEdge

Nightly pull
Removed old commented code, fixed grayout problem

Colour guide now grays out instead of blacks.
Rounded rectangles?
Cosmetic Changes, New Game Menu

Unincluded new game menu, still needs functionality.

Changed yellow to brown as it was hard to see
Changed FPS to 10, to improve performance.

Reduced roundedness of the rectangles. Still thinking we should go with
perfect rectangles.
Refactoring

Split Cell and Grid into two separate objects to reduce global variables
and code mess.

Still not done, can't guarantee working.
Added references to new files in game.html
Merge pull request #3 from nickudell/BleedingEdge

Nightly pull
Further refactoring

Separated buttons out, and main menu into separate classes.
Revamped menu system

Game now has menus, and technically a difficulty selector, but for some
reason the clicks are propagating past where they should be.
More inheritance that is actually inheritance now
It kind of works!

Uploading this to beta and master. Currently it works but some features
are incomplete
Changed license

As it is now looking a lot more like a full game, I'm protecting my work
under normal copyright.

Code that isn't game specific (such as the UI stuff I've made), I'll
soon release under some liberal creative commons license. Probably
attribution. More on that soon.
Merge pull request #4 from nickudell/BleedingEdge

Bleeding edge