Work in progress: removing the built-in dialog box.
Allowing scripted dialog box (in progress) (#184).
Continuing the new dialog box system.
Recreating a DialogBox class to separate the work.
Coding style.
Merge branch 'master' into dialog_box
Customized dialog boxes should essentially work now.
Remove debug instruction.
Remove command effects that are no longer built-in.
Typo.
Forgot to remove "skip" from the attack icon.
Disable commands by default during a dialog.
Implement sol.language.get_dialog() (#184).
Push the dialog instead of its id in game:on_dialog_started/finished.
Restore the "next" action command effect after all.

It is needed for the built-in dialog box.
Implementing the built-in dialog box (#184).

This is a very minimal dialog box used when Lua does not define one.
Implementing basic questions in the built-in dialog box.
The built-in dialog box is now fully working (#184).
Update mandatory data files list now that the dialog box is scripted.
Make map:get_camera_position() also return the size of the visible area.