Fixed resume issue on windows phone, see https://code.google.com/p/sharpdx/issues/detail?id=414&colspec=ID%20Type%20Status%20Priority%20Component%20Owner%20Summary%20Opened%20Modified for details...
[Toolkit.Samples] Moved KeyboardManager creation from LoadContent to game constructor
[Toolkit.Compiler] fixed model compilation to create destination subdirectories
[Direct3D11] Breaking change signature for RasterizerState.SetViewports, remove the last "s". Fix GraphicsDevice.Clear issue when changing render targets.
Add uint for scalar shader variables. This also fixes a dangerous bug were the uint would be implicitly converted to int and if the most significant bit was 1 then the final value would be very wrong.
Update README.markdown
Adding proxy functionality in constant buffers (in effects framework) for sharing buffer from multiple effects
Adding Update method for constant buffers ( update a constant buffer without applying a pass )