Game server: found the reason for the incorrectly coloured scarecrow names; the byType for these NPCs should be 171, not 2 (database needs to be updated to match).
Game server: Party board is now showing more correct data.
Merge branch 'master' of https://github.com/twostars/snoxd-koserver
AI server: fixed a bug with NPC neutrality (it should have functioned the same, if it were run from Ebenezer -- however, there's no user logic in the AI server, so it didn't check hostility).
Merge branch 'master' of https://github.com/twostars/snoxd-koserver
Game server: Behold the greatness, of ... SET ITEMS, ALL TURKS LEECH WHILE YOU CAN #YOLO. Resolves #210.
Database: adds SET_ITEM table for previous commit, the equivalent of the client's set_item TBL.
Game server: implemented the ItemSlotType enumeration, so there's no longer any reason to use magic numbers for slot types.
Game server: added a brief comment to explain the purpose of the race field in the set item code (it was sort of implied).
Game server/skill system: implemented BUFF_TYPE_DAGGER_BOW_DEFENSE (for Eskrima). Refs #229.
Game server/skill system: fixed a bug that allowed users to transform outside of PK zones and remain transformed after teleporting to a PK zone.
Game server/skill system: NPC transformations are now allowed in PVP zones. Also, we no longer detect PVP zones using the database's isAttackZone flag.