Handle the Buttons.<x>Thumbstick<y> enumeration values in GamePadState.IsButton(Up|Down).
Fix PSM analog sticks having their Y axis inverted.
Provide a sensical exception when an attempt is made to use GamePad or TouchPanel without the appropriate app.xml entries on Playstation Mobile
Throw NotImplementedException for two of the graphicsdevice methods that are unimplemented on PSM, instead of silently failing.
Handle more vertex formats on PlayStation Mobile.
Implement GraphicsDevice's DepthStencilState, RasterizerState, Textures and SamplerStates properties on PlayStation Mobile.
Correct the number of texture stages on PlayStation Mobile.
Implement DepthBufferEnable and StencilEnable on PlayStation Mobile.
Add missing Enable calls on PlayStation Mobile
Implement GraphicsDevice.Viewport on PlayStation Mobile
Get Effect and EffectParameter closer to actually working and remove the BasicEffect hacks.
Fix EffectParameter.InternalSet not being copied during cloning
The PSM effect reader should not be setting arbitrary states on effect passes; this is definitely not something that I can find any evidence of Windows XNA doing and it breaks things.
Add missing PSM ifdef around InternalSet for EffectParameter
Merge branch 'psm_effect_fixes' into develop
Merge branch 'psm_input_fixes' into develop
Add an interactive test case for issue #1355.
Merge branch 'issue1355_test' into spritefont_left_overhang
Fix DrawInto not properly handling left side overhang of characters.
Fix SpriteFont.Measure not completely compensating for negative left side overhang of characters.