(rsp-cxd4) Take out Windows ifdefs for message box stuff
(mupen64plus-rsp-cxd4) Macro-ize logging
Merge pull request #36 from lioncash/master

[rsp-cxd4] Fix a possible memory leak within rsp.h
Allocate big enough buffer - put it on stack - don't do
malloc/free per framebuffer read/write/draw call
(Glide2GL) (Glitch64) grGetProcAddress removed
(Glide2GL) (Glitch64) Remove grConfigWrapperExt/FullscreenResolutionExt
(Glide2GL) (Glitch64) Remove some unused wrapper functions
(Glide2GL) (Glitch64) Query GL extensions correctly
(Android) Build fixes
(General) Remove 'zlib' dependency - bake in adler32.c
(Glide2GL) (Glitch64) grrStWinOpen - look at set resolution in
libretro configuration file instead of Mupen64 one
(gles2N64) Had to if 0 zelda hack in hack_dmux to get Zelda OOT
to work again
(Glide2GL) (Glide64) Took out some Resident Evil 2 hacks - no
longer flickers like crazy, draws all geometry - still no depth
sorting though
(Glide2GL) (Glitch64) grRenderBuffer - use enum in case statement
for code clarity
(Glide2GL) (Glitch64) Change conditionals from != GR_BUFFER_AUXBUFFER to ==GR_BUFFER_AXBUFFER
for code clarity
(Glide2GL) (Glitch64) Get rid of unused grFramebufferCopyExt
(gles2n64) Take out 2xSaI
(Android JNI) Take out 2xSaI file
(Glide2GL) (Glitch64) Don't use sglAddTextureMap anymore for FBO's
(Glide2GL) Don't use Glide64 texture memory management wrapper function hacks anymore
- start anew
(gles2n64) Fix 2xSaI texture enhancement removal