Added network controll accessors in WMI

Menu modifier functions in WMI

Crash on state change
possibilities:
myMenu is not contained in SpriteManager
*being deleted in two spots
Changed packets id/data

Fixed crash from SpriteManager change state
Able to read bit encoded packets
Created a GameLobby state

Most packets working properly
Added methods for sending individual test packets
Added methods in WMI to create unique menus

Server menu is now clickable to take you to the game menu
Minor updates

Added some accessors
added bit masks for extracting packetIds and move flags
gitignore
test
Merge branch 'ServerLobby'
In class tweeks