Get OpenSteer working, realize it doesn't work
Remove all traces of OpenSteer and revert back to previous custom following
Add a seek sample and reimplement the seek method of the path follower
Implement arrival behaviour (need to double check this, the behaviour is a bit off
Add seek, evade, pursue, flee and path following behaviours
Give MoveableActorHolder a min_speed variable so that you can control how slow a path follower will go around corners
Rename PathFollower to Boid which seems to be the accurate terminology for steering objects