Players have to wait 5 minutes between dying as a mouse and respawning as a mouse. Global variable mouse_respawn_time determines the respawn time in minutes.

Mice can no longer open airlocks.

Mice can no longer strip items from humans

Mice can no longer put other creatures into disposal units (though they can still climb into disposal units)

Message for when mice crawl into vents removed. Mouse nibbling message only displayed to observers half the time.
removed debug string, bumped event intervals, decreased probability of some events

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
Some uses of ismouse() replaced with isanimal()

world.time used to calculate mouse spawn timer.

Spawn timer now applies to being killed via splat().
Added var/small to mobs, which currently only handles if they can open airlocks. This replaces the use of ismouse().
Merge pull request #2376 from RavingManiac/master

Stopped the mousepocalypse
Merge pull request #2373 from CIB/master

Several bugfixes
Non-animated runes aren't being cached, probably a bug.
Fixes issue #2384 Uplink now spawns proper implanters. Fixed missing icon for compressed matter implant.
Merge pull request #2386 from Uristqwerty/master

Non-animated runes not cached.
replaced infestation slimes with spiderlings (with 0% chance to grow into giant spiders), reduced spiderling noisiness, made them less jittery (easier to squish)

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
Merge pull request #2378 from caelaislinn/master

Remove debug string
Merge pull request #2387 from comma/master

 Fixes issue #2384
Fixes events being broken.

The proc to get active playercounts was utterly broken, which led to there only being events that needed no specific requirements. Fixed, and made events more common(the only reason people were pissed about so many events was that only the annoying ones would spawn ever).