Sounds added. v0.4 MVP demo ready
mvp 0.4 without background music
v0.4 prealpha stage1 with tutorial... with new bug behavior.. with improved playabliltiy for Indie Showcase submission
Minimalistic menu screen. Play button works. LAyout graphics done for layer 1. Changing layers pending. Animation pending. #15 in progress
experimenting with layer opacity animations on title screen
Fixes #28, #4, progress on #15. We didnt use AH screens got our own design thankfully nicely transitioning and very unique. Progress on #8 with a bit of adjustments to crashpad behavior.. and speed, driving asthetics of tank has changed for faster and better responsiveness on tablets.  fixes #20.. steer angle is lower and drift catchup is slower as well.
added new better title screen for title text. NEw sprites for texts of level complete, failure and area complete. Need to write backend
progress on #15. Mission failed screen looks a bit satisfactory.. need background drawing. Area completed, Mission completed screens need work
pushing local changes for sync during travel
fixes #27 with a 5 sec wait. Shady but okay for now
progress on #15. Game Pause screen added minus functionality of help. Music animation is buggy.. and minus background drawings
fixes #28 again, darn thing was activation 1 and 0 checks for IsMusic cascading after each other. Better way was to use else. Refer: http://www.scirra.com/forum/topic67441_post414328.html#414328 .   Also tested Area complete screen.. OK.. and Game paused screen loses MUSIC option again.
fixes #21. Behaviour moved out. Improved. Fixed bug of multi explosion.   And on #32, added a fade out behavior and camera pinning to miniboss. Sounds pending.   fixed #33
new explosion sprite with animation. level ending bridges. New bullet turret for enemy. improved modularization of turret code
tank tyre movements
added animations for landmines, playermines, energyspheres, fanblades, tyres, fuelpipe is still buggy, new sprite for scarab with animation
cleaning out code clutter from stage levels and modularizing them
progress on #35.  tank direction done. Friendlyairstrike backend added
started making stage2 and put out a graphic store to not lose sprites accidentally
more progress on level2. but camera scrolling is a bit of issue now. Need to fix when back