Fixed physics for fast pokemon. Scale is now logarithmic instead of linear.
Updated scripting. Removed an unneccesary layer from the scriping.
Added ability to select the background color for a Pokemon.
Fixed pokemon layout a bit.
Added a bunch of potential art assets.
Improved character select.
Fixed bug with colors being drawn incorrectly.
Changed pokeball images to be better pixelated ones.
Added haunter.
Added Mew.
Gave pokemon types (only effects ghost types with collisions for now).
Fixed long loading time by reducing texture size of tree (actually, I just replaced the tree). The long load was generating mipmaps for a huge texture. The new one is much smaller, also it has no mipmapping.
On a similar note, I changed the grass and dirt as well. I'll have liz fix the grass later.
Split up pokemon types.
Fixed export layers script (again).
Fixed growlithe's output.
Added pokemon types display to pokemon select.
Started Meowth spine.
Merge branch 'master' of git@github.com:CloneDeath/PokemonSmash.git into lizzy-master
Added Meowth animations.