Fixed compiler errors after merge from vis-detect-bump to master
Fixed compiler warnings
Implemented simple motion walk prototype
Partially redone the evaulate function
Removed the template keyword from BaseObject class
Added some comments
Added some comments and some other stuff to BaseObject.h
Added some comments to KoduGame.cc.fsm in the Motion Action nodeclass
Fix #1 to motion issues
Fix #2 to simple motion; defaulted to 'default' turning and forward speeds for motion
Reordered some variables in the Kodu::MotionCommand class
Added functions to safe approcah distance to an object; only works for cylinders (for now)
Used new functions in defined in PerceptionSearch.h for Motion
Changed the value for the constant 'kMaxDistanceAwayToSenseBump', and used the function 'distanceInBetweenAgentAndObject()' in Motion and Bump classes
Made some minor changes