Initial commit with glew and glm
Added c++11 support
Added geometry and common headers
Finished mesh
Finished basic perspective camera
Finished mesh loading etc.
Finished basic rendering framework, made it linux compatitable
Added sphere
Added makefile for glew
Finished basic scene framework
Finished cameracontroller and a basic orbit camera
Added compiled glew lib
Finished the phong shader
Merge branch 'Cheng'