tcn100scn - let's actually initialize things to 0.  

Having uninitialized stuff anywhere is bad.  Old 'C' devices would clear everything automatically, new 'C++' ones will not, you must do it manually.

This appears to help with the missing layers issue.

git-svn-id: svn://dspnet.fr/mame/trunk@23948 749742ba-7341-0410-aadc-df50b521781e
gei.c: Minor doc update - NW

git-svn-id: svn://dspnet.fr/mame/trunk@23950 749742ba-7341-0410-aadc-df50b521781e
new decrypt key for Monster Boy III (FD1089A) wb35 set which gets it working.

segas16a.c: Removed the wb35a clone set and merged correct rom dumps for the wb35 set by using correct dumps for program roms, tiles and sprites. Added newly created (software derived) 317-0086 key by Chris Hardy & Charles MacDonald. [Brian Troha]

New games added or promoted from NOT_WORKING status
---------------------------------------------------
Wonder Boy III - Monster Lair (set 5, System 16A, FD1089A 317-0086) [Chris Hardy, Charles MacDonald]


git-svn-id: svn://dspnet.fr/mame/trunk@23951 749742ba-7341-0410-aadc-df50b521781e
Make the Wonder Boy III "World" set, set 6 so we don't have two set 5's and add region the System 16A sets. - NW

git-svn-id: svn://dspnet.fr/mame/trunk@23952 749742ba-7341-0410-aadc-df50b521781e
DSP16 improvements. [Andrew Gardner]
 - Fixed R=M disassembly
 - Added flag formatting
 - Shadow register is hooked up
 - Opcode & flag fixes



git-svn-id: svn://dspnet.fr/mame/trunk@23954 749742ba-7341-0410-aadc-df50b521781e
Converted Wave DMA to use cycles to attotime, nw

git-svn-id: svn://dspnet.fr/mame/trunk@23955 749742ba-7341-0410-aadc-df50b521781e
SCREEN_RAW_PARAMS for Naomi/DC

git-svn-id: svn://dspnet.fr/mame/trunk@23956 749742ba-7341-0410-aadc-df50b521781e
(notes)

git-svn-id: svn://dspnet.fr/mame/trunk@23957 749742ba-7341-0410-aadc-df50b521781e
fixed uninitialized variables in sdlvideo_monitor_refresh() with SDL < 1.2.10 (nw)

git-svn-id: svn://dspnet.fr/mame/trunk@23958 749742ba-7341-0410-aadc-df50b521781e
Note about Puyo Puyo Fever

git-svn-id: svn://dspnet.fr/mame/trunk@23959 749742ba-7341-0410-aadc-df50b521781e
removed unnecessary (and bogus) setting of a variable in screen_device::update_partial() (nw)

git-svn-id: svn://dspnet.fr/mame/trunk@23960 749742ba-7341-0410-aadc-df50b521781e
toaplan2.c: bgaregga DSW3 really are dipswitches and not "configuration". Also, make bbakraid inputs inherit from very similar batrider [Alex Jackson]

git-svn-id: svn://dspnet.fr/mame/trunk@23961 749742ba-7341-0410-aadc-df50b521781e
fix possible buffer overflow

git-svn-id: svn://dspnet.fr/mame/trunk@23962 749742ba-7341-0410-aadc-df50b521781e
Fixed inputs in Dreamcast, nw

git-svn-id: svn://dspnet.fr/mame/trunk@23963 749742ba-7341-0410-aadc-df50b521781e