Update blaze breathe sound. Fixes BUKKIT-4286
Implement PlayerBookEditEvent. Adds BUKKIT-1995
POM Changes
mc-dev imports
Skeleton API Implementations
Spigot Configuration
Better Chunk Tick Selection
Spigot Changes
More Efficient Chunk Save Queue
More Efficient GetCubes
Proxy IP Filter
Merge tweaks and configuration

This allows the merging of Experience orbs, as well as the configuration of the merge radius of items. Additionally it refactors the merge algorithm to be a better experience for players.
LongHash Tweaks.

This commit adds a flat array based cache to the LongHash(Set/Map) classes leading to excellent efficiency for servers where most activity is centered around the origin (0,0)
Async Operation Catching

Catch and throw an exception when a potentially unsafe operation occurs on a thread other than the main server thread.
View Distance

This commit allows the user to select per world view distances, and view distances below 3. Be wary of the issues selecting a view distance of 1 or 2 may cause!
Compressed Nibble Arrays

Implement 'lightening' of NibbleArrays - only allocate
 buffers when non-trivial value Saving from 40-45% of memory use by chunk
 section data.

Finish up NibbleArray lightening work - use for Snapshots, reduce copies

Fix nibble handling with NBT - arrays aren't copied by NBTByteArray
Optimize Chunk Unload Packet

At the moment telling a client to unload a chunk involves calling the entire chunk from memory, deflating it and then sending it through the pipes even though the client ignores it and based on the bitmap simply unloads the chunk, and to add the cherry on top, this is done on the main server thread.
Sync Free Chunk Reference Cache
Highly Optimized Tick Loop
Improved Timings System

Tracks nearly every point of minecraft internals and plugin events to give a good quick overview on what is causing TPS loss.