Starts a new round after one of the players has been knocked out
Jumping has an animation now. Though when you land, pressing back makes you constantly move back. No idea why that is happening
This bug has been there for awhile I believe. Found it in the negative edge code
Added in jump attacks. Only major thing left is making sure hadokens work
I can now create projectiles fromt he data file. Just have to clean up interpret inputs and we will call it complete
Made the function to figure out which attack to start much more flexible
Took me a long time to debug everything, but you can now create special moves in the datafile. They get read in and work as you would expect. I think this makes the combat part of the engine code complete. Lots of things can be improved but its all there.