Change ModBasedItemsink GUI, limit to 9 mods
Add ModBasedItemsink recipe
Only store NBTs with root compound named "tag"
Always complain about items with bad tags
don't update when noone is watching.
declare interestes in a fuzzy match of the inventory

means you don't hash nbt tags, some cases run *much* faster. (chests of
enchanting books, indexers of bees)
Remove canProvide use of cached list
Fix miscall of super.startWatching
don't update when noone is watching.
Cleanup.
Finished SecurityStation functionality.
Remove RoutedPipe.
Added Waiting for Craft trigger.
Release Firewall pipe and add recipe for it.
Fix firewall pipe.
Made ModBasedItemSink Mod List clickable.
Add to/fromByteArray helper to restore Java1.6 compatiblity
Add helper for BitSet [de]serializing
use TileBuffer to not get the tile all the time

the buffer is refreshed once per second, and is refreshed on every
RefreshConnections() anyway (triggerd by placing or removing any pipe).

Only downside i can think of is taking on average 6 ticks longer to
notice a chunk-unload. (divided by the number of pipes crossing the
edge).
Use getRawInventory here to handle doublechests
iterate entries. don't get, then find. then find. then find.