Restructured pathnavigation to abstract class extending abstractMovingModelController. This solved the problems with STAN. Also removed NpcNavigation package since it wasnt working properly
Enemies now move in a predefined area instead of randomly all over the map
Gave enemies in second room moving coordinates
Enemies pause when finished following path or colliding. Problem with damage but probably fixed by Simon in another branch.
Commented code
Fix for conflict in AbstractMovingModelController
Merge branch 'dev' of https://github.com/verath/ESCP into dev
Fix. Projectiles now check if they hit characters instead of characters checking if they collide with bullets.