jump to object
testing
fix
wip fulcrum models
Merge branch 'jumps' into fulcrum_wip
Fulcrum logic
Fix ecm particle facing
Addlogic to use ecm as arrival effect for fulcrum
Set wheel state so blikning lights is supported on fulcrum
Add fulcrum as static
Bulkships restored
oh just added a box as collision for now.
crashes, check if object exists first
Remove holdpos
just use 0.26 of phyradius instead of fixed distance
large_fulcrum with navlights
new sound effect

new sound effect replacing the ECM file, perhaps want to set a specific
fulcrum one?
updated fulcrum model and textures
document all new lua commands
Cleanup