Tests say matrices apply mask to last col (kinda.)

It seems inconsistent but probably better than before.  Also add an error.
vi2uc, etc. should apply the D prefix as float.

So say tests on an actual PSP.
Mark a bunch of VFPU functions which eat prefixes.
Add a few more OUT_EAT_PREFIX flags to VFPU.
Merge pull request #734 from unknownbrackets/jit-vfpu

Mark a bunch of VFPU ops that eat prefixes
Disable warning for bad prefix as it floods in Wipeout Pulse. Cleanups.
Restructure Windows "gameloop" to be more similar to others.
Add some infrastructure to be used for frameskipping
Very rough and basic implementation of frameskipping.
Must restore the new scheduled event
typo
Implement Comp_VV2Op vfpu ops in the x86 jit.

Also, some cleanup.  No need for this extra boilerplate, simplify...

This makes the Bink video issue slightly better, in jit only.
Fix typo, should definitely be VX().
Oops, correct the bounds check.
Drop the sign in vsqrt, but not vrsq.
Tweak and note vsat0/vsat1 NaN handling.
Jit vzero/vone, which are easy and common (x86.)
Initial (very inefficient) vmmov for x86 jit.

This makes #464 work (at least LittleBigPlanet), but only in x86 jit.
Divide from -1.0 directly in x86 jit vnrcp.
Merge pull request #736 from unknownbrackets/jit-vfpu

Add more vfpu x86 jitting + somehow fix video issue