Set lang as a module, moved code from "Core/Daneel.lua" to "Module/Lang.lua"
Deleted "DaneelBehavior.lua", made Daneel.lua a scripted behavior
Moved "Behaviors/MouseInputs" and "Behaviors/Trigger" to "Module/", moved "Behaviors/Tags" to "Core/"
Moved CS.Input.GetMousePosition(), GetMouseDelte() and CS.Screen.GetSize() from "Core/CraftStudio.lua" to "Modules/GUI/GUI.lua"
Replaced DEBUG by Daneel.Config.debug.enableDebug
Reworked how modules are handled and loaded
Adapted GUI, Tween, Lang and Draw modules to the new module system
Prevented Lang.Update() to be called every frames
Added some module loading functions : GameObject.Awake() and RaycastHit.Config()
Started updated some var names related to objects and components in the config