Never store shuffle blocks in BlockManager

After the BlockId refactor (PR #114), it became very clear that ShuffleBlocks are of no use
within BlockManager (they had a no-arg constructor!). This patch completely eliminates
them, saving us around 100-150 bytes per shuffle block.
The total, system-wide overhead per shuffle block is now a flat 8 bytes, excluding
state saved by the MapOutputTracker.
Merge pull request #139 from aarondav/shuffle-next

Never store shuffle blocks in BlockManager

After the BlockId refactor (PR #114), it became very clear that ShuffleBlocks are of no use
within BlockManager (they had a no-arg constructor!). This patch completely eliminates
them, saving us around 100-150 bytes per shuffle block.
The total, system-wide overhead per shuffle block is now a flat 8 bytes, excluding
state saved by the MapOutputTracker.

Note: This should *not* be merged directly into 0.8.0 -- see #138