README
Initialize board with bombs
tile neighbor method added
added explore method, board print methods
separate classes into files
validate input, setup game play
add lose condition
seems to work
various
generates (empty) class files
uh oh, inconsistent data representations...
only row/col internal representation; pawn promotion
Tests end-state, forces jump-moves if available.
makes file executable script
minor cleanup
merged checkers into aa_work
merged minesweeper into aa_work