1. Changed where IsRunning is being set to true in SequenceExecutor.cs so that the media will have been started by that time.

2. Waveform.cs was loading the media even though the editor had already loaded it.

3. fmod_wrapper had a compile-time bug?  Don't know how that got in there.

4. Updated the audio media module to support variable speeds.

5. Updated TimedSequenceEditor to support changing the speed of the timing source, when the timing source supports it.  The diff for TimedSequenceEditor.cs is a cluster as R# went to TOWN with the reformating.  Dang.  Most of the legitimate changes start around line 1385.
ColorBreakdown Filter: added extra template options from forum requests (RGxB, and GRBW).
Removed TestPreview module; not used anymore. (Always in the Git history if needed.)
Removed Color filter module; not used anymore (replaced by ColorBreakdownFilter). (Always in the Git history if needed.)
Filter & Patching setup form: Added a "high quality rendering" checkbox. Doesn't make much difference, but might help on high shape counts.
VixenApplication: fixed issue when creating filters through the wizard where the module data wasn't being duplicated properly.
Added DimmingCurve post filter.
Added OpenDMX module, care of chilloutdocdoc and piense on the DIYC forums.
DisplayPreview: added error handling for missing background images.
VixenApplication: improved load time for the filter setup form when there's *heaps* of shapes to draw. Can still be improved a lot.
DisplayPreview: better null handling on channel updates (VIX-137).
Twinkle: don't make data for channels that have already had data generated for.
Vixen.dll update.
Chase: Fixed error with rendering, potentially throwing an exception.
Timeline Control Grid: fixed a few rendering issues/hangs/etc. Pretty messy and hacky, but I think it's time for a control rewrite next year. This at least stops the hangs....
Changed the simpler scheduler behavior so that it will keep trying to update its current state as long as that state is changing.
Chase: render more finely, to pick up quick chases.
Twinkle: added another color option to spread the color across the subchannels.
DimmingCurve build output fix.
TimedSequenceEditor: added negative time support in the mark manager.