Implemented print_temperature for conversions
Added missing check on STR12_DRAW to determine whether or not the player could actually use the bow
Added small game arrow and NOGIB tag that caps damage at mon.HP + 10
add blue shockwave() explosion, add player-victim collision messages
Spoiled (rotten) items will now be removed from the map after twice the time it takes to spoil
Merge temperature conversion refactor, small-game arrows, shockwave improvements, and disappearing spoiled food.