Efficiency updates for Snapdragon2D rendering engine
Added new build JAR for last commit (b0000-041)
Moved CollisionModel to a dedicated class and modified its
'collidesWith' method parameters.
The nature of CollisionModel is such that only one should exist per
loaded image.  Creating a new one for each created entity compounds
memory usage astronomically beyond what is necessary.  It is
encouraged, therefore to either use static instances of it or load
images outside of your Entity implementations and keep only one
CollisionModel per loaded texture/sprite/etc.
Fixed IllegalStateException in RenderControl from last commit.
commit build id = b0000-0043
Updated .gitignore
Minor updates to Snap2D GL and test code