Added new end game lua event to allow alternate victory conditions to be displayed lua-side.
Adjacent unit damage caused by promotions now sends a message to the active player when one of their units is damaged.
Added ModDebug solution configuration that builds the BNW with optimization turned off to enable, you guessed it, debugging.
Fixed a (base game) bug where DoForceDenounce, when called from the Lua API, caused the denouncing civilization to send an unrelated trade comment to the player.
Improvement explosion UI update.

Added a notification sent to all players that have sight on an exploding
improvement.

Added messages sent to human players that control the units damaged by
exploding improvements.
Fixed a bug in traits that blocked founding pantheons that caused it to work on everyone EXCEPT the people it was intended for.
Merged latest SiegeMod bug fixes and configuration settings into master.