franky removes a bunch of old xcode files that hsouldn't have made it in
franky removes files that shouldn't have made it there
franky removes files that hsouldn't have made it there at the first place
franky removes files that shouldn't have made it there anyway
franky removes useless files
franky removes more file sthat hsouldn't have made it in
franky starts porting to ES1 and ES2
franky renames WorldUnit to Real since it is simpler
franky ports the code to 32 bit.
the camera is a little borken but all the tests seems to succeeed
franky ports the code to iphone simulator
franky adds the xcode workspace for gcl and renderer
franky ports the code to ES1
franky works on the shader support for the lenovo. this might clash with the shader support on iphone
Merge branch 'master' of https://github.com/fcoulombe/kinevox

Conflicts:
	lib/renderer/Shader.cpp
franky turns the square into what should be a cube. its still a bit flaky
franky adds basic Sprite class
franky organizes the unittest data and then adds a basic SpriteTest
franky missed this commit where i changed the square for a cube
franky re organize a bit the exception handling code
franky reorganize a bit the code to use enable shader and the vetexdata variable name and passing around
franky changes the name of some path for some global define for concatenation at compile time