Smooth out the automatic frame skipping such that it doesn't go from 1 FPS to 8 FPS right away and constantly. The equivalent frame skip will be 2, 3, 5 or 8 most of the time, depending on the game, and will vary a bit depending on rendering demands.

For example, the frame skipping in Super Mario World is 3 on the map and in graphically simple levels, and 5 in complex levels.