Fixed issues with strategies loading poorly.  It was another == rather than .equals issue with String comparisons.  Moral of the story, don't use ==.
Rough skeleton for play running.
RunPlay() may be working.  You should look at it.
Fixed some syntax in the tests (and test files).
step play method
merged
Player initialization added.  It breaks stuff.
Merge branch 'GameTests' of https://github.com/nwunder/Freethrow into GameTests
Change to Game
changed == to .equals
play loaded is blue...closer
Fixed a few comments.
Merge
commiting game, not showing up for some reason
Merge branch 'GameTests' of https://github.com/nwunder/Freethrow into GameTests
Added some documentation.  Good luck, Nick (and other team members, if you wander into this branch too).
One more comment (forgot to save a file before committing)
updated loadPlay to match new design effort
green playLoadedCorrectly test
fix issue in pick random strategy. with the new way of loading plays I needed a setPlayFile to change what was being set in the constructor.