adding owned_cameras to Weekly Render script
Merge pull request #147 from bkingery/master

Fixed houdini lighting file checkin
Merge pull request #148 from bkingery/master

fixed checkin syntax for not purging with animation
Merge pull request #149 from bkingery/master

Added alemebic export option, and fixed geo export
Merge pull request #150 from bkingery/master

Don't purge rigs and animation
Merge pull request #151 from bkingery/master

fixed some syntax issues with new texture
Merge pull request #152 from bkingery/master

Fixed node checkout problem
added get node info tool to houdini shelf
Merge pull request #153 from jmoborn/master

Houdini get node info tool
fixed error in Node Info tool
Merge remote branch 'upstream/master'

Conflicts:
	python2.6libs/weekly_render.py
fixed weekly render for new paths and mantra nodes
Merge pull request #154 from jmoborn/master

fixed node info tool
Commiting changes to weekly render script

Changes probably implemented by Liz B.
Merge branch 'master' of git://github.com/byu-animation/byu-animation-tools
Merge pull request #155 from eestrada/master

Committing anonymous changes made in production folder
Updated texture code to use txmake

Now all textures are compatible with prman as well as any
renderer that can read exr files. Lastly, the ubershader was
updated so it no longer does gamma correction in shader; this
should always be taken care of at texture checkin.

Also, in hou_asset_mgr, made all print statements into print
functions and replaced all instances of os.system() with
subprocess.check_call() (which is far cleaner).
Merge pull request #156 from eestrada/master

texture checkin now compatible with prman
General improvements to launch scripts

Now project_env.sh will only define $JOB if it is not already defined.
Also, all the application launch scripts change directories to
$JOB/tmp so that the tools folder doesn't get filled with junk (
this has been happening a lot lately Houdini defaults to using $HIP
to pre-pend a lot of things).

Lastly, put an __init__.py file into the asset_manager directory.
The asset_manager folder will eventually be moved under python2.6libs
and with the __init__.py file it will be treated like a module. This
should help organize things. I will get to this when I have enough time
to make sure that moving the directory won't break anything.
Merge pull request #157 from eestrada/master

General improvements to launch scripts