Added BVH files
Fix segfault in loading bvh file
Added destructor to free memory to BVH files and more autoformat
Ugly code to render bvh skeleton, it shows nothing
Transform code of drawing bvh files from OpenGL to OSG. Draws lines but
not where they should be.
Fixed rendering bvh files, now it looks like it works
Improved renderization of bvh. Moved bvh files to data folder.
First part of save bvh file implemented.
Second part of save bvh file
Added comments, litle code refactoring
BVH skeleton is now render with cylinder and spheres
Updated diagram
Moved debug function to new debugutil file.
Delete useless include
Simplified rotations to draw BVH file
Delete include SmoothingVisitors, was causing compile errors.
Changed attributes tipes in NODE from float[3] to osg::Vec3f
Moved NODE from struct to class. froset and freuler are now
osg::Vec3Array instead of float**
Final attributes in NODE are now C++ classes.
NODE children is now std::vector instead of NODE**