Initial commit
Added essential papers
build: add cpplint stylecheck script
filesystem: Add empty CMake List and GPL v3 license.
doc: add vdx class diagram
scripts: add class generator from vdx
filesystem: add gitignore
filesystem: add classes and ignore build files

add generated classes from VDX
update gitignore
build: write initial build with style check

make stylecheck executable
scripts: make class generator awesome and valid
filesystem: remove Test.h
src: removed files
gitignore: added VS Debug Folders and Files
alpha: added first attemtpts - FIRST BLOOD
gitignore: precompiled libs for windows should be allowed
core: continued basic implementation
assets: added simple shader for testing

ext: added win32/64 dependency librarys and precompiled header for VS10
filesystem: remove more of the ext folder
cross-os: replaced win-secure functions
fopen_s was replaced with fopen
core: added meshcomponent
mainglfw: project files added
eclipse: added project files for core
resourcemanager.h: added include of common.h