Forgot to set attack image paths for Dwarvish Outlaw
E1S6: scroll to Galamor's location when he's found
E1S6: improved dialog when Galamor is found
E1S6: tweaked starting dialog a bit

Decided to not make Rhyan completely lose his memory, only those of the events surrounding his capture
E1S6: improved Rhyan's dialog and the objectives when exit gates are found sealed

Want to make it so that Galamor's finding is something the player tries to do
Added a dialog line if you move to the exit gates without having Galamor yet