Create branch socketio-game for refactoring client-server information exchange code for games.
Added UserList module for keeping track of online users to power invite system and user list requests. Also removed unnecessary fields from the database that are now covered by UserList.
Made the UI a bit sexier
Minor UI tweaks, this and that
Hooked UserList module into RESTful API.
Integrated new user list implementation with ui.
Integrated invite system into client side. Awaiting a popup invitation box for further implementation.
minor changes everywhere
Merge
Deleted .orig files left over from a merge.
Deleted .orig files left over from a merge and updated gitignore to ignore *.orig files.
Added Accept/decline popup

Check the stuff to insure accuracy. globalview has code that needs to
wrapped in a listener still
Merge branch 'game-integration' into socketio-game
Further integration of server with client ui. Users can now invite other users to play a game. If they accept, their client waits for the host users to start the game, which triggers the transition to the session view for all players that accepted the invite. The next step is to get Pong working again with the new socket.io implementation.
Replaced the stored game id with the game name, since game names will be set by admins and will be unique.
modularized pong.js so that it is first included, but nothing will happen until you call initGame. initGame takes two arguments, the gamemode (1-3,1 - vs AI, 2 - vs human on same computer, 3 - vs networked human), and the string of the filename of the ai, if applicable.
Started working on socket.io implementaiton in pong.js
State is aggregated into a single modifier, the stateMod. This sends data about state at every step.
Merge branch 'socketio-game' of https://github.com/ahollenbach/animatron-game-center into socketio-game
Got pong working as it was in the game-pong repo. The next step is to adapt it with the authoritative server model.