Major revamp of GameRoom, updated some API and differentiated between different object types.  We will store all elemtents at the GameRoom level, and will have API to access specific or all elements of each type within the room.  Controller will pass the room between State Machine and Render. Also, controller will update/change/load new rooms when the call is necessary.
Major revamp of GameRoom, updated some API and differentiated between different object types.  We will store all elemtents at the GameRoom level, and will have API to access specific or all elements of each type within the room.  Controller will pass the room between State Machine and Render. Also, controller will update/change/load new rooms when the call is necessary.
Updated files that needed to account for pushed merges