Initial commit.  Wrapper for fleet that includes non-ship items such as tech levels, etc
not buildable. started moving combat mechanics from Fleet to CombatSimulation while rewriting to allow multiple attacking and defending fleets
fleetCombat(...) should now be working with ACS, but none of the
framework for handling multiple tests (Simulation result,
SimulateFleetCombat(...) etc) has been updated yet
Removed unused Planet and Player classes
added goal
Merge branch 'acs' of github.com:prodning1/TurtleSim into acs
all code now ACS ready. however combat is not yet accurate
Merge branch 'acs' of https://github.com/prodning1/TurtleSim into acs
fixed actual combat AFAIK. BS had an extra 0 on shields
Fixed debris field bug
removed unused variable targetDestroyed from MicroCombatResult
idk I fixed things and stuff. moved testing package to test, added a gui test (wip)
Merge pull request #5 from prodning1/acs

ACS mostly done, seems stable enough