inital codedrop
fix build
attempt to import spritesheet rendering code, which uses 100%

programmable pipeline..a very, very young attempt at this.
weel it doesn't crash, i suppose that's a start.
set mvp/matrices
try and fix buffer binding a bit. still broken though.
fix stride
renders something! yay
i see stuff! the view looks fucked up thoguh somehow..
more attempts..
woot! light at the end of the tunnel...apply translation to the view mat

at render time, since rocket translates it around as it goes.

works mostly, but there are some weird artifacts somewhere/how.
rocket renderer, load a white texture for when it's trying to draw with

no texture. this fixes colored non-textured draws. there are still some
unknonw artifacts which look like they are overlaps from vertices..
a pretty nasty bug to be honest.
no need for initial buffer filling
only set the ortho at SetViewport call.
remove debug crud
last cleanups