Moved .gitignore to logs directory (since that's all I'm ignoring right
now). This will also retain the logs directory, as it is necessary for the
folder to exist for files to be generated within it (don't ask me why).

I am trying to implement the gamey-aspects of the MUD right now. I'm
adding the Nanny context for handling connections that are in-between
playing and logging in/creating a character/etc... I am also trying to
flesh out how the Game object should appear at the top level. (Whether or
not I should hide some of these functions and change their names so
they're more intuitive.)

I also added a Telnet context for later, when I implement telnetty-things.
I think I'll also store color codes and other escape codes here.

Added the telopts.txt file for future reference.
Moved .gitignore to logs directory (since that's all I'm ignoring right
now). This will also retain the logs directory, as it is necessary for the
folder to exist for files to be generated within it (don't ask me why).

I am trying to implement the gamey-aspects of the MUD right now. I'm
adding the Nanny context for handling connections that are in-between
playing and logging in/creating a character/etc... I am also trying to
flesh out how the Game object should appear at the top level. (Whether or
not I should hide some of these functions and change their names so
they're more intuitive.)

I also added a Telnet context for later, when I implement telnetty-things.
I think I'll also store color codes and other escape codes here.

Added the telopts.txt file for future reference.

Started integrating the Nanny's stuff into the connection process. Though
this will probably completely change soon.

Added colors.txt for later implementation.

Added todo.txt so I can keep track of known problems.

Next goal is to integrate the true mediary between the player and their
client --- the Player object, which has a client, and an in-game sprite (a
mob), as well is unique Player data.