Added unbind method to texture
Lots of images
Fixed a bug where uniform variables were not being passed peroperly (program had to be in use first), also optimised the rendering by taking the texture bin/unbind outside the slice loop
Volume is now VolumeData
Working on a shader class
Refactored Texture3D a bit (also added some constness)
Added a few files and moved some other files about (project file stuff)
A bunch of updated hacks and tests